| Pages: 1  :: [one page] | 
      
      
      
        | Author | 
        Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
      
          
          S Park Finner 
          BetaMax. CRONOS.
  163
  
          
                | 
        Posted - 2013.07.19 23:52:00 -
          [1] - Quote 
          
           
          
 -  Put both the ground red-line and the air red-line on the minimap -- make the ground red line yellow.
 -  Show major terrain features, buildings and flags on the minimap.
  I know both these things have been suggested before -- but I wanted to bring it up again to get them back on the radar  
  I'd like more experienced pilots to give opinions on the next two ideas...
  I don't know if the dropship update will include a full remake of the HUD, but if it does and an instrument cluster will be included then the suggestions I'm making could be incorporated in that. I'm of two minds about instruments -- making them easy to use in the game might be different from making them like real instruments.
  I'm also conflicted about field of view. If some kind of broader field of view -- perhaps a bit of a fisheye effect -- was added it might make for a better flying experience. | 
      
      
      
          
          Scheneighnay McBob 
          Tribal Band Dust Mercenaries Immortals of War
  2443
  
          
                | 
        Posted - 2013.07.20 00:19:00 -
          [2] - Quote 
          
           
          I feel like the minimap should be more of a texture thing than icons. Almost like a topographical map. | 
      
      
      
          
          Alena Ventrallis 
          Osmon Surveillance Caldari State
  18
  
          
                | 
        Posted - 2013.07.20 00:34:00 -
          [3] - Quote 
          
           
          Scheneighnay McBob wrote:I feel like the minimap should be more of a texture thing than icons. Almost like a topographical map.    A sound idea, however, that is a lot of information to program in, and from the pilots perspective, that little window is going to get cluttered with data rather quickly. 
  As for my suggestions for dropships, an HP buff, countermeasures to at the very least swarm launchers (ideally something for forge guns as well) and fix/redesign the pilot controlled turret for ADS. Aiming that thing is ridiculous.
  | 
      
      
      
          
          S Park Finner 
          BetaMax. CRONOS.
  165
  
          
                | 
        Posted - 2013.07.20 19:52:00 -
          [4] - Quote 
          
           
          Alena Ventrallis wrote:Scheneighnay McBob wrote:I feel like the minimap should be more of a texture thing than icons. Almost like a topographical map.   A sound idea, however, that is a lot of information to program in, and from the pilots perspective, that little window is going to get cluttered with data rather quickly.  Early in the beta there was a version of the minimap that had buildings as blocks, terrain as outlines and objectives as letters -- IIRC. I liked that better than what we have now. 
  That being said, I suspect there will be a major re-do of the HUD for vehicles of all kinds. I hope CCP is comfortable learning from other games and accepts what works. You don't have to innovate in every area. 
  | 
      
      
      
          
          Iron Wolf Saber 
          Den of Swords
  6304
  
          
                | 
        Posted - 2013.07.20 19:58:00 -
          [5] - Quote 
          
           
          I believe that minimap was removed due to it eating up a lot of memory. It may be possible for it to return. | 
      
      
      
          
          Halador Osiris 
          Dead Six Initiative Lokun Listamenn
  472
  
          
                | 
        Posted - 2013.07.20 21:58:00 -
          [6] - Quote 
          
           
          I'd like objectives to display all the way up to the flight ceiling. | 
      
      
        |   | 
          | 
      
      
      
        | Pages: 1  :: [one page] |