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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Himiko Kuronaga
SyNergy Gaming EoN.
955
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Posted - 2013.07.19 17:25:00 -
[1] - Quote
How about an update, since CCP seems to be ignoring the hell out of the official thread?
You guys talking with the CPM is great and all, but we're not the CPM. |
Karazantor
Mannar Focused Warfare Gallente Federation
84
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Posted - 2013.07.19 17:27:00 -
[2] - Quote
CCP Solution to aiming problems = flaylock? |
Himiko Kuronaga
SyNergy Gaming EoN.
955
|
Posted - 2013.07.19 17:29:00 -
[3] - Quote
The game has turned into Explosions 514 because nobody can aim. When you can't aim, AoE weapons and movement reign supreme. Those are the paths of least resistance, and thats why everyone is taking them. |
Kiiran-B
Seraphim Initiative. CRONOS.
79
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Posted - 2013.07.19 17:33:00 -
[4] - Quote
I still don't understand why they changed it. No one complained about it last build, so I really don't understand.
No doubt someone can shed some light on the subject. |
Master Ratchet2448
Talon Strike Force LTD Covert Intervention
0
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Posted - 2013.07.19 17:40:00 -
[5] - Quote
it doesn't surprise me. people want to win and they see someone having great success with a weapon so they want to hop on the bandwagon.
I'll continue to cherish my poor shotgun. the main problem I have right now is that the hit detection on shotguns is really weird. sometimes It will be okay, other times it's horrible. If they can get that fixed I would be pretty content with my shotgun. |
KingBlade82
The Phoenix Federation
96
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Posted - 2013.07.19 17:41:00 -
[6] - Quote
Karazantor wrote:CCP Solution to aiming problems = flaylock?
I think it was just explosives in general :P no need to aim when u blow everything up lol |
Himiko Kuronaga
SyNergy Gaming EoN.
955
|
Posted - 2013.07.19 20:12:00 -
[7] - Quote
Kiiran-B wrote:I still don't understand why they changed it. No one complained about it last build, so I really don't understand.
No doubt someone can shed some light on the subject.
A handful of people complained about KB/M being too good and they took it as a sign that it needed balancing when it did not (people should always be held responsible for their choice of control method, and no control type is ever balanced). Because of this, someone at the office came up with the brilliant idea of forcing KB/M users to share a "virtual analog" with DS3 users instead of getting raw mouse input -- which they need.
When making the jump to the new emulator they had to change the way the core analog system itself worked to make it "balanced" and in so doing, they ended up breaking it for both controller and KB/M users. To compound this problem, the introduction of new shaders coupled with poor optimization and memory leaks resulted in severe input delay after the first ten minutes of play, making a bad control scheme even worse.
There are numerous other things they screwed up on as well, such as the sensitivities being shared, values not set correctly, not saving correctly, mouse smoothing being broken (not to mention pointless with lack of raw input), and bunch of other small issues that make up the perfect storm of "Explosions 514: LLAV Edition".
But back to the original question, WHY did they do it? Because like most developers, someone saw a problem that didn't exist, and decided to fix what wasn't broken. The game being a complete joke for the last three months is the result of that blunder. |
Buster Friently
Rosen Association
1227
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Posted - 2013.07.19 20:16:00 -
[8] - Quote
Himiko Kuronaga wrote:The game has turned into Explosions 514 because nobody can aim. When you can't aim, AoE weapons and movement reign supreme. Those are the paths of least resistance, and thats why everyone is taking them. Hail king AR. Hail AR 514
|
Himiko Kuronaga
SyNergy Gaming EoN.
956
|
Posted - 2013.07.19 20:19:00 -
[9] - Quote
Buster Friently wrote:Himiko Kuronaga wrote:The game has turned into Explosions 514 because nobody can aim. When you can't aim, AoE weapons and movement reign supreme. Those are the paths of least resistance, and thats why everyone is taking them. Hail king AR. Hail AR 514
CFLP > AR |
Panther Alpha
DarkWingsss
633
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Posted - 2013.07.19 20:49:00 -
[10] - Quote
CCP idea to balance the game is Nerfing everything that doesn't fits in EvE... and that includes Aiming, and player skills. Don't be surprise if one day we end up just pressing the R1 button repeatedly, and occasionally the Square button to reload.
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Marston VC
SVER True Blood
612
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Posted - 2013.07.19 20:58:00 -
[11] - Quote
Himiko Kuronaga wrote:How about an update, since CCP seems to be ignoring the hell out of the official thread?
You guys talking with the CPM is great and all, but we're not the CPM.
But the CPM represents us because WE elected them!!!! Oh wait...... |
microwave UDIE
S.e.V.e.N. Top Men.
37
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Posted - 2013.07.19 21:01:00 -
[12] - Quote
What confuses me the most about aiming in this game is that from map to map it could go from dropping everyone to no one. Is that server related or hit detection/ internet connection? |
Himiko Kuronaga
SyNergy Gaming EoN.
958
|
Posted - 2013.07.19 21:58:00 -
[13] - Quote
Depending on the number of objects on the map, input delay increases substantially. If you are playing against halfways skilled opponents they will be strafing a lot, and the input delay will not allow you to keep up with them at all. |
microwave UDIE
S.e.V.e.N. Top Men.
38
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Posted - 2013.07.19 22:02:00 -
[14] - Quote
Himiko Kuronaga wrote:Depending on the number of objects on the map, input delay increases substantially. If you are playing against halfways skilled opponents they will be strafing a lot, and the input delay will not allow you to keep up with them at all. So is it the physical limitations of the PS3, or the graphics engine used? Here's to the PS4? |
Lance 2ballzStrong
SyNergy Gaming EoN.
2897
|
Posted - 2013.07.19 22:04:00 -
[15] - Quote
microwave UDIE wrote:Himiko Kuronaga wrote:Depending on the number of objects on the map, input delay increases substantially. If you are playing against halfways skilled opponents they will be strafing a lot, and the input delay will not allow you to keep up with them at all. So is it the physical limitations of the PS3, or the graphics engine used? Here's to the PS4?
both + CCP's inexperience with FPS games. |
Forlorn Destrier
Bullet Cluster
1184
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Posted - 2013.07.19 22:15:00 -
[16] - Quote
Himiko Kuronaga wrote:How about an update, since CCP seems to be ignoring the hell out of the official thread?
You guys talking with the CPM is great and all, but we're not the CPM.
You talk to CPM, CPM then talks to CCP. This is how representation works. Take up your ideas with CPM if you feel CCP is not listening - it's what they signed up for. |
microwave UDIE
S.e.V.e.N. Top Men.
38
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Posted - 2013.07.19 22:17:00 -
[17] - Quote
Lance 2ballzStrong wrote:microwave UDIE wrote:Himiko Kuronaga wrote:Depending on the number of objects on the map, input delay increases substantially. If you are playing against halfways skilled opponents they will be strafing a lot, and the input delay will not allow you to keep up with them at all. So is it the physical limitations of the PS3, or the graphics engine used? Here's to the PS4? both + CCP's inexperience with FPS games. QFT
So how have so many adapted? There are some crazy good players out there. There are guys that just won't die. I chalk it up to latency?
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Himiko Kuronaga
SyNergy Gaming EoN.
964
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Posted - 2013.07.20 01:33:00 -
[18] - Quote
Forlorn Destrier wrote:Himiko Kuronaga wrote:How about an update, since CCP seems to be ignoring the hell out of the official thread?
You guys talking with the CPM is great and all, but we're not the CPM. You talk to CPM, CPM then talks to CCP. This is how representation works. Take up your ideas with CPM if you feel CCP is not listening - it's what they signed up for.
CPM has talked to CCP about this issue multiple times now during the last few months. No tangible information has been returned to the public other than "it's really difficult to fix and stuff, but cheer up buttercup the fix is coming eventually lol".
This is an important issue and its the underlying reason we can't really combat things like flaylock spam and DDR strafing. The longer this problem takes to fix, the more this game is going to become balanced around the idea that nobody can aim worth a damn. That's going to hurt it a lot in the long run.
Oh, also, it's MISERABLE to play at high level. |
WyrmHero1945
SyNergy Gaming EoN.
475
|
Posted - 2013.07.20 02:28:00 -
[19] - Quote
Aiming is super hard when everyone is dancing around. Mix that with crazy aim input and acceleration and you got a POS. |
Tharak Meuridiar
The Empyrean Agency
194
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Posted - 2013.07.20 02:37:00 -
[20] - Quote
Himiko Kuronaga wrote:Buster Friently wrote:Himiko Kuronaga wrote:The game has turned into Explosions 514 because nobody can aim. When you can't aim, AoE weapons and movement reign supreme. Those are the paths of least resistance, and thats why everyone is taking them. Hail king AR. Hail AR 514 CFLP > AR
Good thing you can run both. And Packed AV nades. And nanohives. All on the same build. Good against.... everything. |
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