Visala Telephia
Luminous Order of the Prismatic Maiden
5
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Posted - 2013.08.04 05:33:00 -
[1] - Quote
dday3six wrote:Karl Koekwaus wrote:Hell no.
Respecs go against the very being of the EVE universe, which is 'your actions have consequences'.
If you want to pew pew a bit in a game without this, I think Battlefield or COD are both catering to your playstyle. You can change all the weapons all the time in them.
Also, stuff gets balanced all the time. Deal with it and play what you like to play instead of what is the fotm build. This way you won't rage on some internet forums when some numbers get fiddled with for the good of the game. How is a person suppose to interpret the consequences of their actions, if they don't have all the variables, and even further if those variables are subject to continual, radical changes. With the example of the CalLogi, it was very obvious that suit's bonus would either be lessened or outright changed, but the CPU decrease come out of left field surprising several people. What if in 1.4's infantry rebalance all suits got a decrease in CPU and PG? How could players have planned for that? Now I agree that if respecs were offered too often it would throw out consequence. I advocate 1 respec a year with 1 addition AUR respec available in the same time frame. So 2 a year if a players is willing/able to pay for the second. Personally I feel this is a fair comprise because it allows for respecs, but also gives them consequence as they are not readily available.
This too is part of EVE was the point the person you replied to was trying to make. Each expansion of EVE sees rebalances to various ship types, introduction of new game mechanics or ships and many other things. Suddenly, if something doesn't work anymore, players figure out what does work, or how to adapt their old strategies to new mechanics or ship types. If this means taking a new skill line, so be it. In EVE, one of the most important things to train isn't a specific ship class. Its core skills. And the same holds true in DUST. Train all of your dropsuit upgrade skills that confer passive bonuses first, then go focusing on getting into proto suits. You'll find it much less painful when you can fit a lot more to a weaker suit. Ultimately, its just a matter of accepting reality, putting on your best smile, and finding enjoyment even in the midst of confusion. I really am sorry for everyone who specced into terrible things or things that were nerfed, and I feel that what we need isn't a respec. We need PvE. Something to do to experiment without as high a risk of loss and to gain the SP that is vital to do things in PvP. Just like in EVE. Additionally, DUST needs EVE's actual skill system. EVE uses attributes to determine the training speed of a skill, and these attributes can be enhanced with implants, for faster training. The major thing is that... each skill uses two attributes to determine how fast it trains. A primary and a secondary. And... EVE players get a remap of their attributes each year, so that they can quickly shift their training focus into new skill types. New players get three remaps to start. If DUST had the same skill system, the passive training would feel meaningful enough that people might just be willing to turn the game off for a week, or to just casually play while they speedgrind through the SP via passive training for whatever their focus is. |