dday3six wrote:Karl Koekwaus wrote:Hell no.
Respecs go against the very being of the EVE universe, which is 'your actions have consequences'.
If you want to pew pew a bit in a game without this, I think Battlefield or COD are both catering to your playstyle. You can change all the weapons all the time in them.
Also, stuff gets balanced all the time. Deal with it and play what you like to play instead of what is the fotm build. This way you won't rage on some internet forums when some numbers get fiddled with for the good of the game.
How is a person suppose to interpret the consequences of their actions, if they don't have all the variables, and even further if those variables are subject to continual, radical changes.
With the example of the CalLogi, it was very obvious that suit's bonus would either be lessened or outright changed, but the CPU decrease come out of left field surprising several people. What if in 1.4's infantry rebalance all suits got a decrease in CPU and PG? How could players have planned for that?
Now I agree that if respecs were offered too often it would throw out consequence. I advocate 1 respec a year with 1 addition AUR respec available in the same time frame. So 2 a year if a players is willing/able to pay for the second. Personally I feel this is a fair comprise because it allows for respecs, but also gives them consequence as they are not readily available.
The consequences of some choices ingame of your are unknown, as are they of most things. (would we have won this match if didn't focus on the tank? etc. etc.) If you want to know everything or even most things in advance, playing a multiplayer game is a really bad choice. Playing a game set in the EVE universe is an even worse choice. Since both thrive on people making choices without knowing everything and dealing with the consequences of those actions taken.
That is why you need to learn to focus less on what is best and more on what do I find fun to play with, so you don't go haywire when something happens with your suit. The caldari logi suit is still very much a logi suit. Following the skill what you find fun to play a CPU or PG decrease wouldn't matter, maybe you'll have to switch out a mod for for another one and switch some PG or/and CPU mods, the way you play the suit however wouldn't change. A logi suit would still be a logi suit, even if you have a bit less tank on it.
I think the problem with people wanting respecs is that they don't realize that the road to your goal is the goal and you'll have to enjoy that. instead they want Proto fotm builds for every patch something gets changed and they see another fotm build instead of enjoying the role they like to play.
The only nice idea for respecs I've seen was in the Feedback and Ideas subsection, which had Respecs as reverse training. So every match instead of gaining SP, you transferred SP from a skill to general SP pool again, ready to spend it on another skill.