Jade Hasegawa
Intrepidus XI EoN.
6
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Posted - 2013.07.20 08:08:00 -
[1] - Quote
Buster Friently wrote:Garrett Blacknova wrote:Buster Friently wrote:Nova Knife wrote:Buster Friently wrote:Regarding Rule 1: Unless that MMO is AR 514 I'll just point your attention to the Breach assault rifle and SMG. Once mighty, brought low. :) Which doesn't address the current usage of the mainline AR at all. But hehe, it was a good attempt I guess. SMG, lol. 2 weapons, in pub matches, outnumber in usage the other 10 weapons available to light/medium suits combined. The first of those weapons, the AR is used more than twice as often as the second, the sniper rifle. Put more simply, the AR kills almost as much as all other 11 weapons available to light/medium suits combined. Your argument was that ARs have always been OP and never nerfed. That claim was blatantly false. In the distant past, the Breach AR was OP, and no other variant of the weapon had the same excessive power. It got nerfed massively, and still hasn't been addressed in any real way since. For a while after the Breach nerf, the Tac AR was OP, then it got 3 nerfs when any 1 would have fixed the problem. Unlike the Breach, which even the users agreed had been OP, the Tac had a lot of supporters who asked for it to be made into a viable weapon again (mainly because it was one of only two non-sniper weapons with anything resembling decent sights at the time). It got the requested buff, and then some, and became OP again. Then it got a balance pass (kind of like a nerf, but less likely to turn the weapon into another Breach). And I love how you're laughing at the SMG. You obviously never saw the days when the Breach SMG was more dangerous at longer range than the standard AR. And no, I'm not exaggerating. It was the closest thing the game had to a counter for the Breach AR when that was OP. Basic Assault Rifles (not the variants) have consistently been a relatively well-balanced weapon. There has literally always been something better than them EVERY step of the way. Often that's been one of the AR variants, but as mentioned, those keep getting nerfed soon after they become OP. The AR is OP. Also, I was laughing at the SMG, not because it was nerfed, but because it is the strongest sidearm, especially with the incoming flaylock nerf. I was also laughing because mentioning a nerf to the SMG actually supports my point. The SMG is likely going to get nerfed again, because it isn't an AR, and it competes with the AR, which is a nono in AR 514. The AR is clearly pushing any diversity that this game is supposed to have out the window. You can argue what OP means, and I understand I am in a minority with what I think it means, but when you have one weapon used nearly as much as the bottom 10 out of 12 combined, you have a serious problem. Deny it's OP if you want, but this lack of diversity is a problem. AR OP? LOL! Iron sights only good up to medium range and they overpowered? the only reason there are so many AR users is that in 2 of the MLT starter fittings the primary weapon is the AR so that is what most go to, Ilike my AR but am moving also into Scrambler rifles for a change, I like being able to swap between 2 suits with dif primary guns as needed from the supply depot or when I have been splashed into the ground by a core gaylock user that cannot aim |