Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Abbadon De Luc
Algintal Core Gallente Federation
0
|
Posted - 2013.07.18 23:16:00 -
[1] - Quote
So, I have decided to invest in tanking seeing as how the other skills I've invested ( Sniping, Logistics, Assault) in have become boring. I cant seem to properly fit the tank. Today I've tried out a new fit with 3x 60mm Armour, Pg, Heavy Armour rep, scattered blaster, with Damage Control. But I was barely escaping death with 3 Swarmers Rushing at me and a Caldari Missile Tank. I need help on what Vehicle Upgrades I should invest in and what to change in my current fitting, and how to go about tanking.
Im corpless so I only got meh 7 mill isk to fund mehself. |
Weatle Johnson
Ancient Legion
1
|
Posted - 2013.07.19 18:19:00 -
[2] - Quote
im no specialist when it comes to tanks but i have plenty of friends who run tanks and mine tend to live 5 or 6 games before i lose them. my personal fitting for the the tank is 180mm armor with 4 light ig-l polarized armor repairers(the 4 armor repairers will solve that swarm launcher problem) next is scatter blaster for main gun and missile launchers for my gunner seats. thats my tank. my friend who went 30-0 in a tank runs 180mm armor with 1 armor hardeners with a heavy ig-l polarized repairer on and a boltaic energized plating local pg expansion unit on left side he has a damage control unit. , he has a railgun for his main and a missile and scatter blaster for his gunner. its all about personal preference i like the 4 armor repairs if their are alot of swarms because i repair really fast but he is really good against other tanks.
- hope this helps |
Weatle Johnson
Ancient Legion
1
|
Posted - 2013.07.19 18:28:00 -
[3] - Quote
also if you want a corp my corp is always looking for tank drivers, ancient legion. |
Abbadon De Luc
Algintal Core Gallente Federation
0
|
Posted - 2013.07.19 19:56:00 -
[4] - Quote
Thanks Weatle, I have along way to go on getting those modules. Thankfully i have the scattered blaster. How would i apply btw?
|
Weatle Johnson
Ancient Legion
1
|
Posted - 2013.07.19 20:29:00 -
[5] - Quote
press start and go down to corporation go to search and search, ancient legion, then click on apply.
|
Galan Marik
Nova Corps Marines Ishuk-Raata Enforcement Directive
0
|
Posted - 2013.07.20 05:12:00 -
[6] - Quote
If you are still looking for some advice here's a rough build for most of my early gen tanks. This is just my base line unit that came from nearly 50 other test builds.
Rail for the main turret (easily replaced with a blaster) 2 cycled missiles (these seem to be the best for multi purpose)
120 mm armour heavy rep a beta power grid upgrade (this well help rep the shield when it goes down) rail damage amp cpu upgrade damage control unit active heat sink (this well nearly double the amount of fire you can put down range)
you should be able to pick up a militia version of most of these, though hopefully you have access to the ADV versions for most of these |
Pikachu Power
XERCORE E X T E R M I N A T U S
57
|
Posted - 2013.07.20 07:14:00 -
[7] - Quote
Abbadon De Luc wrote:So, I have decided to invest in tanking seeing as how the other skills I've invested ( Sniping, Logistics, Assault) in have become boring. I cant seem to properly fit the tank. Today I've tried out a new fit with 3x 60mm Armour, Pg extenders, Heavy Armour rep, scattered blaster, with Damage Control. But I was barely escaping death with 3 Swarmers Rushing at me and a Caldari Missile Tank. I need help on what Vehicle Upgrades I should invest in and what to change in my current fitting, and how to go about tanking. Im corpless so I only got meh 7 mill isk to fund mehself.
Fit this:
Madrugar
High slots: 1 active heat sink, 1 active scanner
Low slots: 180mm plates, 2 active hardeners, 1 pg expansion, 1 heavy repper
Turrets: 80GJ Scattered blaster, 2x20GJ blaster
It's a good starter fit until you upgrade your turrets to advanced. |
KR-91N
Intara Direct Action Caldari State
10
|
Posted - 2013.07.20 08:00:00 -
[8] - Quote
Pikachu Power wrote:
Fit this:
Madrugar
High slots: 1 active heat sink, 1 active scanner
Low slots: 180mm plates, 2 active hardeners, 1 pg expansion, 1 heavy repper
Turrets: 80GJ Scattered blaster, 2x20GJ blaster
It's a good starter fit until you upgrade your turrets to advanced.
This.
You want those hardeners.
This fit is ******* perfect.
Get used to going towards and away from the action while your hardeners and repper is on CD.
AV 'nades hurt. At least against forge users and other tanks you have a chance at a clear shot, usually, if they aren't too elevated and far away. But you can plan for that.
Keep moving and don't get 'naded. Respect the AV grenade. 2 guys will pack 6 of them at 1300 hp each. That is death. Especially in your slow Madrugar.
Did I mention that you should avoid situations where you get corned and naded? Excellent. |
Operative 1171 Aajli
D3LTA ACADEMY Inver Brass
85
|
Posted - 2013.07.20 08:31:00 -
[9] - Quote
KR-91N wrote:Pikachu Power wrote:
Fit this:
Madrugar
High slots: 1 active heat sink, 1 active scanner
Low slots: 180mm plates, 2 active hardeners, 1 pg expansion, 1 heavy repper
Turrets: 80GJ Scattered blaster, 2x20GJ blaster
It's a good starter fit until you upgrade your turrets to advanced.
This. You want those hardeners. This fit is ******* perfect. Get used to going towards and away from the action while your hardeners and repper is on CD. AV 'nades hurt. At least against forge users and other tanks you have a chance at a clear shot, usually, if they aren't too elevated and far away. But you can plan for that. Keep moving and don't get 'naded. Respect the AV grenade. 2 guys will pack 6 of them at 1300 hp each. That is death. Especially in your slow Madrugar. Did I mention that you should avoid situations where you get corned and naded? Excellent.
Also, don't stay in one place too long from mid point onward in the battle especially if the other team is winning. You'll get an orbital on you.
Stay rear of your teams activity too with only quick patrols around the enemy side and back especially if the other team is winning. If you don't stay rear of your teams general area you'll get easily mobbed.
Don't engage a tank that is already coming up to you. FIght on your terms not theirs. Go ahead and move and circle around to try to get on their rear blind spot and get more damage on them before they do on you. Otherwise, they'll win the fight. |
Dr Allopathy
Chatelain Rapid Response Gallente Federation
211
|
Posted - 2013.07.20 08:37:00 -
[10] - Quote
Depends on the role you want to fulfill.
As pointed out, hardeners are considered a must if you're rolling with infantry. If you're focused on other tanks, then the active sink works. If you're focused on mowing down infantry and withstanding AV, a damage control unit works well alongside the two hardeners (two 25% hardeners + damage unit = 59% armor resistance).
If you redline, you can create cheap tanks suited for destroying vehicles and RDVs. Example:
Low-slots: 2x Vented Heat Sink 2x High Throughput Mods 1x Heavy Repper High-slots: 1x Active Heat Sink Guns: 1x Compressed Particle Cannon 2x ST-1 Missle Launcher
etc etc. There are lots of fits you can generate. Many people like to run dual heavy reppers, which are very effective in tank v tank battles (especially if your opponent only has one repper, even with hardeners). |
|
Abbadon De Luc
Ancient Legion
0
|
Posted - 2013.07.21 19:11:00 -
[11] - Quote
Thanks everyone. I learned somethings the hard way and some weird terrain bugs that have gotten me killed. Ill definitely spec into Hardners. |
Telleth
DUST University Ivy League
79
|
Posted - 2013.07.21 20:25:00 -
[12] - Quote
KR-91N wrote:Pikachu Power wrote:
Fit this:
Madrugar
High slots: 1 active heat sink, 1 active scanner
Low slots: 180mm plates, 2 active hardeners, 1 pg expansion, 1 heavy repper
Turrets: 80GJ Scattered blaster, 2x20GJ blaster
It's a good starter fit until you upgrade your turrets to advanced.
This. You want those hardeners. This fit is ******* perfect. Get used to going towards and away from the action while your hardeners and repper is on CD. AV 'nades hurt. At least against forge users and other tanks you have a chance at a clear shot, usually, if they aren't too elevated and far away. But you can plan for that. Keep moving and don't get 'naded. Respect the AV grenade. 2 guys will pack 6 of them at 1300 hp each. That is death. Especially in your slow Madrugar. Did I mention that you should avoid situations where you get corned and naded? Excellent.
Ditto, though I may hold off on getting to deep until the tank changes go into effect, CCP has +¦oticed the armor reppers are working too well. Likely some big changes coming
|
Stalken Pathfinder
Shadow Company HQ
31
|
Posted - 2013.07.23 14:06:00 -
[13] - Quote
I'm not an expert by any means but I'll throw in my 2 isk...
Some good fittings listed here... I would not bother with an Active Scanner because that lights you up on the mini map moreso than driving a tank already does. Swap that out for a small shield booster if you have the PG or a shield resistance amplifier to help you keep that precious shield buffer up a little longer. Remember AV nades and swarms do about 20% less damage to shields and 20% more damage to armor. This is a huge swing.
Only thing I would add to the fitting you said was perfect is to consider replacing the second active hardener with a passive one. Yes two actives are nice and you can cycle them such that you are never without one up. But one active and one passive gives you more combined resistance for a shorter period of time. And this forces you to practice not staying in one place for any longer than 60 seconds. Move in, activate your hardeners, do as much damage as possible and bug out. Activate your repper on the way out to keep you up.
In response to your comment: "I was barely escaping death with 3 Swarmers Rushing at me and a Caldari Missile Tank." Consider yourself lucky lol ... unless the swarms and caldari missle tank are all militia you are not getting out of that situation alive in an armor tank. My advise is to not put yourself in those situations in the first place. I realize this is easier said than done but the key is really to never stop moving. As I said above, if you do stop moving make sure it is not much longer than 45 seconds. If you start pulling out only after your modules are down you are dead. Armor tanks without active modules are explosions waiting to happen. |
Void Echo
Internal Error. Negative-Feedback
830
|
Posted - 2013.07.23 19:04:00 -
[14] - Quote
il give you a fair warning..... the reps of armor tanks have been a "bug" that has lasted since the start of this game in closed beta and now that its being nerfed, armor tanks will be as useless as shield tanks are... so don't waste your time skilling into tanks, your better off playing what the rest of the community is Call of Duty 514 |
|
|
|
Pages: 1 :: [one page] |