
Vyzion Eyri
The Southern Legion
1074
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Posted - 2013.07.26 10:40:00 -
[1] - Quote
Combining this with "tiercide" might make it simpler as well as more enjoyable to decide what to be on the battlefield.
That is, if the std/adv/pro model was replaced by something akin to EVE's T1/T2 model, with suits differentiated based on roles only, and skills reflect this.
I think, though, balancing the game now, with these small-ish maps and 16v16 games, is spitting in DUST's true potential. For example, a logistics suit with no main weapon would be fine if games were big enough that instead of losing a point because your defense was removed with some well-thrown grenades and a tank, you were slowly pushed back from the point and forced to retreat to a better fortified position. All this while, a logibro wouldn't need a weapon because there'd be always teammates around him, it'd become blob vs. blob, except the blobs never truly die. All this while, the logibro can be reviving, resupplying, repairing; a true force multiplier, bringing order and a respite from the chaos.
Another example. Imagine a map with big roads like the ones we have now, except indoors. And now leading off these big roads are small, maze-like passageways. A scout who dedicated him/herself to learning the layout of this maze would dominate the compound, being able to strike from the shadows and lose pursuers in his maze. This is where bonuses to movement speed and scan profile become so useful.
Also, a dropship in maps where NULL cannons are separated by mountain ranges, ravines or by labyrinth-like rock formations would be so much more useful than a dropship in these maps of open skies and no where to hide. Huge maps, with 10+ NULL cannon installations, and another 5 or so anti-NULL cannon installations, for example. Enough players per game to have fights over at least half these installations at once. The dropship shines in these situations.
If we are to define races and roles, use this to diversify as well as remove SP sinks, and also compress all tiers down and essentially expand diversity sideways into variants instead of upwards into tiers, then we need the whole game be defined with it. It's a big task, I don't envy CCP.
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