Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
600
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Posted - 2013.07.18 09:13:00 -
[1] - Quote
Good idea, but the real problem with defining roles is that everything is working towards the same role, "The Killer," with a bunch of subsets.
Let's start with the scout. Right now they are designed more as fast moving killer. They should be designed to be more of a stealthy guy who can get behind enemy lines and confuse the enemies. To do this, we need to first make changes to other suits. Everyone has a 10 meter scan radius, this needs to be increased substantially, and I mean really really substantially. No one is trying to sneak within 10 meters of an enemy. Take the average distance away the scout tries to sneak from and expand everyone's scan radius to that level, that way people will notice assault players who are trying to sneak but they won't notice scouts. Then fix the scout suit, they're suits should be unique in that whatever they passively scan gets relayed to all teammates, and then make their base hacking speed faster. Now you have the role of scout that can focus on other things to help the team besides strafe killing.
For sentinels, give them a very substantial amount of extra eHP but at the trade off of weaker damage output (note this is for Sentinels, not Heavies. There's a difference). They should be your traditional tanker you see in MMOs, literally a moving wall but with little offensive capabilities. This way they do not focus on killing, but rather as being a human shield for teammates.A means for them to gain WP by defending would then need to be implemented (perhaps if you are a sentinel you can get suppression points similar to BF3. Only sentinels would be eligible for this). As it stands they only get mildly extra eHP at the cost of drastic speed penalty. They are not point defense men, they are very slow killers.
As for assaults, logistics, and commando, nothing fundamental really needs tweaking. Assaults are killers by definition, logistics are support killers, and commandos are again killers by definition. CCP then needs to add more roles that can focus on something other than killin; I personally like the idea of a suit that gives an AOE buff to teammates or AOE anti-buff to enemies. |