Aeon Amadi wrote:This seems too wellbalanced imo. Perfect balance isnt same stats in different areas and honestly this idea just sounds like a massive blow to Gallente Scouts as damn near everything kills armor and putting plates on a Scout is a death sentence.
Youre not taking into account variables like weapons and modules. Explosives do 20% more damage to armor, incidently theyre almost always splash damage weapons, making them easier to use. So a scout having the same armor as a caldari does shields is essentially a nerf as the caldari scout requires more player skill/input to put down with direct fire weapons as opposed to something that makes a 6m crater.
So... No. -1 to this post. Good in theory but this is a game of rock paper scissors, we're looking for the perfect imbalance where suits have counters and specialized roles, not shifting numbers in a happy perfect world where inevitably one weapon/tank style will dominate the field because the other's modules gimp the user who has - with this system - similar stats when it honestly needs more.
hope that makes sense.
Edit: Honestly, this is already true with Caldari/Gallente assault, having mirrored stats - but the shield bonus doesnt help the Gallente worth a damn. Change that bonus to something related to Armor and it would become a very powerful asset.
Like you pointed out, It's basically already true. Look at the proto gallente scout atm. 1 high and 4 lows. Eww.
The difference between what I'm proposing and what we have now is CCP basically has (By all appearances) just slapped on whatever stats seem like a good idea at the time. Weapons being good against shield or armor is not being forgotten or unconsidered in this concept.. But before you can properly balance weapons and modules, you need to establish a power base for the suits, since they are at the core of survivability.
Step 1 is get the suits in a good place.
Step 2 is Get Weapons and modules in a good place.
Step 3 is get Vehicles/Turrets in a good place.
And then Bam. Dust sucks just a little bit less :P
Edit : Regarding your "perfect world" Comment. This would actually be the first step to creating a much better rock/paper/scissors environment. That being said, there's no such thing as 'perfect balance'. Especially true in games that have e-sports, constant balance updates are required. If CCP has in their mind that they can keep just tweaking/nerfing whatever is being QQ'd about as OP on the forums and leaving the rest of the broken stuff to rot... They'll be in a horrible spot once they try to implement e-sports.
Look at almost every game that has e-sports in it. They send out balancing/tuning updates on a weekly and sometimes daily basis as needed. CCP has that capability to change pretty much every stat but range on an almost daily basis as well. They just don't do it. (And that's seriously hurt the game)