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Maken Tosch
DUST University Ivy League
3400
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Posted - 2013.07.18 04:25:00 -
[1] - Quote
Not going to happen.
CCP has made it painfully clear to you, me, and everyone else that Dust 514 will be sharing in the single-server world of Eve Online. This means Tranquility will control everything as it has for 10 years. Since Tranquility handles the bulk of the calculations including damage dealt based on player bonuses, buy/sell order transactions, jump/warp travel, ships/suits destroyed, etc. the likelihood of Tranquility ever splitting up is as unlikely as an Atheist ever finishing an argument with a Jehovah's Witness. It's just not going to happen.
Then there is the problem of lag switchers (the ultimate cheaters). The current single-server architecture and server-side calculations of Tranquility are the only reason why you don't see lag switchers in Dust. Because Lag Switching requires the cheater to be a host of the server, the current system ensures that lag switching will never work.
Another downside with lag switching is that the client (not the server) needs to do the calculating and the server must accept the data in order for lag switching to work. However, since Tranquility is doing the calculating and is cross referencing data based on where it last saw you and what you were doing the last time it saw you, the server will not accept data that is questionable and the server will more than likely report you to CCP for attempting to manipulate the information going to the server. This is considered a very serious and highly bannable offense to CCP.
Please note that CCP is no stranger to client-server data manipulation as they have to deal with this problem from illegal Eve Online bot users who constantly attempt to manipulate data.
There you go. Private servers are never going to happen. |
Maken Tosch
DUST University Ivy League
3405
|
Posted - 2013.07.18 15:15:00 -
[2] - Quote
TheLastAlive105 wrote:this is an fps this is different from eve in order to make a good fps work you need something like this its not eve its an fps but everyone assumes it is just because it happens in the same universe the whole point of an fps to work are to have matches like those
CCP is not obligated to do that. Just because it's a first person shooter that doesn't mean that it has to have player run servers. Sure it helped other games, but those other games had a different target audience than what DUST is meant for. In addition to that, DUST is a part of Eve Online as it is using the same single shard server that has been running for ten years straight. Then there is the fact that DUST is operating under the same lore and back story as that of Eve Online. We are using a fitting wheel with skill bonuses and stats that are similar to Eve Online. We are using the same factions as that of Eve Online which are the Amarr, Minmatar, Gallente and Caldari. Even the YouTube trailers put a lot of emphasis on the sandbox style of play which requires that we all share one server.
This is one of those cases where if it looks like a duck, walks like a duck, sounds like a duck, quacks like a duck, and tastes like a duck, it's probably a duck.
By the way, look at the logo on the upper left corner of this forum page. What do you see on top of the word DUST? |
Maken Tosch
DUST University Ivy League
3433
|
Posted - 2013.07.20 12:31:00 -
[3] - Quote
KingBlade82 wrote:lol never seen those before but I love battlefield :P I hate those damn player servers the only thing I approve of r longer matches so u get more kills in :) but ive got kicked so many times cause I killed too many people or flew a jet its such bullshit
Another reason why player run servers are a bad idea. |
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