|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nova Knife
Seituoda Taskforce Command Caldari State
1118
|
Posted - 2013.07.18 02:34:00 -
[1] - Quote
Why stop at 6-12m? That will just be a token gesture once everyone has 30-40million SP in the not too distant future.
There is already a theoretical 'cap' = Reset on Jan 10 multiplied by however many week's it's been + the couple increased cap events we've had.
Just make it so that the weekly cap keeps going up, but becomes a max cap instead. So anyone underneath that cap is earning uncapped SP until they hit it.
Basically, the people who've capped out every week without fail since the reset would notice no change. But those who actually have lives and have been unable to cap for whatever reason would be able to grind as hard and as long as they want until they reach the cap for themselves.
Limiting the overall progression isn't bad, but allowing people to 'catch up' is a significant requirement of competitive play. A mechanic like we have now that not only limits everyone, but /enforces/ the gap is an insanely bad mechanic.
|
Nova Knife
Seituoda Taskforce Command Caldari State
1120
|
Posted - 2013.07.18 03:50:00 -
[2] - Quote
SponkSponkSponk wrote:How would that interact with boosters though?
Business as usual. Boosters could easily mean the difference between catching up with a brand new character in weeks or months. Maybe some adjustments would be due, but IMO... Should be fine if they leave them as-is (Assuming they fix the offensive price tag) |
Nova Knife
Seituoda Taskforce Command Caldari State
1123
|
Posted - 2013.07.18 06:21:00 -
[3] - Quote
Aero Yassavi wrote: That's actually incorrect, since people using boosters don't hit the cap faster, they just get more cap per week. To go with your proposed idea, for balance sake it would have to work under the same principle.
Sounds like a fair idea, but would create this massive sense of grinding that I thought CCP wanted to avoid. .
The uncapped grind isn't so bad. It's once you hit 1k/match that it starts to become really obnoxious.
A grind with a distinct sense of tangible progress is not a bad thing. People do it all the time, look at other shooter games. People grind the hell out of CoD ranks, because they're constantly unlocking new things and moar epeen to prestige.
I don't mind all this 'bonus SP' that the booster would be giving someone until they capped out, since in this case, it /would/ be bringing someone closer to the general cap. So, maybe it would change how the boosters work overall.
The key here is removing the roadblock that enforces the gap between players of different creation ages and activity levels, and allow people to catch up, if they're willing to invest the time. |
Nova Knife
Seituoda Taskforce Command Caldari State
1130
|
Posted - 2013.07.18 19:46:00 -
[4] - Quote
Malkai Inos wrote:But the whole point of the cap is to avoid forcing players to "invest the time".
Some people can accept that closed beta vets remain unreachable and would like to have a reasonable playing schedule without always being two steps behind those players of roughly the same age who are willing or able to play twice as much.
With just over 6m SP this suggestion will just mean that i'm not only worse off than the current elite but also than anyone who invests countless hours, new player or not. It defeats the purpose of the skill cap as a whole.
Sorry OP -1
No, the point of the Cap is to limit /overall/ progression to ensure players do not run out of skills to train too soon (Which IMO isn't a terribly huge concern anyways, as CCP should /not/ be looking to boosters as their primary income source as this can easily lead to some exploitative development decisions)
However, one can easily keep the overall limit while allowing people to 'catch up'. In some cases like yours, the cap does enforce a certain gap between you and the 'no lifer', however that cap will still always be increasing. A system allowing people to catch up may allow a character newer than yours to surpass your personal SP amount, but I don't think that's a problem. People should be rewarded for the time they sink into the game, and the 'no lifer' is generally likely to feed CCP money to fund their addiction than the 'casual gamer'. Like said above. SP isn't a win button. Character skill doesn't equal player skill. However, the perception and ability to 'catch up' is an absolute requirement for competitive, high end play. |
|
|
|