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Thread Statistics | Show CCP posts - 0 post(s) |
Maken Tosch
DUST University Ivy League
3400
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Posted - 2013.07.18 04:00:00 -
[1] - Quote
I don't believe this alone will fix the problem. The principle reason I see so many players leaving the game is because there is lack of content as noted by the fact that we don't have all of the racial suits out yet, there is only a few maps cycling through the matches, only four game modes (Skirmish, Ambush, Ambush OMS, and Domination), no PVE available at the moment, no functional matchmaking system in place, not all of the vehicles are in yet, Eve-Dust connection still feels disconnected, the newly-discovered invisibility glitch that everyone is abusing now, hit detection is still a problem (although slightly improved compared to 1.1), scout suits are not properly balanced yet, item trading and industry has not been implemented yet, and we don't have a training room to test out our stuff.
I bet that if at least half of these issues are addressed, then we might not need to have an uncap-until-X-million-SP feature if retaining new players is the end goal here. |
Maken Tosch
DUST University Ivy League
3402
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Posted - 2013.07.18 05:06:00 -
[2] - Quote
Deluxe Edition wrote:If a player does not buy boosters they are looking at a half a year in order to have an SP count sufficiently high enough to be an effective member of a PC team.
I understand what you mean, however the point of your thread is to figure out how to retain new players. If the missing content that I mentioned earlier is implemented sooner rather than later, then player retention will improve.
Now, if the point of the thread is to help players feel useful and effective within the first month or two, then that is an entirely different story. |
Maken Tosch
DUST University Ivy League
3407
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Posted - 2013.07.18 17:55:00 -
[3] - Quote
Vavilia Lysenko wrote:Deluxe Edition wrote:Currently this game has a retention problem, many have suggested that getting rid of the cap would solve the problem, however many have also suggested that in doing so you will only give a huge competitive advantage to no life players and long time vets. My solution to both these problems is to uncap players with less than 6-10 mill SP (Up to CCP to decide). It is around this SP amount that players become fully combat proficient for PC battles and are starting to move into small % upgrades and SP investments that do nothing other than provide the player with additional fitting options for slightly different situations.
Please CCP strongly consider this option as it will greatly improve new player retention, and will greatly improve competition in planetary conquest. I do not agree with this. (8.5M SP) The game is not easy for new players. That is the way it should be. It take a fair amount of time to get decent gear. That's fine, the game is designed that way. SP does not equal combat proficiency. SP allows you to fit better gear, it doesn't make you a better player. I can understand the big alliances wanting more meat for the PC grinder, but I don't think that this is the way to get it.
Now that you mention it, I'm starting to have second thoughts. This is the same situation that Eve Online players have always had. In Eve Online, you have players who are more than capable of piloting capital ships yet don't really do well in combat. This fact is made even more apparent with the fact that players can sell their characters to another player for ISK via the Character Bazaar which (coupled with PLEX) allows any newbie to purchase a 5-10 years old character right off the bat but have absolutely no experience on how to fight.
Overall, a training room would do nicely with player retention and it will help players hone in on their skills with what little gear they have available. Hell, with just 3-4 million SP alone (which is not much to grind TBH) you can train up core skills such as Dropsuit Electronics, Dropsuit Engineering, Dropsuit Upgrades, etc. so that you can turn a militia-level suit into a killing machine. |
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