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Thread Statistics | Show CCP posts - 0 post(s) |
Deluxe Edition
TeamPlayers EoN.
557
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Posted - 2013.07.17 22:21:00 -
[1] - Quote
Currently this game has a retention problem, many have suggested that getting rid of the cap would solve the problem, however many have also suggested that in doing so you will only give a huge competitive advantage to no life players and long time vets. My solution to both these problems is to uncap players with less than 6-10 mill SP (Up to CCP to decide). It is around this SP amount that players become fully combat proficient for PC battles and are starting to move into small % upgrades and SP investments that do nothing other than provide the player with additional fitting options for slightly different situations.
Please CCP strongly consider this option as it will greatly improve new player retention, and will greatly improve competition in planetary conquest. |
Deluxe Edition
TeamPlayers EoN.
571
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Posted - 2013.07.18 04:23:00 -
[2] - Quote
Maken Tosch wrote:I don't believe this alone will fix the problem. The principle reason I see so many players leaving the game is because there is lack of content as noted by the fact that we don't have all of the racial suits out yet, there is only a few maps cycling through the matches, only four game modes (Skirmish, Ambush, Ambush OMS, and Domination), no PVE available at the moment, no functional matchmaking system in place, not all of the vehicles are in yet, Eve-Dust connection still feels disconnected, the newly-discovered invisibility glitch that everyone is abusing now, hit detection is still a problem (although slightly improved compared to 1.1), scout suits are not properly balanced yet, item trading and industry has not been implemented yet, and we don't have a training room to test out our stuff.
I bet that if at least half of these issues are addressed, then we might not need to have an uncap-until-X-million-SP feature if retaining new players is the end goal here.
Currently I feel a large portion of the problem is the 3-4 month grind it takes for a player to have enough SP to be relevant in PC it a huge deterent. In Eve players are able to become almost immediatly relevent in null sec affairs through fleet roles such as tacking. In dust thats simply not the case. Even the most grindy of MMO's only require 1 - 1(1/2) months in order for a player to be able to participate in the end game contect. Not only is the 3-4 months entirely to long, but in order to do it in that amount of time a player would of had to of constantly kept their account boosted costing roughly $100 to do.
If a player does not buy boosters they are looking at a half a year in order to have an SP count sufficiently high enough to be an effective member of a PC team. |
Deluxe Edition
TeamPlayers EoN.
571
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Posted - 2013.07.18 04:27:00 -
[3] - Quote
Nova Knife wrote:Why stop at 6-12m? That will just be a token gesture once everyone has 30-40million SP in the not too distant future.
There is already a theoretical 'cap' = Reset on Jan 10 multiplied by however many week's it's been + the couple increased cap events we've had.
Just make it so that the weekly cap keeps going up, but becomes a max cap instead. So anyone underneath that cap is earning uncapped SP until they hit it.
Basically, the people who've capped out every week without fail since the reset would notice no change. But those who actually have lives and have been unable to cap for whatever reason would be able to grind as hard and as long as they want until they reach the cap for themselves.
Limiting the overall progression isn't bad, but allowing people to 'catch up' is a significant requirement of competitive play. A mechanic like we have now that not only limits everyone, but /enforces/ the gap is an insanely bad mechanic.
In all honest I agree even more with this sentiment. However I just felt like this would be an idea that CCP would receive well. |
Deluxe Edition
TeamPlayers EoN.
575
|
Posted - 2013.07.18 16:17:00 -
[4] - Quote
Son Down wrote:
Seeing as how PC is currently meaningless in the grand scheme of things, your point is moot.
I guess instant battles is where it's at in dust. Competitive team based game play isn't the point of it at all. |
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