Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Solia Breton
Militaires-Sans-Frontieres
5
|
Posted - 2013.07.17 20:48:00 -
[1] - Quote
just increase the splash radius just a little bit... maybe? |
Severance Pay
Krullefor Organization Minmatar Republic
740
|
Posted - 2013.07.17 20:52:00 -
[2] - Quote
Nope. |
Killar-12
Greatness Achieved Through Training EoN.
197
|
Posted - 2013.07.17 21:27:00 -
[3] - Quote
Make the Plasma Cannon projectile move faster and reduce the arc to make it matter for only the longest shots
Create a Breach variant with high direct damage but a little longer charge time and na Assault variant with larger splash damage\ and lower direct damage than the current weapon |
Epicsting pro
Planetary Response Organization
31
|
Posted - 2013.07.17 21:46:00 -
[4] - Quote
I like how it is leave it a lone. |
stlcarlos989
SVER True Blood
370
|
Posted - 2013.07.17 21:57:00 -
[5] - Quote
Try the commando suit and dual wielding it. |
Sloth9230
Deepspace Digital
2448
|
Posted - 2013.07.17 21:58:00 -
[6] - Quote
stlcarlos989 wrote:Try the commando suit and dual wielding it. So your suggestion is to use it like a flaylock... even though you hate the flaylock... |
Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
1329
|
Posted - 2013.07.17 22:30:00 -
[7] - Quote
No.
The Plasma Cannon is an AV weapon capable of supressing infantry, it shouldn't be a 'Slayer' weapon.
All it needs is more direct (Not too much), and a faster projectile. They're not good AV weapons, and they should be. |
stlcarlos989
SVER True Blood
370
|
Posted - 2013.07.17 22:35:00 -
[8] - Quote
Sloth9230 wrote:stlcarlos989 wrote:Try the commando suit and dual wielding it. So your suggestion is to use it like a flaylock... even though you hate the flaylock...
Flaylock requires little skill because the STD does 195 base damage which is actually 234 against armor, it fire 3 shells in about 2 seconds and the base reload speed is 2.5 seconds and 21 shells.
The plasma cannon has a one shot mag with a 3.5 second reload and only 9 shells.
Using the plasma cannon well actually requires skill because it can't be spammed like the flaylock so stop trying to put make comparisons when they don't even apply. |
pierce Hawkeye
843 Boot Camp
32
|
Posted - 2013.07.17 22:49:00 -
[9] - Quote
leave it please there is no need to get whiny nerf heads swarming around what happens to be my favourite weapon in this build. |
Epicsting pro
Planetary Response Organization
32
|
Posted - 2013.07.18 03:56:00 -
[10] - Quote
Just know if you buff my cannon there's no going back. |
|
Killar-12
Greatness Achieved Through Training EoN.
209
|
Posted - 2013.07.18 03:59:00 -
[11] - Quote
Knight SoIaire wrote:No.
The Plasma Cannon is an AV weapon capable of supressing infantry, it shouldn't be a 'Slayer' weapon.
All it needs is more direct (Not too much), and a faster projectile. They're not good AV weapons, and they should be. One could apply that arguement to FGs too. |
Xender17
Intrepidus XI EoN.
340
|
Posted - 2013.07.18 04:01:00 -
[12] - Quote
Make a burst with decreased damage but 2 chots in a clip? |
Sloth9230
Deepspace Digital
2468
|
Posted - 2013.07.18 04:01:00 -
[13] - Quote
stlcarlos989 wrote:Sloth9230 wrote:stlcarlos989 wrote:Try the commando suit and dual wielding it. So your suggestion is to use it like a flaylock... even though you hate the flaylock... Flaylock requires little skill because the STD does 195 base damage which is actually 234 against armor, it fires 3 shells in about 2 seconds and the base reload speed is 2.5 seconds and 21 shells. The plasma cannon has a one shot mag with a 3.5 second reload and only 9 shells. Using the plasma cannon well actually requires skill because it can't be spammed like the flaylock so don't try to put words in my mouth when talking about two weapons that are nothing alike. Why does reload matter? You just told him to carry two so he can now switch them out after firing.
At about 200 splash dmg, the flaylock does around 600 dmg in 3 shots. At 300 splash dmg, the plasma cannon would also deal around 600 dmg in the 2 shots it has.
The PC also has an even bigger splash range.... so Flaylock much?
The two weapons are idenitcal, only thing separating them is the PCs pathetic mag, which you fixed by telling him to carry 2 |
Guildo Crow
ZionTCD
56
|
Posted - 2013.07.18 04:04:00 -
[14] - Quote
Plasma cannon needs either another round (or two), or much faster reload speed.
And the Breach and Assault Variants idea implemented, on top of the round increase or Reload speed.
It is my opinion, but I've invested a lot of SP into the gun, and I use it quite often with success.
The *slow* speed and Arc of the projectile attribute to the skill involved in using the weapon. this must stay. |
Sloth9230
Deepspace Digital
2468
|
Posted - 2013.07.18 04:06:00 -
[15] - Quote
Solia Breton wrote:just increase the splash radius just a little bit... maybe? It's splash is big enough, it's bigger then the flaylocks which is pretty big according to most haters.
That said, I don't know what to do to fix it, increasing it's clip or dmg might break the thing, maybe increasing it's reload speed, and rounds carried |
Killar-12
Greatness Achieved Through Training EoN.
209
|
Posted - 2013.07.18 04:07:00 -
[16] - Quote
Increase Projectile Speed Reduce Arc.
Breach Longer Charge time High Direct Damage little splash Damage
Assault Current Arc larger Splash Damage and Splash Radius
Burst 2 weaker Shots that fire faster |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
813
|
Posted - 2013.07.18 04:07:00 -
[17] - Quote
Lower the damage by 800 points and increase the splash by 10 meters. |
Killar-12
Greatness Achieved Through Training EoN.
211
|
Posted - 2013.07.18 04:09:00 -
[18] - Quote
Xocoyol Zaraoul wrote:Lower the damage by 800 points and increase the splash by 10 meters. NO! |
Sloth9230
Deepspace Digital
2469
|
Posted - 2013.07.18 04:09:00 -
[19] - Quote
Xocoyol Zaraoul wrote:Lower the damage by 800 points and increase the splash by 10 meters. Why would you lower direct damage, what does that have to do with anything? It's splash is 300 something. You want the thing to heal you? |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
814
|
Posted - 2013.07.18 04:12:00 -
[20] - Quote
Sloth9230 wrote:Xocoyol Zaraoul wrote:Lower the damage by 800 points and increase the splash by 10 meters. Why would you lower direct damage, what does that have to do with anything? It's splash is 300 something. You want the thing to heal you?
Just direct damage, splash is fine, my comment was more of a "lulz make it some area supression weapon" for grins and giggles, no one in their right mind would want that... But sadly it would still make it more useful then it is now. |
|
Mac Dac
Wraith Shadow Guards
111
|
Posted - 2013.07.18 04:13:00 -
[21] - Quote
i think the plasma cannon should be an artillery weapon instead of av, because to me its at its best when bombarding from afar and the splash is just enough to weaken enemies ,but not kill, for your team (well at least the standard is).
So i do think it needs a larger blast radius but not a higher splash damage, so the plasma cannon can better fit its new role. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
814
|
Posted - 2013.07.18 04:14:00 -
[22] - Quote
Making it a proper RPG would be nice. |
Killar-12
Greatness Achieved Through Training EoN.
211
|
Posted - 2013.07.18 04:18:00 -
[23] - Quote
Xocoyol Zaraoul wrote:Making it a proper RPG would be nice. Fater Speed and reduced Arc would do just that |
Doc Noah
Algintal Core Gallente Federation
298
|
Posted - 2013.07.18 04:22:00 -
[24] - Quote
The infantry damage on the plasma cannon is fine the way it is although the radius should get a buff as you reach higher tiers (not like flaylock's 200% splash radius improvement) and better direct damage to give proto a reason to exist other than as huge CPU/ISK sink for very little gain.
Currently the plasma cannon takes the most skill to use out of the other AV: -Rough bullet curve -Slowest projectile based weapon -No homing or lazor beam speeds -Doesnt have that instant gratification like the other weapons as it requires 'spool up time' for whatever reason
Thats not mentioning that this is coupled by the fact that: -You have to reload after every shot -You have the lowest ammo pool -Has the lowest AV DPS -Requires you to be in CQC with a freakin tank in order to reliably get hits
I do much better at killing vehicles and infantry with a forge gun, this gun has no place in this game. The risk vs reward system of this gun is one of the worst I'll ever get to lay my hands on. |
Mac Dac
Wraith Shadow Guards
112
|
Posted - 2013.07.18 05:03:00 -
[25] - Quote
Guildo Crow wrote:Plasma cannon needs either another round (or two), or much faster reload speed.
And the Breach and Assault Variants idea implemented, on top of the round increase or Reload speed.
It is my opinion, but I've invested a lot of SP into the gun, and I use it quite often with success.
The *slow* speed and Arc of the projectile attribute to the skill involved in using the weapon. this must stay. I completely agree the projectile speed and arc have to stay in order to keep this weapon purly skill based, but currently its way to bad at its intended purpose for skill to even matter. Which is why i envisioned it more as a mortor type of weapon truthfully.
i just hope that if CCP buffs tbe weapon they dont "over buff" it and then take away the skill so anybody can dominanate at it. Thats what i fear most for the plasma cannon. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |