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Grimmiers
0uter.Heaven EoN.
225
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Posted - 2013.07.17 10:51:00 -
[1] - Quote
I think one of the problems with armor tanking is the fact that explosives, that already do so much damage, are getting a 20% bonus against armor. With a 20% boost in damage, a core flaylock will be doing about 240 damage per shot, and we already can't fit much more than 500 on an assault suit without sacrificing repairs and speed. Also with the 20% bonus m1 grenades are doing an extra 100 damage which basically turns them into core grenades for armor users.
I know there's a thread about the imbalance of armor already, I just think a better efficiency rating for shields and armor would be 10% reduction for shields and 5% bonus to armor.
The new damage for a core flaylock before any nerfs would be about 180 to shields and 210 to armor.
This would actually make things like mass drivers more effective and keep higher damage explosives from doing way too much damage in my opinion.
Anyone else think this would end those Gallente woes and perhaps make missile turrets a viable option? |
Grimmiers
0uter.Heaven EoN.
226
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Posted - 2013.07.17 13:24:00 -
[2] - Quote
The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have no form of penetration, so I don't see why it has to be such an effective armor destroyer over rails. |
Grimmiers
0uter.Heaven EoN.
226
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Posted - 2013.07.17 13:49:00 -
[3] - Quote
Pokey Dravon wrote:Grimmiers wrote:The thing is, sniper rifles, rail guns, and forges could have a better bonus against armor being that they're kinetic armor piercing rounds and all. Explosions are basically just waves of energy that have no form of penetration, so I don't see why it has to be such an effective armor destroyer over rails. Because that's how it works in EVE and they're going for consistency. People need to stop asking for alterations to core damage mechanics, it's simply never going to happen. There are a million other things that can be adjusted instead.
It's unfortunate that a game based on large spaceship combat dictates how a fps is balanced. The missiles used by those ships would probably have armor piercing involved in order to actually do damage. Maybe missiles can keep the 20% bonus, but the splash damage focused anti-infantry stuff should be tweaked.
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