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Knight SoIaire
Better Hide R Die D.E.F.I.A.N.C.E
1314
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Posted - 2013.07.16 19:52:00 -
[1] - Quote
Now, as we all may or may not know, Swarms are incredibly bugged. Here are the bugs I've come across.
- Invisible Swarms = Pretty much what the name says.
- Teleporting Swarms = The bug that makes it appear like Swarms have just been launched, but in fact, they're just after damaging you almost instantly.
- No name bug = I dont know what to call this (If anyone has any ideas, post them) but when Swarms seem to travel through your cover and damage you, more noticable when behind rock formations.
- 90 Degree Turns = Is this by design, or is it a bug?
It could come down to lag, but even when playing on my Local servers I notice these glitches (I actually have less problems on the US servers than I do on the EU servers)
Invisible Swarms are also a new thing with Uprising, happened a lot less, or never at all in Chromosone, 90 Degree turns have been there ever sinced I started tanking, and the two others are pretty new.
Perhaps the new draw distance of Uprising is causing problems? |
WhiskeyJack Otako
The Southern Legion rise of legion
94
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Posted - 2013.07.16 19:57:00 -
[2] - Quote
Knight SoIaire wrote:Now, as we all may or may not know, Swarms are incredibly bugged. Here are the bugs I've come across.
- Invisible Swarms = Pretty much what the name says.
- Teleporting Swarms = The bug that makes it appear like Swarms have just been launched, but in fact, they're just after damaging you almost instantly.
- No name bug = I dont know what to call this (If anyone has any ideas, post them) but when Swarms seem to travel through your cover and damage you, more noticable when behind rock formations.
- 90 Degree Turns = Is this by design, or is it a bug?
It could come down to lag, but even when playing on my Local servers I notice these glitches (I actually have less problems on the US servers than I do on the EU servers) Invisible Swarms are also a new thing with Uprising, happened a lot less, or never at all in Chromosone, 90 Degree turns have been there ever sinced I started tanking, and the two others are pretty new. Perhaps the new draw distance of Uprising is causing problems?
As a user I get rockets that launch seconds after the main volley and it sometimes doesnt seem to want to lock on. Loving the proto tho! |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2376
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Posted - 2013.07.16 19:59:00 -
[3] - Quote
There's another bug that you can see when using the swarms- sometimes it randomly fires a second volley shortly after you fire. This just flies through everything, but it's still weird |
Alt Account12
Kang Lo Directorate Gallente Federation
1
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Posted - 2013.07.16 20:00:00 -
[4] - Quote
Knight SoIaire wrote:Now, as we all may or may not know, Swarms are incredibly bugged. Here are the bugs I've come across.
- Invisible Swarms = Pretty much what the name says.
- Teleporting Swarms = The bug that makes it appear like Swarms have just been launched, but in fact, they're just after damaging you almost instantly.
- No name bug = I dont know what to call this (If anyone has any ideas, post them) but when Swarms seem to travel through your cover and damage you, more noticable when behind rock formations.
- 90 Degree Turns = Is this by design, or is it a bug?
It could come down to lag, but even when playing on my Local servers I notice these glitches (I actually have less problems on the US servers than I do on the EU servers) Invisible Swarms are also a new thing with Uprising, happened a lot less, or never at all in Chromosone, 90 Degree turns have been there ever sinced I started tanking, and the two others are pretty new. Perhaps the new draw distance of Uprising is causing problems?
Yeah you pegged it, lag dude that is why its better in us servers. Eu and others are terrible with laggggg. |
Croned
C0NTRA UNIT
340
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Posted - 2013.07.16 20:03:00 -
[5] - Quote
I've found that if you switch weapons while locked on, it will shoot only two of the rockets, but count as a normal shot ammo wise. |
Sgt Kirk
SyNergy Gaming EoN.
818
|
Posted - 2013.07.16 20:29:00 -
[6] - Quote
This 90 degree bullshit has got to go.
They can have all the advanced tracking they want but missile should not be able to make 90 degree turns. It's just ridiculous.
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TerdY420
Ostrakon Agency Gallente Federation
8
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Posted - 2013.07.19 00:49:00 -
[7] - Quote
Are they going to be fixed come 1.3?
I have 2.1 mill waiting on the patch. |
Doc Noah
Algintal Core Gallente Federation
299
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Posted - 2013.07.19 00:55:00 -
[8] - Quote
They're not bugged, its just client1>server>client2 is very slow or considered a low priority in rendering. It certainly needs an overhaul. I see this very often when I'm staring at a swarm launcher and the explosions on the vehicle happen just as the rockets barely left the barrel which would equate to a massive server lag rendering problem. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1567
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Posted - 2013.07.19 00:57:00 -
[9] - Quote
Sgt Kirk wrote:This 90 degree bullshit has got to go.
They can have all the advanced tracking they want but missile should not be able to make 90 degree turns. It's just ridiculous.
When LAV ramming stops being the best weapon in game... We talk. |
Vin Vicious
Capital Acquisitions LLC
187
|
Posted - 2013.07.19 00:57:00 -
[10] - Quote
Knight Soiaire wrote:Now, as we all may or may not know, Swarms are incredibly bugged. Here are the bugs I've come across.
- Invisible Swarms = Pretty much what the name says.
- Teleporting Swarms = The bug that makes it appear like Swarms have just been launched, but in fact, they're just after damaging you almost instantly.
- No name bug = I dont know what to call this (If anyone has any ideas, post them) but when Swarms seem to travel through your cover and damage you, more noticable when behind rock formations.
- 90 Degree Turns = Is this by design, or is it a bug?
It could come down to lag, but even when playing on my Local servers I notice these glitches (I actually have less problems on the US servers than I do on the EU servers) Invisible Swarms are also a new thing with Uprising, happened a lot less, or never at all in Chromosone, 90 Degree turns have been there ever sinced I started tanking, and the two others are pretty new. Perhaps the new draw distance of Uprising is causing problems?
You forgot Goes through buildings,corners,hills oh and any other object you think youre safe behind.
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Doc Noah
Algintal Core Gallente Federation
299
|
Posted - 2013.07.19 00:59:00 -
[11] - Quote
Stop quoting people from 3 days ago They're probably not around anymore :/
died of old age |
Xender17
Intrepidus XI EoN.
341
|
Posted - 2013.07.19 01:16:00 -
[12] - Quote
yes they are bugged. Like the extra 2 you fire sometimes. |
Soldiersaint
Deepspace Digital
201
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Posted - 2013.07.19 02:44:00 -
[13] - Quote
Sgt Kirk wrote:This 90 degree bullshit has got to go.
They can have all the advanced tracking they want but missile should not be able to make 90 degree turns. It's just ridiculous.
remember my son...God made the swarm launcher...but for the sake of the infidels he made the weapon very weak....humble yourself my child humble yourself |
KalOfTheRathi
Talon Strike Force LTD Covert Intervention
541
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Posted - 2013.07.19 03:26:00 -
[14] - Quote
Knight Soiaire wrote:Now, as we all may or may not know, Swarms are incredibly bugged. Here are the bugs I've come across.
- Invisible Swarms = Pretty much what the name says.
- Teleporting Swarms = The bug that makes it appear like Swarms have just been launched, but in fact, they're just after damaging you almost instantly.
- No name bug = I dont know what to call this (If anyone has any ideas, post them) but when Swarms seem to travel through your cover and damage you, more noticable when behind rock formations.
- 90 Degree Turns = Is this by design, or is it a bug?
It could come down to lag, but even when playing on my Local servers I notice these glitches (I actually have less problems on the US servers than I do on the EU servers) Invisible Swarms are also a new thing with Uprising, happened a lot less, or never at all in Chromosone, 90 Degree turns have been there ever sinced I started tanking, and the two others are pretty new. Perhaps the new draw distance of Uprising is causing problems? Some of these are bugs, others are simply how it works.
The invisible swarms are a fallout of the Draw Distance Cut Off that enraged (oops, enthralled) us with its drastic difference in Uprising. Since the more objects that are drawn require more resources they have some, mostly undisclosed as usual, various settings in game that determine if anything is actually drawn. HAVs have a miserably short draw distance, shorter than the range on their Rail Guns, btw. What that means is the Swarms are fired from someone that Does have draw distance enough to see the HAV but the HAV driver doesn't get to see the incoming Swarm. They like it. We hate it. Guess who wins. Not us.
The teleporting swarms are most likely, but not limited to, client/server/client delays (lag). When the Swarm is launched from the Swarmers client the server gets the message that something has happened then lets the affected clients know that a Swarm is in the air. Unfortunately the HAV driver will normally not get to see the information as the draw distance will not let the object be drawn, although you might hear the sound. When your client finally is told you got hit it is too late to draw the Swarm because it no longer exists. Sweet. If your goal was to ruin game play. If your intent was to actually make the game itself better, not so much.
The around the corner is just Swarmer version of the infantry hated Getting Killed Behind Cover. Again this is normally due to client/server/client delays which is a direct benefit of the EVE Online based server design. Time dilation being a major factor in EVE however just gets Mercs Killed. What happens is the first hit is bad, but the UI damage indication is tragically slow (read lagging behind actual damage) and the Merc sees their shields drop. Then they determine they need to get behind cover. As they do that their client moves them and gives them a pretty picture that is completely false as the hits that killed them have not only hit them but done sufficient damage to kill them. But the UI has yet to update based on the previous hit. So one moves behind cover even though they are already dead. Once again CCP client/server/client architecture steps in to make your last final moments to be confusing and way too late. Dead Merc. Too bad. Soo Sad.
Actual targeting drones (okay, okay missiles in current terms) will make turns that appear to greater than 90 degrees. The reality is that they can make many much smaller turns but they can do many, many very quickly. One right after the other. Which can make it appear like they made a tighter than 90 degree turn. Remember that, in real life, the sensors and the decisions based on those reading happens many times a second. To us, average reaction time in adult male was ~.4 seconds, that looks like crazy behavior. It isn't. It is just deadly. The odd piece is they claimed they were going to reduce some of the nastiness in the level of intelligence, seeking or something else (don't recall) to make a Drop Ship more survivable. I have no idea if they have accomplished that. But HAVs are not enjoying any benefits that much is certain.
All of which is neat if you are a HAV driver and if it helps you understand what your enemy is capable of. It might make you stay alive longer.
If you are a LAV driver I hope you rot in someplace much hotter than your quarters. The Murder Taxi Game, by CCP can rot with you.
Last point is nice formatting on your original post. |
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