KalOfTheRathi
Talon Strike Force LTD Covert Intervention
541
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Posted - 2013.07.19 03:26:00 -
[1] - Quote
Knight Soiaire wrote:Now, as we all may or may not know, Swarms are incredibly bugged. Here are the bugs I've come across.
- Invisible Swarms = Pretty much what the name says.
- Teleporting Swarms = The bug that makes it appear like Swarms have just been launched, but in fact, they're just after damaging you almost instantly.
- No name bug = I dont know what to call this (If anyone has any ideas, post them) but when Swarms seem to travel through your cover and damage you, more noticable when behind rock formations.
- 90 Degree Turns = Is this by design, or is it a bug?
It could come down to lag, but even when playing on my Local servers I notice these glitches (I actually have less problems on the US servers than I do on the EU servers) Invisible Swarms are also a new thing with Uprising, happened a lot less, or never at all in Chromosone, 90 Degree turns have been there ever sinced I started tanking, and the two others are pretty new. Perhaps the new draw distance of Uprising is causing problems? Some of these are bugs, others are simply how it works.
The invisible swarms are a fallout of the Draw Distance Cut Off that enraged (oops, enthralled) us with its drastic difference in Uprising. Since the more objects that are drawn require more resources they have some, mostly undisclosed as usual, various settings in game that determine if anything is actually drawn. HAVs have a miserably short draw distance, shorter than the range on their Rail Guns, btw. What that means is the Swarms are fired from someone that Does have draw distance enough to see the HAV but the HAV driver doesn't get to see the incoming Swarm. They like it. We hate it. Guess who wins. Not us.
The teleporting swarms are most likely, but not limited to, client/server/client delays (lag). When the Swarm is launched from the Swarmers client the server gets the message that something has happened then lets the affected clients know that a Swarm is in the air. Unfortunately the HAV driver will normally not get to see the information as the draw distance will not let the object be drawn, although you might hear the sound. When your client finally is told you got hit it is too late to draw the Swarm because it no longer exists. Sweet. If your goal was to ruin game play. If your intent was to actually make the game itself better, not so much.
The around the corner is just Swarmer version of the infantry hated Getting Killed Behind Cover. Again this is normally due to client/server/client delays which is a direct benefit of the EVE Online based server design. Time dilation being a major factor in EVE however just gets Mercs Killed. What happens is the first hit is bad, but the UI damage indication is tragically slow (read lagging behind actual damage) and the Merc sees their shields drop. Then they determine they need to get behind cover. As they do that their client moves them and gives them a pretty picture that is completely false as the hits that killed them have not only hit them but done sufficient damage to kill them. But the UI has yet to update based on the previous hit. So one moves behind cover even though they are already dead. Once again CCP client/server/client architecture steps in to make your last final moments to be confusing and way too late. Dead Merc. Too bad. Soo Sad.
Actual targeting drones (okay, okay missiles in current terms) will make turns that appear to greater than 90 degrees. The reality is that they can make many much smaller turns but they can do many, many very quickly. One right after the other. Which can make it appear like they made a tighter than 90 degree turn. Remember that, in real life, the sensors and the decisions based on those reading happens many times a second. To us, average reaction time in adult male was ~.4 seconds, that looks like crazy behavior. It isn't. It is just deadly. The odd piece is they claimed they were going to reduce some of the nastiness in the level of intelligence, seeking or something else (don't recall) to make a Drop Ship more survivable. I have no idea if they have accomplished that. But HAVs are not enjoying any benefits that much is certain.
All of which is neat if you are a HAV driver and if it helps you understand what your enemy is capable of. It might make you stay alive longer.
If you are a LAV driver I hope you rot in someplace much hotter than your quarters. The Murder Taxi Game, by CCP can rot with you.
Last point is nice formatting on your original post. |