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Garrett Blacknova
Codex Troopers
3338
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Posted - 2013.07.16 21:44:00 -
[1] - Quote
AfroSunshineY Consequence wrote:-Actually Make Stealth/Profile Dampening or something of the sort work Again, the stated "advantage" of this suit is its increased mobility(which I've already established as minimal) but also increased stealth. Unfortunately I don't feel as though "stealth" means much in this game. If I'm spotted halfway across a map by an assault/logi with an AR I'm still dead most of the time. There has to be something mitigating the fact that once we're seen there is often no way to counterattack (especially if we're not close enough), unless we too have an AR, which is an ineffective "assassination" weapon (possible OHK or something close) unless coupled with damage modifiers in slots which, oh look, we don't have Stealth - AND its counterpoint of detection - should be the Scout's domain.
The problem at present is that EVERY suit has such minimal scan radius that even with the Gallente bonus, it's meaningless to rely on anything but Active Scanners and visual identification. Everyone's Scan Radius is 10m, which means the Gallente Scout, when maxed, goes up to 15m (20-something with Long Range Scanning also maxed). Even when you stack modules, this is a basically meaningless range, particularly when there are frequent reports of players not seeing enemies who SHOULD be visible on our passive scanners until they're less than 5m behind you.
Part of the problem is that there are bugs in the system that need work, but also Light Frame suits need a buff to Scan Radius. It doesn't need to be much. Even 12 or 13m for the Basic Light Frames and 15 - 17m for Scouts would be good. With passives, that means we'll be able to get a radius where using a Scout suit to actually scout for enemies will be viable. Maybe nerf the Scan Radius on the Heavy suits as well (not that they'd notice), because giving everything the same radius is just kind of silly. |
Garrett Blacknova
Codex Troopers
3349
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Posted - 2013.07.18 14:08:00 -
[2] - Quote
Aero Yassavi wrote:I said it before and I'll say it 100 more times if I have to: The best way to improve the scout is increasing everyone else's scan radius.
With everyone having a 10 meter scan radius, passive scanning is pointless. No one is trying to stealth within 10 meters of someone's back, so whether you are a scout or a sentinel it doesn't really make a difference. If they increase everyone's base scan range substantially, like half your radar substantially, then assaults, logistics, sentinels, and commandos will all be getting spotted by eachother but scouts would not due to their lower profile signature and profile dampening bonus which means they'd actually be able to do something other suits can't: sneak into a base undetected. Another good solution would be NOT to buff other suit's Scan Radius, but to buff Scouts in that regard.
Then they can do SEVERAL things other suits can't: Sneak past enemy Scouts, sneak through well-defended positions without detection, AND counter enemy Scouts trying to sneak into your base.
This would produce a Scout-vs. Scout element to the metagame where squads would travel with a dedicated Scanner operator (usually Scout, maybe Logi) to reduce the risk of an ambush, and Scouts with their increased scan radius could be fitted to ACTUALLY SCOUT OUT ENEMIES, while other Scouts would be loaded with Dampeners (and probably Cloaks when they show up) to get through enemy lines and try to slip by the Scanners undetected. |
Garrett Blacknova
Codex Troopers
3355
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Posted - 2013.07.19 02:58:00 -
[3] - Quote
Shotty GoBang wrote:Shattered Mirage wrote:You know that the hit-box increases as you go faster..... right?
Ex. Standing 11% Walking 29% Sprinting 57% Jumping 70%
I know for a fact that scouts become bigger than heavies while sprinting... Your figures above are simply for illustration, right? You are correct about progressive hit-box expansion, but I've seen no Dev feedback as to the specific numbers. This change hit scouts hard in Uprising 1.2; we've been asking for input/feedback for quite some time. - Shotty GoBang It was before Uprising came out, but the devs have confirmed there is NO hitbox expansion based on movement speed. They also confirmed that this WASN'T a planned feature less than a month before Uprising, and it was tested by players and confirmed NOT to be happening before the first post-Uprising fixes, so if this really is a confirmed fact, it's a recent development and it's an unannounced change. |
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