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Lucifalic
Baked n Loaded
3
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Posted - 2013.07.16 13:18:00 -
[1] - Quote
Ok just a thought that may help balance some of the OP weapons and stop the spam.
Why not make ammo a paid for item. We pay for the guns, each grenade or explosive, dropsuits and vehicles.... why not the ammo.
When it comes to militia stuff, standard arms etc it doesnt have to be very expensive or anything but when it comes to fancy proto weapons such as the famous core flaylock i think i may have seen 1 or 2 threads about (PER DAY) they should have expensive rounds... I mean im sure it would be rather expensive to make a compact bullet sized explosive missile that shoots from a pistol..... Rather then just nerf it into oblivion (though maybe a bit of reduction in splash radius as it is a small explosive) make it cost to spam..... Make other weapons that would use an expensive round or charge cell, or specialized rounds for a sniper or even AR more expensive then standard stuff.. That way new players wouldnt be SUPER broke and vets would have something to spend their vast fortune on.
Im not saying how to set it all up, or how it would work so dont go off the deep end (plus i need alot more sleep) but i think its food for thought and might help with spamming
I dont know what to do about nanos or supply depots either, maybe it would reduce the isk you get per match if your constantly reloading and spamming nades and missiles and super rounds. Could be that you can only reload at a supply depot the amount that you have in your own supplies (should go for grenades too, right now i think if you reload at the supply depot it doesnt affect your numbers)
What do you guys think? |
Lucifalic
Baked n Loaded
3
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Posted - 2013.07.16 14:32:00 -
[2] - Quote
really? Nothing? |
Lucifalic
Baked n Loaded
3
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Posted - 2013.07.16 19:33:00 -
[3] - Quote
perhaps im way off the mark here or something. Thought it would generate at least some discussion.... Guess ill go back to reading about nerfing everything |
Lucifalic
Baked n Loaded
3
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Posted - 2013.07.16 19:53:00 -
[4] - Quote
pegasis prime wrote:Id have to say no well untill amo varients ar avalable as what is stoppong someone from not buying ammo and just wandering upto a supply depo or someone elses nnano hive and depleating it . When they bring in ammo varients then a massive yes but till then nope
Well like i said maybe even depots only give you ammo if you have it in your own stock. Same for grenades. Right now you could only own 2 grenades, but throw unlimited when next to a supply depot. Make it so you cannot restock unless you own more grenades (or ammo).
Also if weapons take crystals or whatever make them deplete or degenerate and have to buy more with a balanced isk cost to other race ammo's
Just trying to introduce something that doesnt just cause a nerf but may help with over spamming things which are a constant topic in the forums. |
Lucifalic
Baked n Loaded
4
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Posted - 2013.07.16 20:22:00 -
[5] - Quote
good points and things i have thought about during the day. I wouldnt want to bankrupt people, and dont want a bunch of overnerfed hammers dropping..... Perhaps some ideas will come up that actually work without any drawbacks until then ill keep trying to come up with better ideas.
On to the next hate thread lol |
Lucifalic
Baked n Loaded
4
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Posted - 2013.07.16 20:36:00 -
[6] - Quote
Azri Sarum wrote:As a balance mechanic, i think thats completely the wrong approach. People throw proto suits at noobs in public matches, i think a few thousand extra isk for ammo wouldn't even be noticed.
I would like to see ammo variants down the road, and when we get there, we will have a reason to make ammo a finite resource. But until we get that, i just don't see a reason for it.
roger that
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