If you dont believe me see the information for yourself
http://wiki.dust514.info/index.php?title=Flaylock_PistolThe standard flaylock pistol does 218 on contact and 195 on splash. Average standard drop suit medium runs under 200 hp for most of its shielding and armor. The reload time is 3 seconds which is the same speed as the standard scrambler pistol. Total wtf there. so 218 damage is a kill to anyone not using shield extenders or not using caldari uniforms. and if shields are down instant kill on contact or damn near death by splash if not kill. guarantee. common tactics is flux than flaylock or Mass with flaylock to drain shielding to one hit kill or splash damage two hit kill regardless of being a heavy or not. I TESTED this check it out for yourself. Oh and your kills that require two shots are probably splash damage because contact shots are very hard to do, but the occasion arises when its more than one hit, why because they are using extenders.
But for those who want to see real proof check out this guys youtube video of the flaylock. Pay attention how his aim is literally off the target by massive amount in close quarters. Long distance shots not so bad but usually spamming the shots and technically he is compensating for bullet drop but the drop is not that big anyone could do that (Tell me when you watch this video; how many times do you see him aim down his sights vs hip fire aiming). pay attention to the 2 shot kills that are done by splash damage or these guys health are already low vs the one hit kill. And those that do survive two hits probably have shield extenders. Oh and he gets 60points a kill because of the command ring on him.
http://www.youtube.com/watch?v=E-45RspYrxwMy SOLUTION: just nerf the damage on Shielding. Keep the damage rate if your shields are down because if your rocking the caldari your solid but running gallente your in trouble. Balance right there by simply counter picking. if you skilled into gallente, well guess what there is some worth while grinding into caldari too for those gallante fellows who want to get an edge against those flaylocks. keep massive damage against armor but very little to shielding. This way the weapon still have value against heavies and gallente but strong shield guys will have the advantage if the enemy is spamming flaylock shots. This way kills with the flaylock are more intentional has more strategic value in combat.
RE-Edited sections. Most people say that the best way to nerf it is to drop splash radius and firing rate. Im fine with that too. But its commonly complained that it is so strong for a side arm way to strong.