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Exergonic
TeamPlayers EoN.
211
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Posted - 2013.07.16 05:30:00 -
[1] - Quote
This post was a big hit in the Feedback section so i figure i'd bring it over to the CPMs to see if i can get a little feedback
( https://forums.dust514.com/default.aspx?g=posts&t=87031&find=unread )
So I've been asking Beta Vets and noobs all around what they think needs to be either Fixed asap or placed in the game.
1. PvE (Not going into this much but needs to happen soon)
2. Faction warfare rewards/LP (Will boost Faction warfare fights, Give corps who aren't in PC something to do/Train with Sync Q, Good way for corps to farm money for a shot at PC)
3. The missing Dropsuits/Proto vehicles (You guys really gave Heavies the shaft here. I've seen several posts on just coming out with temps like you have for the AR's. I'm telling you half of the heavies wouldn't care if you just simply changed the color on the model)
4. Better battle bracket (say that 3 times fast. The Acad is a joke. Either you have scrubs who don't know WTH they are doing or you have sleeper alts with 6 mil sp farming your 500k sp noobs. Easy way to fix it/suggestions from fellow players - Increase it to 50k warpoints or 1.5 mil sp as the cap to exit the Acad)
5. The bugs upon bugs this game has ( Some have left while others have come back. Not going to keep many people if they have to restart every 4 games because of Mem leak/Infinite load screen/Comm bug)
6. CCP needs to be more vocal (Even if its just a confirmation that you realize there is a bug and you are trying to fix it. Its all we ask for. Oh and patch notes a few days sooner would be very nice as well)
You've asked us to help out and fix things about this game. I know some choose to just QQ and troll on the forum, But others like myself really want to see this game succeed and be apart of all it can be.
You've made a great game out of Eve and yes i know it takes time, But when we tell you its a game breaker bug you need to listen to us.
o7 =) |
Draka Marintu
TeamPlayers EoN.
68
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Posted - 2013.07.16 06:57:00 -
[2] - Quote
Tankers have also been getting the shaft as well. I would say vehicle fixes need to come even before the heavy suits and I'm a heavy BTW. I enjoy this game and I enjoy the community but the things exer mentioned need to be addressed asap because if these aren't corrected soon dust is going to continue to lose players and we don't have many left. |
Maximus Stryker
Villore Sec Ops Gallente Federation
550
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Posted - 2013.07.16 15:32:00 -
[3] - Quote
From a post I had in a different section of the forum
Maximus Stryker wrote:I was also thinking about things CCP could do to keep players wanting to play and a purpose for playing more (besides SP). I came up with the following: MILESTONES A milestone is when you reach a certain level with a given item, be it weapon, equipment, vehicle, anything really. Examples: 5,000 kills with an Assault rifle unlocks a prototype AR 100,000 Armor reps given unlocks a prototype Repair Tool 250,000 nanite clusters given unlocks a prototype nanohive 5,000 kills with a tank unlocks a prototype turret sprint 10,000 KM unlocks a prototype sprint mod I think you get the idea where I am going with this but I want to put a few caveats: - You would still need the required skill points to use that proto item. Ex: If you got all your AR kills with a GEK, you would still need to skill up to use the proto AR that you unlocked - These new proto items that you unlock would not have different stats in a way that unbalances the core gameplay and be OP. My suggestion is that they simply have the same stats as the best prototype, just a reduced CPU/PG allowing you more options in creating your fit Also, I would give it it's own naming category, like Ishucone or Wykromi, a class of weapons/equipment that people know is of a certain caliber. I of course would vote for a Stryk Variant: Stryk AR, Stryk Repair Tool, Stryk Nanohive etc. What do you all think? Suggestions? Personally, I would love more types of milestones and achievements in addition to SP gain. |
Exergonic
TeamPlayers EoN.
216
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Posted - 2013.07.16 16:00:00 -
[4] - Quote
Maximus Stryker wrote:From a post I had in a different section of the forum Maximus Stryker wrote:I was also thinking about things CCP could do to keep players wanting to play and a purpose for playing more (besides SP). I came up with the following: MILESTONES A milestone is when you reach a certain level with a given item, be it weapon, equipment, vehicle, anything really. Examples: 5,000 kills with an Assault rifle unlocks a prototype AR 100,000 Armor reps given unlocks a prototype Repair Tool 250,000 nanite clusters given unlocks a prototype nanohive 5,000 kills with a tank unlocks a prototype turret sprint 10,000 KM unlocks a prototype sprint mod I think you get the idea where I am going with this but I want to put a few caveats: - You would still need the required skill points to use that proto item. Ex: If you got all your AR kills with a GEK, you would still need to skill up to use the proto AR that you unlocked - These new proto items that you unlock would not have different stats in a way that unbalances the core gameplay and be OP. My suggestion is that they simply have the same stats as the best prototype, just a reduced CPU/PG allowing you more options in creating your fit Also, I would give it it's own naming category, like Ishucone or Wykromi, a class of weapons/equipment that people know is of a certain caliber. I of course would vote for a Stryk Variant: Stryk AR, Stryk Repair Tool, Stryk Nanohive etc. What do you all think? Suggestions? Personally, I would love more types of milestones and achievements in addition to SP gain.
I like the idea...
My only concern is CCP has never been one for unlocking things
Maybe offer an alternative reward?? Loyalty points maybe?? Rep boost for the gun you are useing (example: Gallente AR)??
A few things you could do with this... I like it |
Maximus Stryker
Villore Sec Ops Gallente Federation
551
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Posted - 2013.07.16 16:14:00 -
[5] - Quote
Exergonic wrote:Maximus Stryker wrote:From a post I had in a different section of the forum Maximus Stryker wrote:I was also thinking about things CCP could do to keep players wanting to play and a purpose for playing more (besides SP). I came up with the following: MILESTONES A milestone is when you reach a certain level with a given item, be it weapon, equipment, vehicle, anything really. Examples: 5,000 kills with an Assault rifle unlocks a prototype AR 100,000 Armor reps given unlocks a prototype Repair Tool 250,000 nanite clusters given unlocks a prototype nanohive 5,000 kills with a tank unlocks a prototype turret sprint 10,000 KM unlocks a prototype sprint mod I think you get the idea where I am going with this but I want to put a few caveats: - You would still need the required skill points to use that proto item. Ex: If you got all your AR kills with a GEK, you would still need to skill up to use the proto AR that you unlocked - These new proto items that you unlock would not have different stats in a way that unbalances the core gameplay and be OP. My suggestion is that they simply have the same stats as the best prototype, just a reduced CPU/PG allowing you more options in creating your fit Also, I would give it it's own naming category, like Ishucone or Wykromi, a class of weapons/equipment that people know is of a certain caliber. I of course would vote for a Stryk Variant: Stryk AR, Stryk Repair Tool, Stryk Nanohive etc. What do you all think? Suggestions? Personally, I would love more types of milestones and achievements in addition to SP gain. I like the idea... My only concern is CCP has never been one for unlocking things Maybe offer an alternative reward?? Loyalty points maybe?? Rep boost for the gun you are useing (example: Gallente AR)?? A few things you could do with this... I like it
I am open to anything really, my only concern is that if you do a passive reward like they do for skills, it may unbalance or create more difficulties in balancing. Ex: if you get X number of kills with a gun, you get a 3% increase to that weapons damage, I like the idea of that but I could see it unbalancing things.
Essentially, more MORE MOAR. If you want a perpetual game that lasts a long time, neat little trinkets will help go a long way towards player retention, IMO.
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Exergonic
TeamPlayers EoN.
216
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Posted - 2013.07.16 16:20:00 -
[6] - Quote
Maximus Stryker wrote:Exergonic wrote:Maximus Stryker wrote:From a post I had in a different section of the forum Maximus Stryker wrote:I was also thinking about things CCP could do to keep players wanting to play and a purpose for playing more (besides SP). I came up with the following: MILESTONES A milestone is when you reach a certain level with a given item, be it weapon, equipment, vehicle, anything really. Examples: 5,000 kills with an Assault rifle unlocks a prototype AR 100,000 Armor reps given unlocks a prototype Repair Tool 250,000 nanite clusters given unlocks a prototype nanohive 5,000 kills with a tank unlocks a prototype turret sprint 10,000 KM unlocks a prototype sprint mod I think you get the idea where I am going with this but I want to put a few caveats: - You would still need the required skill points to use that proto item. Ex: If you got all your AR kills with a GEK, you would still need to skill up to use the proto AR that you unlocked - These new proto items that you unlock would not have different stats in a way that unbalances the core gameplay and be OP. My suggestion is that they simply have the same stats as the best prototype, just a reduced CPU/PG allowing you more options in creating your fit Also, I would give it it's own naming category, like Ishucone or Wykromi, a class of weapons/equipment that people know is of a certain caliber. I of course would vote for a Stryk Variant: Stryk AR, Stryk Repair Tool, Stryk Nanohive etc. What do you all think? Suggestions? Personally, I would love more types of milestones and achievements in addition to SP gain. I like the idea... My only concern is CCP has never been one for unlocking things Maybe offer an alternative reward?? Loyalty points maybe?? Rep boost for the gun you are useing (example: Gallente AR)?? A few things you could do with this... I like it I am open to anything really, my only concern is that if you do a passive reward like they do for skills, it may unbalance or create more difficulties in balancing. Ex: if you get X number of kills with a gun, you get a 3% increase to that weapons damage, I like the idea of that but I could see it unbalancing things. Essentially, more MORE MOAR. If you want a perpetual game that lasts a long time, neat little trinkets will help go a long way towards player retention, IMO.
I agree... I in no way said a 3% damage buff should be added to things like that
Just wanted to state that lol
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CHICAGOCUBS4EVER
TeamPlayers EoN.
855
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Posted - 2013.07.16 17:16:00 -
[7] - Quote
I think a good 'perk' for this stuff would be.....officer weapons. Offering innate skill boosts for various milestones will offer greater imbalance. However. Say u hit 10k kills u get a choice of 50 officer weapons, or 10k ar kills u get 50 balacs, sniper get thales. Etc.
Could work for tanks and such as well. And then institute perks for pilots such as assists, spawns, time spent flying etc.
Lots of things u can do here, but id stay away from ever offering innate skills and bonuses through more gameplay. |
Maximus Stryker
Villore Sec Ops Gallente Federation
551
|
Posted - 2013.07.16 17:26:00 -
[8] - Quote
Exergonic wrote:Maximus Stryker wrote:Exergonic wrote:Maximus Stryker wrote:From a post I had in a different section of the forum Maximus Stryker wrote: STUFF
I like the idea... My only concern is CCP has never been one for unlocking things Maybe offer an alternative reward?? Loyalty points maybe?? Rep boost for the gun you are useing (example: Gallente AR)?? A few things you could do with this... I like it I am open to anything really, my only concern is that if you do a passive reward like they do for skills, it may unbalance or create more difficulties in balancing. Ex: if you get X number of kills with a gun, you get a 3% increase to that weapons damage, I like the idea of that but I could see it unbalancing things. Essentially, more MORE MOAR. If you want a perpetual game that lasts a long time, neat little trinkets will help go a long way towards player retention, IMO. I agree... I in no way said a 3% damage buff should be added to things like that Just wanted to state that lol didn't mean to imply you were advocating that, i was just pointing out that i thought it would be difficult to balance.
Also, @Cubs, I am not against that idea, I just wonder if that is appealing enough. thousands and thousands of kills to get 50 officer weapons...ehh, i don't use officer weapons so I guess I really don't know how worth it they may or may not be.
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