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Razor Signal
Wraith Company
36
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Posted - 2013.07.16 04:54:00 -
[1] - Quote
I would also suggest that it is these individuals who experience a heightened sense of reward for their efforts at being the 'best'; a cocktail of dopamine and serotonin, adrenaline and so on that they are receiving with every match. It no doubt comes at a cost, as the come down from these neurological highs are possibly accompanied by aggression, depression and so on which leads them to lash out at the developers, the community and the game that is rewarding them.
Even the inherent nature of grinding for SPs contains addictive properties. This is why, partially, MMO's are so successful. Combine MMO mechanics with an FPS and you've got an interesting reaction happening within the players. Now, cap the SP and cut off the gamers supply of resource that allows them to advance significantly and you've created a dangerous animal.
Just my two cents. |
Razor Signal
Wraith Company
36
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Posted - 2013.07.16 05:26:00 -
[2] - Quote
Quote:Very well put. It was something I had considered, but didn't have a complete picture put together, and wasn't sure how to put it into words.
It certainly bares consideration.
I think if they tweaked the grind, it wouldn't feel like such an 'awful experience'. When you reach cap, and are potentially only being rewarded with 1000-1500 SP at the maximum, it can feel quite burdensome. For some, I would hazard to guess that they suddenly focus on nothing but the grind and the acquisition of better gear, skill ranks, etc. This is normal, this is the MMO part of the game - but unfortunately, where in a MMO you can constantly grind out experience until you reach cap level, max skills, etc, you are unable to do that here.
The MMOFPS model is an interesting one and I enjoy the game but when I reach cap, why do I keep playing? Sure, I have fun playing and I like improving my skill, but I could gain the same level of fun/reward/skill from playing other games that don't offer me promises of chipping away at a resource that will help me enhance my gaming experience by giving me new toys to play with.
I think it is this combination of things that can bring out the frustration in the players who are desperately trying to attain that sense of reward their brain has been giving them when they suddenly encounter mechanics that are not as polished as they should be. There is nothing else for the player to do but fight and grind.
Fight. Grind. Die. Fight. Grind. Die.
It's a vicious cycle, especially when you experience several matches that go poorly. All you want is your proto weapon or shiny proto suit but after the weekly cap, the grind is atrocious.
Simply put, there is not enough to do. There is no use for isk beyond PC and PC is a limited field dominated, mostly, by larger corporations. War Points are meaningless for the time being. SP is really the only resource with any meaningful value.
Fight. Grind. Die. Fight. Grind. Die.
It took me a while to figure out why so much of the community had such venom in it so I decided to grind tonight and now I can honestly understand where they are coming from and I can see why booster packs sell. Oh, you mean I could have had an extra 50 SP on top of the 150 I just earned? That's 200 SP!
Dust needs more content and not just in the weapons, vehicles, maps or what have you department. It needs to give players more mechanics in order to truly value the game, to build a community on, otherwise it's a game that is meant to be played part-time or very casually. I can't even imagine trying to play PC currently. I'm sure its fun but sooner or later, all you have is a sandcastle and some clones. The value is extremely limited. Sooner or later, you're fighting to protect your ISK production. ISK that does nothing but allow you to gain and protect more districts.
To buy more suits.
To buy more weapons.
Fight. Grind. Die. Fight. Grind. Die.
...
Unless you're a Calogibro. Jerks. |
Razor Signal
Wraith Company
37
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Posted - 2013.07.16 05:42:00 -
[3] - Quote
Even the inclusion of a title system, like WoW, would be something. Faction Points for new suits, weapons, vehicles that have racial bonuses and unique skins. Use Faction Points to buy those things, earn titles and so on.
War Points that could do the same, lore-themed items that are re-skinned with small bonuses. You don't even need bonuses on them to make them attractive; it's just something else to do.
Grinding is fine but how you dress and present that grind is important. Every modern MMO is a grind but you need to make the mechanics of that grind, and the rewards, to be attractive.
Dust desperately needs a player economy.
PvE content would be very helpful, too, as you said.
There is a lot that could be done to make the game better but as a F2P model, along with whatever contractual agreements they have with Sony and the limitations that the size of their development team imposes, I'm sure this is more difficult than we assume. I'm sure the logistics that CCP has to go through is a headache. |
Razor Signal
Wraith Company
38
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Posted - 2013.07.16 06:13:00 -
[4] - Quote
Quote:f we're immortal, and can choose whatever affiliation we want, why not allow players to join up with Militias like EVE players in exchange for better benefits and maybe even faster and easier access to Faction gear?
I'm unfamiliar with the mechanic systems in place in Eve but, to play off this idea, it seems like the easiest way to do this would be to include a percentage bonus based upon the race you choose during creation. 5-10% bonus to faction points for playing FW on the side of your race.
I think the grind here would be much easier simply because you're accomplishing multiple tasks within one match. SP. WP. FP. ISK. |
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