I've seen the LLAV Shield Transfer in use a total of one time. I imagine most of us don't even know what it looks like.
It's also hilarious how the concession to supposedly neuter the LLAV's offensive prowess in exchange for their durability is a damage debuff on the turret.
I'd honestly love to see LAVs on the field actually using a driver and gunner partnership to engage foes. MLT Blaster has a very low effective range, however, and MLT Missiles are slow projectiles, slow firing, pretty low damage output and prone to flying out of the barrel at up to a 45 degree angle if you're not completely still.
Most who try their hands at gunning will encounter these, with neither them or the driver possessing any investment in Turret Operation for up to a combined +20% damage bonus. Not the best first impression and it drives people away from thinking that, yes, it can actually work. Stabilised Blasters on a Scout LAV with Turret Operation... it's a smoother ride with smoother tracking, far superior damage, range and zoom on the turret. Complete paradigm shift. Briefly been on the shooting end with a couple ranks of TurretOp (it's a 1x skill, all turret skills are, dead cheap) and it's great. More of this type of LAV use in-game would be amazing.
Assault buggies are awesome fun to fight as and against. Murder taxis are unsatisfactory to be on the receiving end of and deteriorate from the feel of the game. Kinda takes you out of it, the sillyness of yellow cabs wheeling around to seek out unwary pedestrians. An assault buggy which gets some road kills is a very different thing to a murder taxi existing solely to weaponise it's bumper. More often than not it's actually a bit like they're playing their own game, everyone else is playing Dust while those few are playing Carmageddon.
Basically I would love to fight alongside LAVs, for LAVs to be a part of each side's forces. At the moment they're opportunists scoring some cheap kills that are ultimately removed and insulated from the main flow of battle.
Not that the flow of battle is great at the moment. Skirmish, Ambush and their various maps haven't been designed with the question of 'what tactics and gameplay do we want to promote and enable?' in mind. That there is one of the biggest problems with Dust but that's enough rambling for one day.
hey now we are playing dust...we are just using our bumper to help our team advance...if you disagree i will run you over
tl;dr: this detritus is fornicated