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Himiko Kuronaga
SyNergy Gaming EoN.
864
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Posted - 2013.07.15 13:06:00 -
[1] - Quote
Armor plated heavies can not avoid grenades thrown at them, especially if cooked. Movement simply does not permit it. Yet the sentinel especially is supposed to be played this way, for the most part.
Now I want you to think about this for a moment. Locus grenades get a bonus to damage against armor, rendering all that extra HP worthless. And we cannot avoid them. AND everyone can carry them.
So what this means is that, by default, everyone has access to a double-hard counter against proper armor tanked heavies which cannot be avoided in any way shape or form. The only way to avoid it is to not use it, ever.
Our hard-counter to infantry, the HMG, can be outrun, outranged, and outstrafed. The proper counter to shields, the flux grenade, can be outrun as well. Every "counter" in this game can still be outmaneuvered if you are skilled enough, except for the counters that the heavy has to deal with because he simply cannot maneuver. When the Heavy faces a counter, he has already lost unless there is major incompetence going on with his opponent.
The only fair answers to this are either an extreme buff across the board or better movement. |
Himiko Kuronaga
SyNergy Gaming EoN.
864
|
Posted - 2013.07.15 13:10:00 -
[2] - Quote
General John Ripper wrote:<- this thread
Cook grenade, throw grenade, fire a few shots and the heavy is dead before he can do anything to you, let alone rev up his HMG for the full second it takes for it to actually hurt you -- AND THEN pray that he's tracking you well enough despite your strafing.
Doesn't matter much if you disagree with me, the science isn't wrong here.
Heavy is at a severe disadvantage, period. |
Himiko Kuronaga
SyNergy Gaming EoN.
864
|
Posted - 2013.07.15 13:16:00 -
[3] - Quote
Delta 749 wrote:"Waaah, stuff kills me because I chose a big ass target with a dangerous weapon"
Now Im sure you at least seen TF2 being played, how quickly does a heavy fall without medic to back him up? The same principle applies here However that isnt to say there arent some problems, for instance the sentinel and commando seem to have their bonus' switched After all it would make far more sense for the defense oriented sentinel to receive a bonus to shields and armor since the Amarr suits seem to be set to use a bit of both to survive while a commando would benefit more from having reduced damage feedback if he got overzealous while say running around with a laser rifle and scrambler rifle to cover various ranges since those weapons are supposed to be the Amarr bread and butter
Grenades out-burst what a logi can rep.
Try again. |
Himiko Kuronaga
SyNergy Gaming EoN.
864
|
Posted - 2013.07.15 13:22:00 -
[4] - Quote
ChromeBreaker wrote:Anyone going to argue with this guy? its too hot here and i cant be bothered
OP yes grenades are quite good against heavies...
No they are not the end all super counter that makes them redundant and calls for a huge hp buff
take my word for it
Do you run 4 complex plates on your heavy? If not, why should anyone take your word for anything?
Delta 749 wrote:
Cook grenade, throw grenade, fire no shots as that will kill pretty much every other suit aside from a completely tank stacked cal logi and at that point they may as well be in a heavy suit since they will have similar movement speeds
You don't have to be where the grenade is, however. You have movement to prevent such situations from happening.
The heavy does not. This is what makes it a hard counter. |
Himiko Kuronaga
SyNergy Gaming EoN.
864
|
Posted - 2013.07.15 13:51:00 -
[5] - Quote
I have a full kinkat suit I wear as well. It's hilarious for trolling bad players but when you're in actual combat it doesnt help anything. Strafe speed isn't affected and its still too slow to avoid anyone who knows anything about how to counter strafe tech, so you become the easiest target on the field.
Meanwhile HMG takes too long to rev up if you're standing still, your HP value is too low to survive all of the incoming DPS, and if you strafe yourself your accuracy becomes too terrible to make a dent to a well-tanked well-strafing adversary.
It doesn't matter what route you take. The heavy is low-tier in direct engagements. |
Himiko Kuronaga
SyNergy Gaming EoN.
867
|
Posted - 2013.07.15 15:28:00 -
[6] - Quote
Oso Peresoso wrote:Heavies are slow. Like elephants, they must take care as to where they tread.
Elephants cause more damage than a Heavy.
Pretty sure they can tank more too.
ChromeBreaker wrote:Himiko Kuronaga wrote:ChromeBreaker wrote:Anyone going to argue with this guy? its too hot here and i cant be bothered
OP yes grenades are quite good against heavies...
No they are not the end all super counter that makes them redundant and calls for a huge hp buff
take my word for it
Do you run 4 complex plates on your heavy? If not, why should anyone take your word for anything? You're talking with this "I can't be bothered" superior attitude and for the life of me I can't figure out why. Are you supposed to be relevant or something? no literally its like 35degC in my office and it takes effort to deal with you ... i do feel a little supirior in that i play as heavies and really dont find grenades much of a problem... . I try to make relevant conversation... such as... The reason you have such problems getting away from grenades is prob because your running 4 complex plates.
Yes, but we're supposed to.
We already can't strafe for **** and running a bunch of kinkats doesn't help in combat itself so it's a waste for the most part. So you can stack plates or you can stack reps, those are the only two semi-effective options. If you go halfway you don't do either job effectively.
And currently if you focus on one thing only, you either die to grenades (plates) or die to everything else (reps).
And seeing as how everyone carries grenades, it pretty much just means dying in general.
Unless, of course, you just forge gun everybody to death from a place they can't touch you. Which currently is the working strategy. |
Himiko Kuronaga
SyNergy Gaming EoN.
867
|
Posted - 2013.07.15 15:36:00 -
[7] - Quote
double post |
Himiko Kuronaga
SyNergy Gaming EoN.
867
|
Posted - 2013.07.15 15:42:00 -
[8] - Quote
Doesn't matter if we hybrid tank or not.
Heavy strafe is **** and heavies die faster than every other suit regardless of their HP.
HP value is too low for a "suck it up and tank" class. |
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