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Delta 749
Kestrel Reconnaissance
1297
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Posted - 2013.07.15 13:14:00 -
[1] - Quote
"Waaah, stuff kills me because I chose a big ass target with a dangerous weapon"
Now Im sure you at least seen TF2 being played, how quickly does a heavy fall without medic to back him up? The same principle applies here However that isnt to say there arent some problems, for instance the sentinel and commando seem to have their bonus' switched After all it would make far more sense for the defense oriented sentinel to receive a bonus to shields and armor since the Amarr suits seem to be set to use a bit of both to survive while a commando would benefit more from having reduced damage feedback if he got overzealous while say running around with a laser rifle and scrambler rifle to cover various ranges since those weapons are supposed to be the Amarr bread and butter |
Delta 749
Kestrel Reconnaissance
1297
|
Posted - 2013.07.15 13:16:00 -
[2] - Quote
Himiko Kuronaga wrote:General John Ripper wrote:<- this thread Cook grenade, throw grenade, fire a few shots and the heavy is dead before he can do anything to you, let alone rev up his HMG for the full second it takes for it to actually hurt you -- AND THEN pray that he's tracking you well enough despite your strafing. Doesn't matter much if you disagree with me, the science isn't wrong here. Heavy is at a severe disadvantage, period.
Cook grenade, throw grenade, fire no shots as that will kill pretty much every other suit aside from a completely tank stacked cal logi and at that point they may as well be in a heavy suit since they will have similar movement speeds |
Delta 749
Kestrel Reconnaissance
1297
|
Posted - 2013.07.15 13:22:00 -
[3] - Quote
Himiko Kuronaga wrote:Delta 749 wrote:"Waaah, stuff kills me because I chose a big ass target with a dangerous weapon"
Now Im sure you at least seen TF2 being played, how quickly does a heavy fall without medic to back him up? The same principle applies here However that isnt to say there arent some problems, for instance the sentinel and commando seem to have their bonus' switched After all it would make far more sense for the defense oriented sentinel to receive a bonus to shields and armor since the Amarr suits seem to be set to use a bit of both to survive while a commando would benefit more from having reduced damage feedback if he got overzealous while say running around with a laser rifle and scrambler rifle to cover various ranges since those weapons are supposed to be the Amarr bread and butter Grenades out-burst what a logi can rep. Try again.
As they should and as I said in another post they kill everyone else outright while heavies have at least a chance to retaliate but you dont see scouts or assaults complaining about cooked grenades do you? Contact ones sure but not cooked grenades Sounds like you just want to be invulnerable to everything, maybe a nice game of unreal with bots set to super easy would be more your speed if you cant handle getting shot by people |
Delta 749
Kestrel Reconnaissance
1297
|
Posted - 2013.07.15 13:34:00 -
[4] - Quote
Delta 749 wrote:
Cook grenade, throw grenade, fire no shots as that will kill pretty much every other suit aside from a completely tank stacked cal logi and at that point they may as well be in a heavy suit since they will have similar movement speeds
You don't have to be where the grenade is, however. You have movement to prevent such situations from happening.
The heavy does not. This is what makes it a hard counter.[/quote]
A properly cooked grenade doesnt give the target time to run away You chose a specialized role so suck it up and learn how to play it effectively, are this games nuances different from other games hell yeah they are but is learning an installations layout, optimal firing lanes, cover locations, and ambush spots difficult? Hell no and if you cant compensate for it then you are just a bad player I use that knowledge to predict where people tossing grenades are most likely to be and the most likely place they will throw them and you know what? I dont ******* go there because I have two brain cells to rub together
And dont give me that "waah I used to many armor plates so Im slow" Hybrid tanking is a thing and sacrificing one plate for an extender and maybe a kincat wont be the end of the world |
Delta 749
Kestrel Reconnaissance
1297
|
Posted - 2013.07.15 13:35:00 -
[5] - Quote
Stupid double posting bug |
Delta 749
Kestrel Reconnaissance
1297
|
Posted - 2013.07.15 13:36:00 -
[6] - Quote
Quote:Delta 749 wrote:Delta 749 wrote:
Cook grenade, throw grenade, fire no shots as that will kill pretty much every other suit aside from a completely tank stacked cal logi and at that point they may as well be in a heavy suit since they will have similar movement speeds
You don't have to be where the grenade is, however. You have movement to prevent such situations from happening. The heavy does not. This is what makes it a hard counter. A properly cooked grenade doesnt give the target time to run away You chose a specialized role so suck it up and learn how to play it effectively, are this games nuances different from other games hell yeah they are but is learning an installations layout, optimal firing lanes, cover locations, and ambush spots difficult? Hell no and if you cant compensate for it then you are just a bad player I use that knowledge to predict where people tossing grenades are most likely to be and the most likely place they will throw them and you know what? I dont ******* go there because I have two brain cells to rub together And dont give me that "waah I used to many armor plates so Im slow" Hybrid tanking is a thing and sacrificing one plate for an extender and maybe a kincat wont be the end of the world
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