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Thread Statistics | Show CCP posts - 0 post(s) |
ChromeBreaker
SVER True Blood Public Disorder.
857
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Posted - 2013.07.15 13:18:00 -
[1] - Quote
Anyone going to argue with this guy? its too hot here and i cant be bothered
OP yes grenades are quite good against heavies...
No they are not the end all super counter that makes them redundant and calls for a huge hp buff
take my word for it
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ChromeBreaker
SVER True Blood Public Disorder.
857
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Posted - 2013.07.15 14:02:00 -
[2] - Quote
Himiko Kuronaga wrote:ChromeBreaker wrote:Anyone going to argue with this guy? its too hot here and i cant be bothered
OP yes grenades are quite good against heavies...
No they are not the end all super counter that makes them redundant and calls for a huge hp buff
take my word for it
Do you run 4 complex plates on your heavy? If not, why should anyone take your word for anything? You're talking with this "I can't be bothered" superior attitude and for the life of me I can't figure out why. Are you supposed to be relevant or something?
no literally its like 35degC in my office and it takes effort to deal with you ... i do feel a little supirior in that i play as heavies and really dont find grenades much of a problem... .
I try to make relevant conversation... such as...
The reason you have such problems getting away from grenades is prob because your running 4 complex plates.
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ChromeBreaker
SVER True Blood Public Disorder.
857
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Posted - 2013.07.15 14:12:00 -
[3] - Quote
ER-Bullitt wrote:ChromeBreaker wrote:Himiko Kuronaga wrote:ChromeBreaker wrote:Anyone going to argue with this guy? its too hot here and i cant be bothered
OP yes grenades are quite good against heavies...
No they are not the end all super counter that makes them redundant and calls for a huge hp buff
take my word for it
Do you run 4 complex plates on your heavy? If not, why should anyone take your word for anything? You're talking with this "I can't be bothered" superior attitude and for the life of me I can't figure out why. Are you supposed to be relevant or something? no literally its like 35degC in my office and it takes effort to deal with you ... i do feel a little supirior in that i play as heavies and really dont find grenades much of a problem... . I try to make relevant conversation... such as... The reason you have such problems getting away from grenades is prob because your running 4 complex plates. IN pub matches you may get 1-2 grenades tossed at you at any given time, some cooked, some not... and I agree that is not a big problem. IN PC matches, you may get over 9000 fused grenades toss at you any given time... that is a problem. Very tough to avoid for anyone, especially the heavy. This game has been referenced as Explosions514... and it seems to be the case now. Lots of MD, Flaylock and Fused Grenade spam... which is a terrible idea against a slow armor heavy suit. Give me back my B-Series lol.
MD's, godlocks and contacts are the new Tac's... theyre good against everything lol... but heavies are getting the worst of it to be true...
I play PC, i know what you mean, but the situation can also be good for the heavy with its increased hp alowing it to survive where other suits die.
I just disagree with the whole "grenades are always murdering my heavy! MOAR HP" |
ChromeBreaker
SVER True Blood Public Disorder.
857
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Posted - 2013.07.15 14:31:00 -
[4] - Quote
ER-Bullitt wrote:I may have to disagree with you a bit. The "go-to" assault style suit in PC right now is the Caldari Logi... and those guys are pushing 900-1000 HP with better movement/jump ability than the heavy suit, better shield recharge rate/delay as well..
My Heavy Ak.0 suit with stacked extenders and plates has about 1500hp with about 25% movement penalty, and super slow shield recharge rate and delay (depleted takes a whopping 10 seconds). If I stack regulators or recharges, I sacrifice eHP... catch 22.
Which suit would you rather be in when the pro quarterbacks start throwing touchdown passes while standing on a proto nanohive?
The problem right now is explosions... too many of them.
Fixes:
Remove fused grenades.
Reduce grenade count to max 2
Do not allow grenades to be restocked through nanohives, or require them to take ALOT more time... like 5 seconds between grenade restocks.
We will see a new style of gameplay, one which any die-hard FPS fan would welcome... shoot first, grenade second. More gun game, less lolsplosions.
I run mine with double complex dmg mods, twin repairers and a plate... im not slowed dwn too bad and put out a lot of punishment. I still have nearly 1100hp and can happily jump away from a grenade... 25% penelty is WAY too much and more of a problem than the extra armour makes up for. |
ChromeBreaker
SVER True Blood Public Disorder.
859
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Posted - 2013.07.15 15:44:00 -
[5] - Quote
Stick a plate, 2 reps, and a shield regulator on.
No crazy penelties, nice chunk of hp and your not ignoring half your hp
I run PC against proto crazies and its fine for me |
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