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Jay Sterling
Osmon Surveillance Caldari State
17
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Posted - 2013.07.15 10:09:00 -
[1] - Quote
From the point of view of itemising all the faults of DUST, this is a good review (if you are a dev and you are keen to do something about it):
http://massively.joystiq.com/2013/07/14/eve-evolved-first-impressions-of-dust-514/
To this list I would add that dropships need some love. At the moment, too few people are using them (what is the advantage in using one?), which is why they probably didn't feature in this review.
To fix the issue of new players getting owned by old players Make DUST like Eve Online, i.e. - veterans fight in different parts of the universe and do different things because the rewards are greater elsewhere and are a better match for them.
(For heaven's sake, don't go for a quick fix and nerf the vets! - That might kill DUST completely) |
hamual jackson
OSG Planetary Operations Covert Intervention
24
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Posted - 2013.07.15 10:33:00 -
[2] - Quote
This review was really accurate about the things a new player would encounter, only they would start with 500k sp not 3 mil as he did. I always said Dust 514 is a back burner game, EVE is the real bread and butter. |
Jay Sterling
Osmon Surveillance Caldari State
18
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Posted - 2013.07.15 10:39:00 -
[3] - Quote
hamual jackson wrote:This review was really accurate about the things a new player would encounter, only they would start with 500k sp not 3 mil as he did. I always said Dust 514 is a back burner game, EVE is the real bread and butter.
You are probably right.
The frustrating thing is that both Eve and DUST have so much massive potential that it's irritating when they don't quite hit the mark.
For example, do you remember that film Starship Troopers? DUST has the potential to be better than that film because of the potential of rogue drone PvE, but this isn't in the game yet.
DUST could easily be one of the best games in the world, but it doesn't quite do it. |
Luk Emee
0uter.Heaven EoN.
20
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Posted - 2013.07.15 11:14:00 -
[4] - Quote
This article is pretty spot on. I agree with you Jay also. There seems to be this cycle of one over powered weapon or suit dominating up until it get's nerfed to the point where it isn't even useable just to be replaced by another OP weapon.
Still, all of the game imbalances in the world could probably be forgiven if CCP would get on with the vision of this game. Instead of focusing on fixing everything that's wrong with it currently, an ongoing process with no real end, I think CCP should plow full steam ahead with the EVE/DUST integration. If players can SEE where this is all headed then more people will get behind it for sure. If EVE pilots can better profit from having DUST bunnies in-house they will do whatever they can to get them. On the DUST side I think players need to be able to spend their ISK on more than just perishable equipment. Planets should have settlements with more complex interaction. Player quarters should be more personalized. Everything about this game should feel more "real". Currently it feels like a mediocre arcade game with hardly any persistent qualities.
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Jay Sterling
Osmon Surveillance Caldari State
22
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Posted - 2013.07.15 13:47:00 -
[5] - Quote
Luk Emee wrote: This article is pretty spot on. I agree with you Jay also. There seems to be this cycle of one over powered weapon or suit dominating up until it get's nerfed to the point where it isn't even useable just to be replaced by another OP weapon.
Still, all of the game imbalances in the world could probably be forgiven if CCP would get on with the vision of this game. Instead of focusing on fixing everything that's wrong with it currently, an ongoing process with no real end, I think CCP should plow full steam ahead with the EVE/DUST integration. If players can SEE where this is all headed then more people will get behind it for sure. If EVE pilots can better profit from having DUST bunnies in-house they will do whatever they can to get them. On the DUST side I think players need to be able to spend their ISK on more than just perishable equipment. Planets should have settlements with more complex interaction. Player quarters should be more personalized. Everything about this game should feel more "real". Currently it feels like a mediocre arcade game with hardly any persistent qualities.
I totally agree with you as well.
Nerfing doesn't fix things - it just annoys the people who took the trouble of getting the skill points.
Plowing full steam ahead with EVE/DUST integration is the way to go.
Settlements with more complex interaction sounds very exciting.
I agree with you - the DUST world doesn't feel personalised as it is at the moment. |
ALPHA DECRIPTER
M.E.R.C. Conventional Forces D.E.F.I.A.N.C.E
66
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Posted - 2013.07.15 14:00:00 -
[6] - Quote
I think the game still needs some fixing.
If they would stop balancing for a little bit and working on fixing the things that are broken then things could move forward. (There are a lot of things I would like to be balanced but seeing the game progress is more important to me).
@ Luk
One all broken aspects are fixed then I would very well love to see your vision come true as this sound like a "AAA" game. (Balances can be fixed after as most imbalances are overcome with skill) |
Oso Peresoso
RisingSuns
330
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Posted - 2013.07.15 14:17:00 -
[7] - Quote
Jay Sterling wrote: To fix the issue of new players getting owned by old players Make DUST like Eve Online, i.e. - veterans fight in different parts of the universe and do different things because the rewards are greater elsewhere and are a better match for them.
But this is wrong. I've lived extensively both in hisec and nullsec, and there are veterans and noobs in both places, like.. a lot of them. Like seriously, certain parts of nullsec are filled with noobs, and it works fine. And hisec is full of veterans, no question there either. |
BARDAS
DUST University Ivy League
175
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Posted - 2013.07.15 16:51:00 -
[8] - Quote
Two points I see repeated on the forums that the reviewer mentions:
Quote:The biggest problem I found was that older and richer players dominated public matches, which is sure to put off newbies.
Quote:I quickly ran into the horror that is the Flaylock pistol, a hand-held rocket launcher side-arm with enough direct and splash damage to kill a militia starter pack loadout in one hit. This weapon is so overpowered right now that there is a thread on the official forums naming and shaming anyone abusing it.
CCP needs to fix the bugs too. Sometimes I feel like I should be spraying my PS3 with a can of Raid. Ran into a new glitch yesterday where I was unable to spawn AND unable to abort so I was essentially stuck at the overhead map the entire game if I didn't want to leave and not get any ISK. |
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