Serimos Haeraven wrote:After being a pilot for a long time, i have finally out-fitted my DS with a proto fitting that i believe to be the best that dropships can get right now (it's still fragile as hell), and i am really interested in finding out whos fits allow them to survive really hostile situations, such as railgun redline snipers, proto-forge gun or swarm attacks, etc. And still escape with their dropship in-tact and not destroyed, and if so, how many matches do they go without losing 1 dropship? As pilots, not too many risk their DS every match but i have been doing just that in an attempt to turn out a very small profit, and often i find myself being able to either "float" on a certain amount (making however much i lose in ds destruction) or sometimes even going below profit by losing 1 dropship every 5 matches (the amount i need to win to make back 1 ADS python is about 8 matches). So pilots; can any of you confidently report that you can, with your fitting, make enough to start a profit going? Or is there only struggle in this attempt? And if successful, what are your fittings? I'll post mine here as well.
Python:
High Modules- 2 Ward Shield Amplifiers (Shield resist becomes 30%), 1 Azeotropic Ward Shield Extender, and 1 Basic Afterburner
Low Modules - 1 Jovian Fusion Powerplant (Torque bonus of 17.6%), Light Payload Control System (Missle damage increase 10%)
Turrets - 2 XT-Fragmented Missle Launchers (sides), 1 XT - Accelerated Missle Launcher (Front, Pilot controlled turret)
Explained: This assault fit allows for versitile reactions against infantry units or shield tanks on the battlefield, it's advantage is the range from the main XT-Accelerated turret and the damage is also the best that missle turrets can produce, this coupled with the light payload control system II (10% missle damage increase) makes them even more deadly, and once you get good at leading shots you can really reap the kills in with this, and if hit by a forge gun or proto swarms, the Basic Afterburner makes you able to really get out of a sitation quick, especially when coupled with 1 Jovian Fusion Powerplant which gives the best torque bonus a module can provide.
Survivability Average: 1 loss for every 5 or 6 matches. (Around 150-180K ISK per match) (This is also dis-crediting RDV collisions which sometimes take even more from me)
this setup is pretty close to how my python is setup.
Pytonhigh modules- 2 Azeotropic shield extenders 1 ward shield amplifier 1 basic afterburner.
low modules- 1 local powergrid expansion unit 1 jovian fusion powerplant.
turrets- 2 AT cycled missile launchers (sides) 1 AT accelerated missile launcher.
+ any suit with a adv rep tool just in case.
survives proto AV incredibly well as long as i pull out when i need to as for RDV's i have trained myself to pay
VERY close attention to my surroundings to hear the RDV coming and sometimes see its light.
this setup could be better but ive began to spec into my infantry to pay for my dropships when they happen to die.
and i don't call them in every game only when i feel its needed but i would say 3-5 games.
i don't always lose dropships but when i do it takes very concentrated AV and pilot error to do so.