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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
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Posted - 2013.07.14 16:17:00 -
[1] - Quote
Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done.
Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
|
Posted - 2013.07.14 16:58:00 -
[2] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it.
Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP.
Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:18:00 -
[3] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m Hmm, the top corps must really suck at this game since they all seem to use the flaylock so much Ohhhhh, you meant counter the flaylock WITH the flaylock. My bad. Brilliance. Keep the splash radius the same, but drastically lower its splash damage and increase the projectile speed. Bam. Requires skill to use, but can still be used as a suppressive weapon or used to mop up wounded enemies. A balance suggestion is just that, a suggestion, quit getting so bent out of shape; you act like we're shooting you with a flaylock or something.
No, I didn't say "counter the flaylock with the flaylock"...there are plenty of counters available if you just switch on your brain. I posted plenty of counters in the other thread, but I guess actually having to think is harder than to whine on the forums
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:19:00 -
[4] - Quote
RKKR wrote:R'adeh Hunt we're still waiting on your "research"...
I posted plenty of counters in the other thread, but as you have proven time and again, your brain can't handle to come up with counters |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.07.14 17:28:00 -
[5] - Quote
RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient.
So now you admit that you can't even read?
1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR
I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:32:00 -
[6] - Quote
DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives.
Shotguns also don't have to reload as often...and they OHK way more consistently.
As for hit detection, that's not even a valid argument because demanding another weapon to be nerfed because the other suffers from a game mechanic issue is kinda silly. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:36:00 -
[7] - Quote
Dale Templar wrote:DUST Fiend wrote:Dale Templar wrote: This. The Flaylock is short range weapon, if you get up close with a shotgun and it kills you in one hit, is that OP? Take them out from a distance and stop being such a bad player.
Shotgun is a light weapon Shotgun requires speed to get up close quickly Shotguns don't deal damage when you miss Shotguns have significantly longer reload Shotguns suffer much more from hit detection These arguments are mostly pointless because the majority of Flaylock defenders lack the ability to see that it's a SIDEARM, and that it is significantly easier to use effectively than SMGs, Scrambler Pistols, or Nova Knives. It's easier to use than SMGs? I can mow down a heavy in one clip from my SMG, in several seconds, my fittings are split 50/50 between SMG and Flaylock. Yes, it's a sidearm, yes, it's powerful, if you skill up to ADV, even Proto with proficiency, and rightly so, it should be, we've worked for it. The shotgun has 6 OHK's in the clip, the Flaylock has ONE kill in the clip, by the time you reload, if you're against more than one person, you are dead. It's not as easy to use as people are making out, the splash range is pitiful AND it's ALREADY been nerfed, the core used to have 3m splash radius, now it has two. Plasma Cannon Sidearm, is that what you people want? ****.
This!
People who claim the flaylock is so much better than the SMG obviously have never used a proto SMG. Sadly should the flaylock be nerfed like the MD before, the SMG will be next in line when it comes to whine threads. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:42:00 -
[8] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR 1.) Generic rabble, it's a splash damage weapon. You can only move so quickly in so many ways, and many of those ways fit within the corelocks splash radius if aimed just a little. 2.) Generic rabble. We know this, this applies to anything in game. Also, you have a splash damage weapon with high direct damage, so even if they stand still, AND you miss, you'll still do damage 3.) Generic rabble. We know this, it's part of the game. You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly. 4.) This is reasonable advice, though the reload is lightning fast, and many people are starting to carry 2 5.) This again doesn't matter because splash damage. I use the advanced one from time to time and I never ever have an issue hitting people strafing me, and I'm a freaking Heavy 6.) Generic rabble / partway useful advice. We know to keep distance, unless we run CQC builds, which are largely negated by this sidearm weapon. Keeping your distance does help to throw of flaylock shots, because it's harder for them to get a height advantage on you. 7.) Flaylock is a sidearm that works at extreme close to medium / midlong range (if above) AR requires you to constantly track while strafing and trying to get headshots. The recoil still isn't high enough, and we could use a jam / overheat on the guns, but overall, the two battles are drastically different.
1) NOT generic rabble. When I used the flaylock, most kills were the result of stupid people walking/running in super predicable ways. In fact, most people in game seem to suffer from that.
2) You'd be surprised how many people stand still.
3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today
4) You don't need to dodge all 3 shots, 2 shots do less than 500 damage....which is way less than the average assault suit has. And scouts should be fast enough to exploit cover more. Of course a ton of scouts don't seem to grasp that concept.
5) Most people don't strafe correctly...they just move left and right in totally predicable ways, so of course it's still easy to hit them.
6) Do you have any idea how many AR users I killed with the flaylock because they thought it would be clever to engage me in CQC??? Most see a red dot and go berserk without actually thinking about gun ranges.
7) The flaylock doesn't work at mid to long range unless the opponent moves in predicable ways...which admittedly is often the case. But that only means they suck, not that the flaylock is OP. At range, the SP for example is waaaaay more consistent and better. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:44:00 -
[9] - Quote
RevoL Frog wrote:R'adeh Hunt wrote:RKKR wrote:Your "counters" always revert to namecalling...it seems you are just trying to avoid to finally prove your point, but don't worry I can be patient. So now you admit that you can't even read? 1) Don't move in predicable ways. 2) Don't stand still. 3) Use cover. 4) Use the "only 3 shots" to your advantage when engaging a flaylocker. 5) Don't approach a flaylocker in a straight line (this is one of the key mistakes ppl make btw). 6) Keep your distance. 7) Don't expect to win against CQC weapon like the flaylock when using an AR I guess that's too challenging for you and not being able to run at someone in a straight line while "spraying and praying" is too much of an issue I can't wait for your butthurt when they nerf the Flaylock into oblivion I will drink your QQ tears.
I get the same stats using the SP...so no, I won't wine. I also don't think CCP will nerf it nearly as much as you want...because they have way more stats to base their nerf on. They will likely increase PG/CPU usage to bring it more in line with other sidearms, that will force ppl to drop a bit of their tank if they still want dual flaylocks and it's a reasonable nerf. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
|
Posted - 2013.07.14 17:50:00 -
[10] - Quote
RKKR wrote:Dale Templar wrote:RKKR wrote:Dale Templar will be happy once he can kill multiple people with a flaylock. Please buff the flaylock. Don't buff the Flaylock, Don't nerf the Flaylock, the Flaylock is fine was my general point. You were telling us that you can kill a heavy with one clip of a SMG, this seems like a 1on1 situation to me. Then you start talking about the flaylock versus more than ONE enemy... You're telling us that a shotgun has a 6 kill-potential and the flaylock only has a 1-kill potential with 1 clip without going into the playstyles of both weapons. I'm thinking you don't know what you are talking about....
Yes, you can only realistically win 1vs1 with the flaylock unless the opponents suck. With the shotgun, given its better potential for OHK against decent opponents, you can take way more opponents before you have to reload. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.07.14 17:51:00 -
[11] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:3) To say splash damage negates cover is probably the most ridiculous thing I read on the forums today Stopped reading here. Most cover in this game is short and thin, for the most part. When you have a weapon with reasonable splash radius and high splash damage, you can aim just behind the corner that they're using as cover, or jumping up and shooting just behind the cover. Either instance negates cover, and deals near optimal damage. What I said is DUST Fiend wrote:You have a splash damage weapon, which largely negates much of what counts for cover on these maps if aimed properly.
That's simply not true...cover works. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
249
|
Posted - 2013.07.14 17:57:00 -
[12] - Quote
stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed.
Yeah, less variety in game ftw...right? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:01:00 -
[13] - Quote
Sloth9230 wrote:stlcarlos989 wrote:Better fix is to Remove them, we already have the Mass Driver which is now better since the splash damage has been fixed. We should remove any sidearm that isn't a nova knife then, at least until we get nova swords
Actually, if they introduce nova swords I might be all for that
PS: Just kidding ofc, to ask CCP to remove it is a RIDICULOUS idea |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:02:00 -
[14] - Quote
Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:08:00 -
[15] - Quote
RKKR wrote:@Dale Templar: I was just arguing that if you try to shoot a heavy witha SMG with more enemies around you would probably end up dead too like when you face a group of people with a flaylock. Do you have to get up close with a flaylock to kill someone? Which has the potential to get you killed first? shooting from a distance or running up close?
Anyway it's fun to talk about weapons without highlighting all variables. Let us endthis discussion and wait untill R'adeh Hunt drops his "research".
Still asking to be spoon fed despite all the information already being on this board? Do I really need to link the search function? |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
251
|
Posted - 2013.07.14 18:08:00 -
[16] - Quote
Sloth9230 wrote:R'adeh Hunt wrote:Dengru wrote:You guys are just being ridiculous. I've engaged proto heavies with boundless hmgs which they put away to shoot core flaylocks at me. I've seen people miss all the majority of their AR shots because of a simple left to right strafe, and they pull out a flaylock to shoot at my feet for 400 dmg. This thing has totally altered the way battles go, from pubstomps to very competitive PC battles
The only time the flaylock is at a disadvantage is against other flaylocks and fast shotgunners with lots of stamina to close gap and win the ensuing bunnyhop war as flaylocks are spammed at feet, and even that can be tipped in flaylocks favor with flux grenades.
They're also at a disadvantage if there is cover around, at range, and when facing more than 1 opponent. Or shooting at someone on higher ground.
Yup, forgot that one...it's one of the main reasons I switched to the SP. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:17:00 -
[17] - Quote
RKKR wrote:Linking me to the search-function doesn't help me as I already stated that I can't find the data you are referring to...maybe it doesn't exist...I don't know...so why don't you link me to that data? or are you afraid that the data isn't in your favor?
PS: what weapon isn't in disadvantage if there is cover around...it's also the first time I would see a soldier charge multiple people with a PISTOL at range...I thought you mastered pistols?
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:34:00 -
[18] - Quote
RKKR wrote:R'adeh Hunt wrote:
Because I'm not gonna waste 20min+ to search for something I know to be true. Don't believe me? Prove me wrong (which you obviously aren't able to do). The proto SMG/SP are just as good as the proto flaylock. In some respects their better, in some others their worse...it all comes down to tactics.
As for the SP, it rocks at range compared to the flaylock.
Apparently you would like to spend more than 20min+ to convince everyone that there is nothing wrong with the flaylock just because you say so. You have a lot of credibilty .
Mhhh, yeah...of course I would. If you don't believe me, look up the stats yourself. You clearly haven't used the other sidearms at proto level |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2013.07.14 19:15:00 -
[19] - Quote
Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:R'adeh Hunt wrote:Chunky Munkey wrote:Keep splash damage at 1m across all models.
Done. Clearly you haven't used the standard flaylock...else you wouldn't make game breaking suggestions like this. Give it a rest. You're the only person on these forums who doesn't think the weapon is OP. All other conversations are on how best to nerf it. Well, what do you expect if 99% of suggestions are ridiculously stupid and the majority of people seem to dumb to adapt their tactics. Once the flaylock is nerfed, they'll simply start whining about the proto SMG...and then the SP. Fact is, the majority of whiners simply seem to suck at the game who don't have enough brain cells to come up with counters. Not only that, they also double down by making stupid suggestions like changing the splash range to 1m I've been playing this game since this time last year. SMGs and Scrambler Pistols have been around that entire time and I've never seen a sustained, never mind prolific, attempt to nerf either. The Flaylock has been out little more than a month and has attracted the ire of pretty much everyone who plays PC, and most of everyone else. So don't tell me a nerf of one sidearm will just draw that attention to the others, it's BS. When a sidearm outdoes the efficacy of a light weapon, there is a problem that needs addressing. A splash radius of 1m will maintain its DPS for skilled players, will hold it in keeping with its weapon type (they're rockets not grenades), and will remove the weapon's disproportionate increase in effectiveness from standard to proto.
That's because very few people have actually bothered to skill the SMG/SP to proto level as opposed to the flaylock...probably because it's a new gun and one that is pretty pointless below proto level while the others are still somewhat useful below proto level.
1m splash radius is ridiculous, that's below that of the standard version...which is already pretty pointless.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2013.07.14 19:32:00 -
[20] - Quote
Chunky Munkey wrote:"That's because very few people have actually bothered to skill the SMG/SP to proto level."
Plenty have. Flaylocks saw a sudden boost in activity when their use reached a critical mass of people realising how powerful they were. Your reasoning is also backwards. People don't think it's OP because more have skilled into it. People skilled into it because it's OP.
I don't think I'll be responding to any more of your posts. You're either naive, stupid, or a troll.
Way less people specced into proto SP/SMG because like I said, the advanced versions (and even standard versions) are decent. That's not the case for the flaylock unless you only fight noobs or people with badly fit advanced suits.
Also, feel free not to respond, not posting just for you...so I'll live |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
255
|
Posted - 2013.07.14 20:04:00 -
[21] - Quote
DRE PrEaCh wrote:best way to fix flaylock is to remove it :D
This stupid suggestion again? |
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