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I-Shayz-I
ZionTCD
398
|
Posted - 2013.07.14 09:44:00 -
[1] - Quote
For some reason, everything that has been called OP is either a weapon or a method of killing that kills an opponent (no matter how much health they have) in a relatively short period of time.
Let me give you some examples:
Old: Dropship missile turrets killing people in two hits HMG killing players in 2 seconds from across the map TAC AR doing a huge amount of damage quickly
Current: Flaylock killing players in two hits Impact grenades killing in one shot AV grenades doing lots of damage in a small amount of time
The question here is, what else do these have in common? Every method listed above required relatively low skill to use effectively.
What about methods of killing people that are instant, but require skill? I never hear anyone complaining about: Scrambler Rifle Charge shots Scrambler Pistol headshots Mass drivers from above Shotgun in the back
Maybe instead of calling things OP and suggesting they be changed, we should figure out a way for these weapons to require more skill to use they they currently do to help balance them out. |
A B Ablabab
The Unholy Legion Of DarkStar DARKSTAR ARMY
92
|
Posted - 2013.07.14 09:56:00 -
[2] - Quote
Uh. I hear a lot of complaints about the MD from pretty much every direction. I spent time learning the arcs for MDs and I'm always being told I'm scum for using one... |
Cosgar
ParagonX
2642
|
Posted - 2013.07.14 09:57:00 -
[3] - Quote
People confuse game breaking with OP way too often on here... |
Flawless Mirage
Valhalla Gardains
2
|
Posted - 2013.07.14 10:07:00 -
[4] - Quote
Cosgar wrote:People confuse game breaking with OP way too often on here...
You think?
Look at all the ******* threads about OP weapons/vehicles/grenades and how CCP should nerf them. In some cases; nerf them even more. |
n00b tube
Kinsho Swords Caldari State
0
|
Posted - 2013.07.14 10:16:00 -
[5] - Quote
'Splosions
Someone call Michael Bay ASAP
/thread |
Kador Ouryon
Dead Six Initiative Lokun Listamenn
108
|
Posted - 2013.07.14 10:26:00 -
[6] - Quote
I don't even know about that....its really just the boring ass combo everyone seems to want to pull between builds...
TAC AR CAL LOGI.... sure it was good but it was boring as hell, no one liked playing it, yet they did so anyway...
Now its Flay Locks. |
Shion Typhon
Intara Direct Action Caldari State
127
|
Posted - 2013.07.14 11:03:00 -
[7] - Quote
I-Shayz-I wrote:For some reason, everything that has been called OP is either a weapon or a method of killing that kills an opponent (no matter how much health they have) in a relatively short period of time.
Let me give you some examples:
Old: Dropship missile turrets killing people in two hits HMG killing players in 2 seconds from across the map TAC AR doing a huge amount of damage quickly
Current: Flaylock killing players in two hits Impact grenades killing in one shot AV grenades doing lots of damage in a small amount of time
The question here is, what else do these have in common? Every method listed above required relatively low skill to use effectively.
What about methods of killing people that are instant, but require skill? I never hear anyone complaining about: Scrambler Rifle Charge shots Scrambler Pistol headshots Mass drivers from above Shotgun in the back
Maybe instead of calling things OP and suggesting they be changed, we should figure out a way for these weapons to require more skill to use they they currently do to help balance them out.
Your own example shows its not about TTK.
TACs were OP because of autofire abuse. Flaylocks are OP because of the ridiculous spam and the fact that its splash damage that kills you, no need to aim.
I don't get pissed about scramble rifles because the other guy needed to aim carefully and I don't get pissed about the shotgun in the back because the other guy had to have movement skills to get in behind me, he deserves the kill.
Its not exactly rocket science to spot the glaring balance problems. We're not talking about minute imbalances, we're talking radical advantages that clearly causes all the lamers to instantly gravitate to those weapons while whining for respecs.
Flaylock is a sidearm, its splash radius is WAAAAAAAAAAAAAAAY too big and its ROF is a little spicy as well. The MD probably has a "slightly" high ROF for an AOE weapon but that's mainly it, I don't normally get pissed when I'm killed by a MD user. The issue with MDs is when the whole enemy team is using them, 1 MD = fine, 3 MDs = nowhere to get cover. Its a scalability problem. |
Shadow Archeus
OSG Planetary Operations Covert Intervention
98
|
Posted - 2013.07.14 13:18:00 -
[8] - Quote
Halve the range of flaylocks and drop the ROF.......keep the splash and damage if u want......it would make the MD better than the flaylock |
Medic 1879
Tritan's Onslaught RISE of LEGION
645
|
Posted - 2013.07.14 13:20:00 -
[9] - Quote
Weapons that are ab-usable and/or easy to get kills with are the ones that get viewed as OP?
Startling news indeed. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1950
|
Posted - 2013.07.14 13:27:00 -
[10] - Quote
Shion Typhon wrote:I-Shayz-I wrote:For some reason, everything that has been called OP is either a weapon or a method of killing that kills an opponent (no matter how much health they have) in a relatively short period of time.
Let me give you some examples:
Old: Dropship missile turrets killing people in two hits HMG killing players in 2 seconds from across the map TAC AR doing a huge amount of damage quickly
Current: Flaylock killing players in two hits Impact grenades killing in one shot AV grenades doing lots of damage in a small amount of time
The question here is, what else do these have in common? Every method listed above required relatively low skill to use effectively.
What about methods of killing people that are instant, but require skill? I never hear anyone complaining about: Scrambler Rifle Charge shots Scrambler Pistol headshots Mass drivers from above Shotgun in the back
Maybe instead of calling things OP and suggesting they be changed, we should figure out a way for these weapons to require more skill to use they they currently do to help balance them out. Your own example shows its not about TTK. TACs were OP because of autofire abuse. Flaylocks are OP because of the ridiculous spam and the fact that its splash damage that kills you, no need to aim. I don't get pissed about scramble rifles because the other guy needed to aim carefully and I don't get pissed about the shotgun in the back because the other guy had to have movement skills to get in behind me, he deserves the kill. Its not exactly rocket science to spot the glaring balance problems. We're not talking about minute imbalances, we're talking radical advantages that clearly causes all the lamers to instantly gravitate to those weapons while whining for respecs. Flaylock is a sidearm, its splash radius is WAAAAAAAAAAAAAAAY too big and its ROF is a little spicy as well. The MD probably has a "slightly" high ROF for an AOE weapon but that's mainly it, I don't normally get pissed when I'm killed by a MD user. The issue with MDs is when the whole enemy team is using them, 1 MD = fine, 3 MDs = nowhere to get cover. Its a scalability problem.
Splash radius isntthe issue at all. Ever notice there arent any MD is OP threads? They complain about them sure, but itsnot the problem.
The problem: Flaylock has the HIGHEST SPLASH DAMAGE IN THE GAME. Second only to FGs and PCs which have extensive chargeup times, reload times, one is a heavy weapon, another has arch, etc. This ******* thing has more splash damage than a MISSILE TURRET.
Combine that with its insanely high direct damage, most highend players just aim directly at the target. Another issue is that being a sidearm, any ******* can fit two of them and the OP Killdari Logi can savea ton of resources for modules while still being very effective in combat.
2 PG versus my AR which requires 9, and as an armor tanker Im flawed in two ways in this fight. A.) I desperately need powergrid. B.) Flaylock deals amplified damage to armor.
So, no. Its not its splash radius. Its the sheer amount of BS damage it does that even usurpsits big brother, the Mass Driver. Wanna see something funny? Compare a Flaylock to a Breach Mass Driver in Direct Damage, Splash Damage, Splash Radiu, CPU/PG and finally RoF. Then try to use the Breach MD with that arch. Then come back and tell me what you think. |
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1950
|
Posted - 2013.07.14 13:30:00 -
[11] - Quote
Shadow Archeus wrote:Halve the range of flaylocks and drop the ROF.......keep the splash and damage if u want......it would make the MD better than the flaylock
I cant stress this enough - ITS NOT THE SPLASH RADIUS, ITS THE SPLASH DAMAGE
Theyreaiming at you/your feet, changing the splash radius wont do a damned thing. |
Azura Sakura
Militaires-Sans-Frontieres
290
|
Posted - 2013.07.14 13:30:00 -
[12] - Quote
I personally thought that anything that requires no skills to use is OP. For example , SC2 WOL zerg, BL and winfestors . For Dust I can just say contact grenades for now (I think they are called thukker grenades?? I only use flux cause I don't need grenades to kill for me ._. ) |
Delta 749
Kestrel Reconnaissance
1111
|
Posted - 2013.07.14 13:36:00 -
[13] - Quote
Aeon Amadi wrote:Shion Typhon wrote:I-Shayz-I wrote:For some reason, everything that has been called OP is either a weapon or a method of killing that kills an opponent (no matter how much health they have) in a relatively short period of time.
Let me give you some examples:
Old: Dropship missile turrets killing people in two hits HMG killing players in 2 seconds from across the map TAC AR doing a huge amount of damage quickly
Current: Flaylock killing players in two hits Impact grenades killing in one shot AV grenades doing lots of damage in a small amount of time
The question here is, what else do these have in common? Every method listed above required relatively low skill to use effectively.
What about methods of killing people that are instant, but require skill? I never hear anyone complaining about: Scrambler Rifle Charge shots Scrambler Pistol headshots Mass drivers from above Shotgun in the back
Maybe instead of calling things OP and suggesting they be changed, we should figure out a way for these weapons to require more skill to use they they currently do to help balance them out. Your own example shows its not about TTK. TACs were OP because of autofire abuse. Flaylocks are OP because of the ridiculous spam and the fact that its splash damage that kills you, no need to aim. I don't get pissed about scramble rifles because the other guy needed to aim carefully and I don't get pissed about the shotgun in the back because the other guy had to have movement skills to get in behind me, he deserves the kill. Its not exactly rocket science to spot the glaring balance problems. We're not talking about minute imbalances, we're talking radical advantages that clearly causes all the lamers to instantly gravitate to those weapons while whining for respecs. Flaylock is a sidearm, its splash radius is WAAAAAAAAAAAAAAAY too big and its ROF is a little spicy as well. The MD probably has a "slightly" high ROF for an AOE weapon but that's mainly it, I don't normally get pissed when I'm killed by a MD user. The issue with MDs is when the whole enemy team is using them, 1 MD = fine, 3 MDs = nowhere to get cover. Its a scalability problem. Splash radius isntthe issue at all. Ever notice there arent any MD is OP threads? They complain about them sure, but itsnot the problem. The problem: Flaylock has the HIGHEST SPLASH DAMAGE IN THE GAME. Second only to FGs and PCs which have extensive chargeup times, reload times, one is a heavy weapon, another has arch, etc. This ******* thing has more splash damage than a MISSILE TURRET. Combine that with its insanely high direct damage, most highend players just aim directly at the target. Another issue is that being a sidearm, any ******* can fit two of them and the OP Killdari Logi can savea ton of resources for modules while still being very effective in combat. 2 PG versus my AR which requires 9, and as an armor tanker Im flawed in two ways in this fight. A.) I desperately need powergrid. B.) Flaylock deals amplified damage to armor. So, no. Its not its splash radius. Its the sheer amount of BS damage it does that even usurpsits big brother, the Mass Driver. Wanna see something funny? Compare a Flaylock to a Breach Mass Driver in Direct Damage, Splash Damage, Splash Radiu, CPU/PG and finally RoF. Then try to use the Breach MD with that arch. Then come back and tell me what you think.
Hahaha sorry but you saying the high end players aim directly at the person was hilarious Due to the Mordus event a lot of the "top" corps have been running around in pubs in full proto kit either dual wielding flaylocks spamming shots at the ground or carrying a MD and a flaylock again spamming shots at the ground letting the splash damage do all the work Hell, I was hacking an objective and one of these guys ran up behind me and did he shoot me directly? Hell no he shot everywhere around me and I wasnt even moving while hacking |
Th3rdSun
L.O.T.I.S. RISE of LEGION
415
|
Posted - 2013.07.14 13:37:00 -
[14] - Quote
The only flaylock that's OP is the Core,the others are literally hit or miss.I use the GN-13 and 19,and more times than not,I don't kill anyone with them.They have terrible hit detection.I've shot into a crowd of four multiple times,and haven't hit anything.
The only thing that's truly OP right now is that damn Logi LAV. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1951
|
Posted - 2013.07.14 13:45:00 -
[15] - Quote
Delta 749 wrote:Aeon Amadi wrote:Shion Typhon wrote:I-Shayz-I wrote:For some reason, everything that has been called OP is either a weapon or a method of killing that kills an opponent (no matter how much health they have) in a relatively short period of time.
Let me give you some examples:
Old: Dropship missile turrets killing people in two hits HMG killing players in 2 seconds from across the map TAC AR doing a huge amount of damage quickly
Current: Flaylock killing players in two hits Impact grenades killing in one shot AV grenades doing lots of damage in a small amount of time
The question here is, what else do these have in common? Every method listed above required relatively low skill to use effectively.
What about methods of killing people that are instant, but require skill? I never hear anyone complaining about: Scrambler Rifle Charge shots Scrambler Pistol headshots Mass drivers from above Shotgun in the back
Maybe instead of calling things OP and suggesting they be changed, we should figure out a way for these weapons to require more skill to use they they currently do to help balance them out. Your own example shows its not about TTK. TACs were OP because of autofire abuse. Flaylocks are OP because of the ridiculous spam and the fact that its splash damage that kills you, no need to aim. I don't get pissed about scramble rifles because the other guy needed to aim carefully and I don't get pissed about the shotgun in the back because the other guy had to have movement skills to get in behind me, he deserves the kill. Its not exactly rocket science to spot the glaring balance problems. We're not talking about minute imbalances, we're talking radical advantages that clearly causes all the lamers to instantly gravitate to those weapons while whining for respecs. Flaylock is a sidearm, its splash radius is WAAAAAAAAAAAAAAAY too big and its ROF is a little spicy as well. The MD probably has a "slightly" high ROF for an AOE weapon but that's mainly it, I don't normally get pissed when I'm killed by a MD user. The issue with MDs is when the whole enemy team is using them, 1 MD = fine, 3 MDs = nowhere to get cover. Its a scalability problem. Splash radius isntthe issue at all. Ever notice there arent any MD is OP threads? They complain about them sure, but itsnot the problem. The problem: Flaylock has the HIGHEST SPLASH DAMAGE IN THE GAME. Second only to FGs and PCs which have extensive chargeup times, reload times, one is a heavy weapon, another has arch, etc. This ******* thing has more splash damage than a MISSILE TURRET. Combine that with its insanely high direct damage, most highend players just aim directly at the target. Another issue is that being a sidearm, any ******* can fit two of them and the OP Killdari Logi can savea ton of resources for modules while still being very effective in combat. 2 PG versus my AR which requires 9, and as an armor tanker Im flawed in two ways in this fight. A.) I desperately need powergrid. B.) Flaylock deals amplified damage to armor. So, no. Its not its splash radius. Its the sheer amount of BS damage it does that even usurpsits big brother, the Mass Driver. Wanna see something funny? Compare a Flaylock to a Breach Mass Driver in Direct Damage, Splash Damage, Splash Radiu, CPU/PG and finally RoF. Then try to use the Breach MD with that arch. Then come back and tell me what you think. Hahaha sorry but you saying the high end players aim directly at the person was hilarious Due to the Mordus event a lot of the "top" corps have been running around in pubs in full proto kit either dual wielding flaylocks spamming shots at the ground or carrying a MD and a flaylock again spamming shots at the ground letting the splash damage do all the work Hell, I was hacking an objective and one of these guys ran up behind me and did he shoot me directly? Hell no he shot everywhere around me and I wasnt even moving while hacking
Go talk to some guys from Hellstorm or even my corp's own ANON Illuminati. Dont automatically dismiss something because you think its wrong. |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2261
|
Posted - 2013.07.14 14:40:00 -
[16] - Quote
You spelled it out, but then you gave the wrong connection; how stupid are you?
The one connection is very high damage in very little time. |
Delta 749
Kestrel Reconnaissance
1111
|
Posted - 2013.07.14 14:44:00 -
[17] - Quote
Aeon Amadi wrote:Delta 749 wrote:Aeon Amadi wrote:Shion Typhon wrote:I-Shayz-I wrote:For some reason, everything that has been called OP is either a weapon or a method of killing that kills an opponent (no matter how much health they have) in a relatively short period of time.
Let me give you some examples:
Old: Dropship missile turrets killing people in two hits HMG killing players in 2 seconds from across the map TAC AR doing a huge amount of damage quickly
Current: Flaylock killing players in two hits Impact grenades killing in one shot AV grenades doing lots of damage in a small amount of time
The question here is, what else do these have in common? Every method listed above required relatively low skill to use effectively.
What about methods of killing people that are instant, but require skill? I never hear anyone complaining about: Scrambler Rifle Charge shots Scrambler Pistol headshots Mass drivers from above Shotgun in the back
Maybe instead of calling things OP and suggesting they be changed, we should figure out a way for these weapons to require more skill to use they they currently do to help balance them out. Your own example shows its not about TTK. TACs were OP because of autofire abuse. Flaylocks are OP because of the ridiculous spam and the fact that its splash damage that kills you, no need to aim. I don't get pissed about scramble rifles because the other guy needed to aim carefully and I don't get pissed about the shotgun in the back because the other guy had to have movement skills to get in behind me, he deserves the kill. Its not exactly rocket science to spot the glaring balance problems. We're not talking about minute imbalances, we're talking radical advantages that clearly causes all the lamers to instantly gravitate to those weapons while whining for respecs. Flaylock is a sidearm, its splash radius is WAAAAAAAAAAAAAAAY too big and its ROF is a little spicy as well. The MD probably has a "slightly" high ROF for an AOE weapon but that's mainly it, I don't normally get pissed when I'm killed by a MD user. The issue with MDs is when the whole enemy team is using them, 1 MD = fine, 3 MDs = nowhere to get cover. Its a scalability problem. Splash radius isntthe issue at all. Ever notice there arent any MD is OP threads? They complain about them sure, but itsnot the problem. The problem: Flaylock has the HIGHEST SPLASH DAMAGE IN THE GAME. Second only to FGs and PCs which have extensive chargeup times, reload times, one is a heavy weapon, another has arch, etc. This ******* thing has more splash damage than a MISSILE TURRET. Combine that with its insanely high direct damage, most highend players just aim directly at the target. Another issue is that being a sidearm, any ******* can fit two of them and the OP Killdari Logi can savea ton of resources for modules while still being very effective in combat. 2 PG versus my AR which requires 9, and as an armor tanker Im flawed in two ways in this fight. A.) I desperately need powergrid. B.) Flaylock deals amplified damage to armor. So, no. Its not its splash radius. Its the sheer amount of BS damage it does that even usurpsits big brother, the Mass Driver. Wanna see something funny? Compare a Flaylock to a Breach Mass Driver in Direct Damage, Splash Damage, Splash Radiu, CPU/PG and finally RoF. Then try to use the Breach MD with that arch. Then come back and tell me what you think. Hahaha sorry but you saying the high end players aim directly at the person was hilarious Due to the Mordus event a lot of the "top" corps have been running around in pubs in full proto kit either dual wielding flaylocks spamming shots at the ground or carrying a MD and a flaylock again spamming shots at the ground letting the splash damage do all the work Hell, I was hacking an objective and one of these guys ran up behind me and did he shoot me directly? Hell no he shot everywhere around me and I wasnt even moving while hacking Go talk to some guys from Hellstorm or even my corp's own ANON Illuminati. Dont automatically dismiss something because you think its wrong.
I didnt want to name names but this particular guy was from Hellstorm Im crouched hacking and then I see explosions on the objective all around me rather than even one direct hit on me |
Dust Project 514
Dust Evo 514
161
|
Posted - 2013.07.14 15:09:00 -
[18] - Quote
Yes. The splash damage is the real issue. The splash should NOT serve as the main method of taking someone down, It should serve as partial damage, giving the victim enough time to react.
But if they do reduce the splash damage, then I believe they should increase the projectile travel speed, to make it less of an almost impossible challenge to get a direct hit. |
Jin Robot
Foxhound Corporation General Tso's Alliance
1411
|
Posted - 2013.07.14 15:25:00 -
[19] - Quote
Explosions=QQ |
Sammy677
Forty-Nine Fedayeen Minmatar Republic
7
|
Posted - 2013.07.14 21:36:00 -
[20] - Quote
Cosgar wrote:People confuse game breaking with OP way too often on here... I agree |
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