Shion Typhon wrote:I-Shayz-I wrote:For some reason, everything that has been called OP is either a weapon or a method of killing that kills an opponent (no matter how much health they have) in a relatively short period of time.
Let me give you some examples:
Old:
Dropship missile turrets killing people in two hits
HMG killing players in 2 seconds from across the map
TAC AR doing a huge amount of damage quickly
Current:
Flaylock killing players in two hits
Impact grenades killing in one shot
AV grenades doing lots of damage in a small amount of time
The question here is, what else do these have in common?
Every method listed above required relatively low skill to use effectively.
What about methods of killing people that are instant, but require skill? I never hear anyone complaining about:
Scrambler Rifle Charge shots
Scrambler Pistol headshots
Mass drivers from above
Shotgun in the back
Maybe instead of calling things OP and suggesting they be changed, we should figure out a way for these weapons to require more skill to use they they currently do to help balance them out.
Your own example shows its not about TTK.
TACs were OP because of autofire abuse. Flaylocks are OP because of the ridiculous spam and the fact that its splash damage that kills you, no need to aim.
I don't get pissed about scramble rifles because the other guy needed to aim carefully and I don't get pissed about the shotgun in the back because the other guy had to have movement skills to get in behind me, he deserves the kill.
Its not exactly rocket science to spot the glaring balance problems. We're not talking about minute imbalances, we're talking radical advantages that clearly causes all the lamers to instantly gravitate to those weapons while whining for respecs.
Flaylock is a sidearm, its splash radius is WAAAAAAAAAAAAAAAY too big and its ROF is a little spicy as well. The MD probably has a "slightly" high ROF for an AOE weapon but that's mainly it, I don't normally get pissed when I'm killed by a MD user. The issue with MDs is when the whole enemy team is using them, 1 MD = fine, 3 MDs = nowhere to get cover. Its a scalability problem.
Splash radius isntthe issue at all. Ever notice there arent any MD is OP threads? They complain about them sure, but itsnot the problem.
The problem: Flaylock has the HIGHEST SPLASH DAMAGE IN THE GAME. Second only to FGs and PCs which have extensive chargeup times, reload times, one is a heavy weapon, another has arch, etc. This ******* thing has more splash damage than a MISSILE TURRET.
Combine that with its insanely high direct damage, most highend players just aim directly at the target. Another issue is that being a sidearm, any ******* can fit two of them and the OP Killdari Logi can savea ton of resources for modules while still being very effective in combat.
2 PG versus my AR which requires 9, and as an armor tanker Im flawed in two ways in this fight. A.) I desperately need powergrid. B.) Flaylock deals amplified damage to armor.
So, no. Its not its splash radius. Its the sheer amount of BS damage it does that even usurpsits big brother, the Mass Driver. Wanna see something funny? Compare a Flaylock to a Breach Mass Driver in Direct Damage, Splash Damage, Splash Radiu, CPU/PG and finally RoF. Then try to use the Breach MD with that arch. Then come back and tell me what you think.