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Beeeees
KILL-EM-QUICK RISE of LEGION
44
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Posted - 2013.07.14 10:40:00 -
[1] - Quote
Finally, after months, someone crying about being killed by a mass driver!
Now to business
If you havent noticed, MDs were hard to aim, unwieldy potato launchers for a long time. Now MDs are hard to aim, unwieldy grenade launchers. They do damage now, yes I know, crazy.
And they will allways be outclassed in direct battle by hitscan weapons, unless teamwork is involved.
Remember, a gun is only OP if its good outside of its effective role. And if they happen to gang up on you with MDs, well, you wont cry rivers if they did that with duvolles, now would you?
And the problem with the godlock(not flaylocks in general), is that it has literally no downsides. There is no insensetive not to roll it at any given situation. As competetive play tends towards rushing and steamrolling, the gun with the highest effective DPS is the gun of choice, which happens to be godlock right now due to its ridiculous splash damage. |
Beeeees
KILL-EM-QUICK RISE of LEGION
45
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Posted - 2013.07.14 11:21:00 -
[2] - Quote
Django Quik wrote:As another point - I think all explosive weapons that have significant splash radii should have much lower splash DPS. Things like missiles, grenades, flaylocks (mass drivers less so but still a little) - the direct hit damage should be high but splash low and the wider the splash, the lower the damage. In fact, why is it that you get the exact same splash damage at the very edge of the splash radius as you do right next to the impact spot? Surely there should be a damage falloff for the splash radius? That would solve all sorts of the OP issues people have with explosive weapons.
The point of missiles is the splash damage, same for grenades, flaylocks are fine except the godlock, and converting the MD to a direct hit weapon defeats its purpose entirely, its meant to be shot around corners and behind boxes.
Damage fall off would require higher overall splash radius, which would rustle a lot of jimmies, but its still a very good idea IMHO. |
Beeeees
KILL-EM-QUICK RISE of LEGION
45
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Posted - 2013.07.14 11:29:00 -
[3] - Quote
Bendtner92 wrote:
Mass Drivers, in my opinion they should go back to 4 shots a clip. Their damage is just fine I believe, but they just don't need 6 shots a clip. If up against shield tankers Flux + 1-2 shots kills them. If up against armor tankers 4 shots is more than enough to kill them. 6 shots a clip is just overkill.
Which would again degrade their status from "suppression and area denial weapon" to "confetti launcher". I for myself cant fit flux because in my role of supporting the squad my most pressing responsibility right now is to carry AV nades for obvious reasons. You do get kills with the MD just fine, but for all its worth, its less of a slaying and more of a rageinducing weapon right now. But this comes with the territorry.
Deranged Disaster wrote:What I'm trying to suggest with this is that it's splash radius should be reduced enough so that it won't take down entire groups of people with 3-5 shots. But it should be, if it cant do that, why should one fear it?
Its the same logic behind the HMG nerf, a suppression weapon does need to have slayer potential, but only the potential. Like if someones dumb enough to run in a bullet stream head on. Now the HMG is just a very short range slayer weapon. |
Beeeees
KILL-EM-QUICK RISE of LEGION
46
|
Posted - 2013.07.14 12:08:00 -
[4] - Quote
Deranged Disaster wrote: I figured you are were an MD user. By saying groups I mean 4-5 people, if that sounds logical to you then please, stop replying to this thread. I am perfectly ok with getting killed by MDs, but the abillity to wipe out an entire squad with one clip is not logical.
I am full time ScR user actually, MDs are a hobby. Yeah brah, I have no problems wiping out a group of 4 with the scrambler if they behave like retards, why shouldnt I be able to with an MD? Does being ******** in open field somehow grant one immunity to explosives? Should AR blobs and conga lines be encouraged? I dont think so.
Besides, I think a 4th(6 rounds) of your entire ammo pool should be more than enough to kill 4 people. With the scrambler I literally only ran out of ammo once all the time I was using it. A single clip is enough to kill a squad and some more if you-Śre careful. So yeah. |
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