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Adelia Lafayette
DUST University Ivy League
99
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Posted - 2013.07.13 14:47:00 -
[1] - Quote
it makes me so mad I can't type straight askjdhfqhgewfiuhewqoifhqewoiruqwpoireuqwpoeijkfdsa;likj3m,fcahsiueyt348763486e3oiw'kfdknewiufdyewqd632e |
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Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
212
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Posted - 2013.07.13 15:14:00 -
[2] - Quote
a++ rant would read again |
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C Saunders
Tech Guard General Tso's Alliance
415
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Posted - 2013.07.13 15:16:00 -
[3] - Quote
Very good read, would recommend to a friend. |
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Andris Kronis
DUST University Ivy League
3
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Posted - 2013.07.15 15:53:00 -
[4] - Quote
When yet another headshot is lined up with the charge sniper rifle to yet again completely miss my vision goes all red and I think about just leaving the game and taking a break for the night.
Seriously ... rendering in the distance worked before, why mess with it.
Charge sniper rifle as that's all that can damage people these days. Shotguns and flaylocks do more damage than sniper bullet, perhaps I could get a slingshot to launch my rifle at the redberries and that would do more damage.
It would be nice if I could see if people are in front of a piece of terrain or behind it, that would be really helpful.
That's just the snipering ranty stuff. |
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Jason Pearson
Seraphim Initiative. CRONOS.
1922
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Posted - 2013.07.15 16:32:00 -
[5] - Quote
A+ Thread |
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Shadowswipe
WarRavens League of Infamy
168
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Posted - 2013.07.15 16:32:00 -
[6] - Quote
The rendering needed to be changed for FPS issues. But I agree they need to tweak the sniper rifle's render range specifically. It needs to be chanced to a very long narrow cone instead of a straight render circle from the player's position. Or a combo circle and long narrow render cone in order to preserve the CQC frame rate when switching to SMGs to save yourself.
But I still think this small problem is better than having frames skip more often than not. A smooth translation of running allows for more running headshots in the mid sniper range render field. |
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Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
89
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Posted - 2013.07.15 16:57:00 -
[7] - Quote
I just wish that they'd fix texture swimming.
I snipe and it seems super bad when I'm above targets. Sometimes they are completely covered by the structures that they swim through.
Vehicles sometimes even do this.
It's tricky enough to snipe someone when they are running.
Please fix this.
Munch |
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gandalgrey
STRONG-ARMED BANDITS
62
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Posted - 2013.07.15 17:41:00 -
[8] - Quote
Poonmunch wrote:I just wish that they'd fix texture swimming.
I snipe and it seems super bad when I'm above targets. Sometimes they are completely covered by the structures that they swim through.
Vehicles sometimes even do this.
It's tricky enough to snipe someone when they are running.
Please fix this.
Munch Actually got a sniper kill to 430m and it stayed rendered |
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Tony Calif
Seraphim Initiative. CRONOS.
2454
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Posted - 2013.07.15 17:53:00 -
[9] - Quote
Swarms consistently fail to render and then break my tank. I'd say 4/5 loses involve mystery AV. These mysterious swarms also typically hit the weak spot on my tank, as I can't position myself to avoid damage from invisible swarms.
They really hurt too. |
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Halador Osiris
Dead Six Initiative Lokun Listamenn
464
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Posted - 2013.07.15 18:19:00 -
[10] - Quote
I found the "qewoiruqwpoire" part especially riveting, and was amazed at how you kept it to a single line on your keyboard. |
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Lance 2ballzStrong
SyNergy Gaming EoN.
2789
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Posted - 2013.07.15 18:25:00 -
[11] - Quote
Andris Kronis wrote:Seriously ... rendering in the distance worked before, why mess with it.
programming any game on the PS3 (also xbox360 to a lesser extent) is a challenge. The very limited amount of RAM and in the case of HOW the RAM works on the PS3 makes it a balancing act.
It's a give and take. They dropped render distance to increase graphic fidelity and overall performance. They will improve on the rendering distance as they continue to optimize the game.
I'm no dev, but I know they can optimize the game allot further but that's gonna take time. |
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Stile451
Red Star. EoN.
144
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Posted - 2013.07.15 18:36:00 -
[12] - Quote
If an enemy can hurt you they should be rendered for you, if you can hurt the enemy they should be rendered for you. Vehicles should always be rendered. |
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Poonmunch
Sand Mercenary Corps Inc. Interstellar Conquest Enterprises
93
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Posted - 2013.07.15 18:43:00 -
[13] - Quote
Lance 2ballzStrong wrote:Andris Kronis wrote:Seriously ... rendering in the distance worked before, why mess with it. programming any game on the PS3 (also xbox360 to a lesser extent) is a challenge. The very limited amount of RAM and in the case of HOW the RAM works on the PS3 makes it a balancing act. It's a give and take. They dropped render distance to increase graphic fidelity and overall performance. They will improve on the rendering distance as they continue to optimize the game. I'm no dev, but I know they can optimize the game allot further but that's gonna take time.
Yah, but this pretty much bones us snipers. Rendering at 400m doesn't affect me.
Honestly, I could care less about how good someone looks when they get close to me. I'm pretty much running for my life by then.
Munch |
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Lance 2ballzStrong
SyNergy Gaming EoN.
2789
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Posted - 2013.07.15 18:57:00 -
[14] - Quote
Poonmunch wrote:Lance 2ballzStrong wrote:Andris Kronis wrote:Seriously ... rendering in the distance worked before, why mess with it. programming any game on the PS3 (also xbox360 to a lesser extent) is a challenge. The very limited amount of RAM and in the case of HOW the RAM works on the PS3 makes it a balancing act. It's a give and take. They dropped render distance to increase graphic fidelity and overall performance. They will improve on the rendering distance as they continue to optimize the game. I'm no dev, but I know they can optimize the game allot further but that's gonna take time. Yah, but this pretty much bones us snipers. Rendering at 400m doesn't affect me. Honestly, I could care less about how good someone looks when they get close to me. I'm pretty much running for my life by then. Munch
Other people can also say they don't really care about snipers not seeing people 400m away, and are happy with the graphic and texture improvements. |
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Andris Kronis
DUST University Ivy League
6
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Posted - 2013.07.16 03:15:00 -
[15] - Quote
There may have been changes already but when tested after the update, person sized targets stopped rendering beyond 425m exactly, I tested it with Kira as a redberry, 425 was fine, 426 and Kira didn't exist. This is fine for a lot of maps.
Before the update I was counter-sniped at 595 metres with an X-rated rifle. So the render distance issue actually mostly effects the ability of you team's sniper to counter-sniper on the long maps. The people most likely to be facing each other beyond 425m are the snipers.
Nice rendering is cool and all but the basic ability of the game to function correctly should come first.
So the statement still stands: Seriously ... rendering in the distance worked before, why mess with it.
And I could add a few choice other words about regression testing as well ........ |
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Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
570
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Posted - 2013.07.16 03:17:00 -
[16] - Quote
I really hate when I'm at that distance where I zoom in with my scrambler rifle and some crates magically appear out of thin air, then zoom out and they are gone. I understand why this is done but it still annoys me. |
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Eurydice Itzhak
Militaires Sans Jeux
112
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Posted - 2013.07.16 03:34:00 -
[17] - Quote
Love having a rail sniping tank shooting at me, having my squad leader drop an attack order on it, and I have to guess where the tank is by the squad order because he is invisible to me. Rendering isnt even equal for everyone.
Also invisible swarm so gud. |
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Telleth
DUST University Ivy League
72
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Posted - 2013.07.16 03:40:00 -
[18] - Quote
I would agree as a tanker. The issue I've run into is turrets firing, hitting me, and staying invisible. Also most all other AV has gone cloaky on me at some point or another, can't take cover when there is no idea as to where it's coming from. |
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