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Orion Vahid
DUST University Ivy League
53
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Posted - 2013.07.13 13:42:00 -
[1] - Quote
So...Heavy is for point defense and HMG is for CQC... yet if I play with a mouse at sensitivity 100, I can't horizontally track a running Medium suit guy because they are faster. I can only pray that they stop moving. See the bullshit you have done here CCP? |
Obodiah Garro
Tech Guard General Tso's Alliance
178
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Posted - 2013.07.13 13:45:00 -
[2] - Quote
your wearing what is basically terminator armour, theyre not built for speed, hate to say it man but you gotta deal with it. Id love a scout suit to have 800 ehp but that wouldn't make much sense either. |
Himiko Kuronaga
SyNergy Gaming EoN.
830
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Posted - 2013.07.13 13:46:00 -
[3] - Quote
Not to mention the fact that strafing while firing the weapon rapes its accuracy worse than any other weapon in the game, despite the fact that mechanically the accuracy couldn't degrade once it is fully spun up regardless of a weapons strafing.
Kind of an insult considering strafing is absolutely required in this game. |
Orion Vahid
DUST University Ivy League
53
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Posted - 2013.07.13 13:47:00 -
[4] - Quote
Obodiah Garro wrote:your wearing what is basically terminator armour, theyre not built for speed, hate to say it man but you gotta deal with it. Id love a scout suit to have 800 ehp but that wouldn't make much sense either. I'm talking about TURNING speed not walking speed. turning speed is a disadvantage in CQB. Period. Say whatever you want it's stupid and unfair. |
Obodiah Garro
Tech Guard General Tso's Alliance
178
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Posted - 2013.07.13 13:51:00 -
[5] - Quote
remember BF 2052 (or something like that lol) the support class could deploy personal force shields to take cover behind so they could fire their LMGs/HMGs whilst still protecting whatever it is they are looking after.
Dust needs this, or something to make them more relevant to their roles but I wouldn't want CCP pissing about with aiming mechanics for just 1 class since knowing them they will just make it worst and create more tears. I mean heavies with FG are to be feared its just that when you see them with HMGs you kinda feel a little sad for them if your further away than 3m. |
Obodiah Garro
Tech Guard General Tso's Alliance
178
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Posted - 2013.07.13 13:53:00 -
[6] - Quote
Orion Vahid wrote:Obodiah Garro wrote:your wearing what is basically terminator armour, theyre not built for speed, hate to say it man but you gotta deal with it. Id love a scout suit to have 800 ehp but that wouldn't make much sense either. I'm talking about TURNING speed not walking speed. turning speed is a disadvantage in CQB. Period. Say whatever you want it's stupid and unfair.
I was talking about turning speed dude, it would again make no sense if they could zip left to right like a fly yet couldn't move forwards or backwards like that. They are generally slow, if they had insane tracking speeds everybody would be FGin like a boss. |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
210
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Posted - 2013.07.13 13:53:00 -
[7] - Quote
Himiko Kuronaga wrote:Not to mention the fact that strafing while firing the weapon rapes its accuracy worse than any other weapon in the game, despite the fact that mechanically the accuracy couldn't degrade once it is fully spun up regardless of a user's movement.
Kind of an insult considering strafing is absolutely required in this game.
Are we meant to stand still and shoot at each other? |
Himiko Kuronaga
SyNergy Gaming EoN.
832
|
Posted - 2013.07.13 13:53:00 -
[8] - Quote
Turn speed restrictions should only apply to things like turrets.
If you're going to restrict a heavy in the same way you restrict a tank, then heavies should BE a ******* tank. Currently they aren't.
So equal rights, or better buffs. |
Orion Vahid
DUST University Ivy League
53
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Posted - 2013.07.13 13:56:00 -
[9] - Quote
Obodiah Garro wrote:Orion Vahid wrote:Obodiah Garro wrote:your wearing what is basically terminator armour, theyre not built for speed, hate to say it man but you gotta deal with it. Id love a scout suit to have 800 ehp but that wouldn't make much sense either. I'm talking about TURNING speed not walking speed. turning speed is a disadvantage in CQB. Period. Say whatever you want it's stupid and unfair. I was talking about turning speed dude, it would again make no sense if they could zip left to right like a fly yet couldn't move forwards or backwards like that. They are generally slow, if they had insane tracking speeds everybody would be FGin like a boss. Yeah...except in this game strafing and tracking is the key in CQB. Heavy can't strafe (that's fine) and they can't track really well either. Not being able to track running targets is unacceptable. WTF is a Heavy supposed to do? Stand and shoot but not hit anything? This is a FPS, not a stupid RPG with RPG "attributes" like this. If CCP wants people to play Heavy they need to fix this crap. |
Obodiah Garro
Tech Guard General Tso's Alliance
178
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Posted - 2013.07.13 13:58:00 -
[10] - Quote
Himiko Kuronaga wrote:Turn speed restrictions should only apply to things like turrets.
If you're going to restrict a heavy in the same way you restrict a tank, then heavies should BE a ******* tank. Currently they aren't.
So equal rights, or better buffs.
I agree they need better buffs to armour and if caldari every see heavies before arthritis takes my hands, better shields.
This is how I see heavies should be
http://wh40k.lexicanum.com/wiki/Terminator_Armour#.UeFcqEJwZjo
Their not fast, not nimble, but your not gonna headshot them either or have a few dudes break them in seconds. They are walking tanks of destruction. So yea give them a damn buff instead of right now, where they are frankly ****** medium suits with more ehp. |
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Orion Vahid
DUST University Ivy League
53
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Posted - 2013.07.13 14:00:00 -
[11] - Quote
Obodiah Garro wrote:Himiko Kuronaga wrote:Turn speed restrictions should only apply to things like turrets.
If you're going to restrict a heavy in the same way you restrict a tank, then heavies should BE a ******* tank. Currently they aren't.
So equal rights, or better buffs. I agree they need better buffs to armour and if caldari every see heavies before arthritis takes my hands, better shields. This is how I see heavies should be http://wh40k.lexicanum.com/wiki/Terminator_Armour#.UeFcqEJwZjoTheir not fast, not nimble, but your not gonna headshot them either or have a few dudes break them in seconds. They are walking tanks of destruction. So yea give them a damn buff instead of right now, where they are frankly ****** medium suits with more ehp. That's because Assault fags complained nonstop about Heavies being effective at what they were always meant to be effective. (and flamethrowers? yes pls <3) |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
269
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Posted - 2013.07.13 14:03:00 -
[12] - Quote
I find it funny that Medium frames can strafe that well. You would think that they would do it slower |
OZAROW
A.N.O.N.Y.M.O.U.S. League of Infamy
159
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Posted - 2013.07.13 14:04:00 -
[13] - Quote
Orion Vahid wrote:So...Heavy is for point defense and HMG is for CQC... yet if I play with a mouse at sensitivity 100, I can't horizontally track a running Medium suit guy because they are faster. I can only pray that they stop moving. See the bullshit you have done here CCP? Try being a nk scout an have a heavy jump an run circles an out strafe you = BS |
Orion Vahid
DUST University Ivy League
53
|
Posted - 2013.07.13 14:05:00 -
[14] - Quote
Godin Thekiller wrote:I find it funny that Medium frames can strafe that well. You would think that they would do it slower Agreed. Medium and Light framers are identical in strafing speed and turning speed but suddenly Heavies can't track? |
Obodiah Garro
Tech Guard General Tso's Alliance
178
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Posted - 2013.07.13 14:05:00 -
[15] - Quote
Godin Thekiller wrote:I find it funny that Medium frames can strafe that well. You would think that they would do it slower
I find it funny that armour tanking mediums can strafe that well, I mean where are these additional plates their packing? |
Orion Vahid
DUST University Ivy League
53
|
Posted - 2013.07.13 14:06:00 -
[16] - Quote
OZAROW wrote:Orion Vahid wrote:So...Heavy is for point defense and HMG is for CQC... yet if I play with a mouse at sensitivity 100, I can't horizontally track a running Medium suit guy because they are faster. I can only pray that they stop moving. See the bullshit you have done here CCP? Try being a nk scout an have a heavy jump an run circles an out strafe you = BS I don't care about strafing speed, I'm talking about turning speed (tracking speed as I call it). |
Heavy Breaks
Red Star. EoN.
92
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Posted - 2013.07.13 14:18:00 -
[17] - Quote
IMHO heavies need this ridiculous movement speed affecting turn speed removed more than most classes to actually make them effective in all combat situations.
Even on point defence a medium suit can literally run through your stream of fire, get behind you and go to town on your ass. Hell a speed hacker can even get a point hack off before you can turn round to kill him.
In open play its a joke as as previously stated strafing is a winner against us fatties.
Just to be reasonably effective I personally give up using complex plates in favour of reps and reactive plates, so I can keep my gun on a target. Staying still and unleashing on choke points is no longer viable due to the new trend in explosives, getting 2/3 shotted by a sidearm with near 1400EHP is beyond a joke.
I can still bang with the best of them, but it's getting very boring and hard work just to do my job. |
Orion Vahid
DUST University Ivy League
61
|
Posted - 2013.07.13 15:23:00 -
[18] - Quote
Heavy Breaks wrote:IMHO heavies need this ridiculous movement speed affecting turn speed removed more than most classes to actually make them effective in all combat situations.
Even on point defence a medium suit can literally run through your stream of fire, get behind you and go to town on your ass. Hell a speed hacker can even get a point hack off before you can turn round to kill him.
In open play its a joke as as previously stated strafing is a winner against us fatties.
Just to be reasonably effective I personally give up using complex plates in favour of reps and reactive plates, so I can keep my gun on a target. Staying still and unleashing on choke points is no longer viable due to the new trend in explosives, getting 2/3 shotted by a sidearm with near 1400EHP is beyond a joke.
I can still bang with the best of them, but it's getting very boring and hard work just to do my job. Just hang in there until Flaylock gets nerfed and Mass Driver gets a smaller clip. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5005
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Posted - 2013.07.13 15:31:00 -
[19] - Quote
The "performance" boost made this so much more obvious now that everyone's strafing around on hoverboards |
Rynoceros
Rise Of Old Dudes
299
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Posted - 2013.07.13 15:36:00 -
[20] - Quote
I've been strafing dudes to death with my HMG alt. The turn speed thing on Heavies has always been irrational. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
218
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Posted - 2013.07.13 15:37:00 -
[21] - Quote
So on top of having a better damage output and significantly better tank....you now want to remove the one advantage medium and scout suits have? |
DUST Fiend
OSG Planetary Operations Covert Intervention
5006
|
Posted - 2013.07.13 15:41:00 -
[22] - Quote
R'adeh Hunt wrote:So on top of having a better damage output and significantly better tank....you now want to remove the one advantage medium and scout suits have? Turn speed, not overall speed. We'd like to not be instantly negated by moving side to side and doing that do se do :/ |
Shion Typhon
Intara Direct Action Caldari State
127
|
Posted - 2013.07.13 15:52:00 -
[23] - Quote
As a dedicated Assault player I feel heavies probably do deserve a slight boost here. I find it pretty easy to dodge them.
No turn speed restriction would be OP but it should probably be relaxed somewhere between 10-30%, I dunno what the sweet spot is, maybe move it by 10% per update to see how it goes. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
218
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Posted - 2013.07.13 15:55:00 -
[24] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:So on top of having a better damage output and significantly better tank....you now want to remove the one advantage medium and scout suits have? Turn speed, not overall speed. We'd like to not be instantly negated by moving side to side and doing that do se do :/
When you say "turn speed", what you really mean is that you want the same tracking speed as medium and scout suits...which would simply make heavies OP. |
Heavy Breaks
Red Star. EoN.
93
|
Posted - 2013.07.14 03:50:00 -
[25] - Quote
R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:So on top of having a better damage output and significantly better tank....you now want to remove the one advantage medium and scout suits have? Turn speed, not overall speed. We'd like to not be instantly negated by moving side to side and doing that do se do :/ When you say "turn speed", what you really mean is that you want the same tracking speed as medium and scout suits...which would simply make heavies OP.
I love helping retar ded kids make their way in life.
How can I help you? <3 |
Himiko Kuronaga
SyNergy Gaming EoN.
834
|
Posted - 2013.07.14 09:14:00 -
[26] - Quote
R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:So on top of having a better damage output and significantly better tank....you now want to remove the one advantage medium and scout suits have? Turn speed, not overall speed. We'd like to not be instantly negated by moving side to side and doing that do se do :/ When you say "turn speed", what you really mean is that you want the same tracking speed as medium and scout suits...which would simply make heavies OP.
No.
Even if we can track you we still have to deal with the fact that our shots are going to miss by virtue of having to strafe with a ridiculously inaccurate weapon, or stay still and take 100% of the incoming DPS from all sources.
Just because we have a high rate of fire doesn't mean that fire is going anywhere near you. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2746
|
Posted - 2013.07.14 09:22:00 -
[27] - Quote
Himiko Kuronaga wrote:R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:So on top of having a better damage output and significantly better tank....you now want to remove the one advantage medium and scout suits have? Turn speed, not overall speed. We'd like to not be instantly negated by moving side to side and doing that do se do :/ When you say "turn speed", what you really mean is that you want the same tracking speed as medium and scout suits...which would simply make heavies OP. No. Even if we can track you we still have to deal with the fact that our shots are going to miss by virtue of having to strafe with a ridiculously inaccurate weapon, or stay still and take 100% of the incoming DPS from all sources. Just because we have a high rate of fire doesn't mean that fire is going anywhere near you.
*sigh* Himiko... you speak too much logic my friend. Turn speed is a huge problem for heavies, and is only amplified by the fact that the HMG is considered a CQC weapon. It's quite ironic... but hey, logic on this forum has no place. |
Garrett Blacknova
Codex Troopers
3299
|
Posted - 2013.07.14 09:33:00 -
[28] - Quote
I haven't played Heavy since the latest patch. Did they nerf turn speed or HMGs again?
Before 1.2, turn speed on Heavies was fine. It was slower than the others, but it was still fine. The main problem has been the inability for CCP to properly balance mouse control, and the refusal of mouse users to deal with a turn speed cap that's absolutely necessary for balance reasons.
I think it's reasonable for the suits to be balanced WITHOUT a separate turn speed cap for each suit or frame size. But there definitely still needs to be a turn speed limit in some form. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2746
|
Posted - 2013.07.14 09:38:00 -
[29] - Quote
Garrett Blacknova wrote:I haven't played Heavy since the latest patch. Did they nerf turn speed or HMGs again?
Before 1.2, turn speed on Heavies was fine. It was slower than the others, but it was still fine. The main problem has been the inability for CCP to properly balance mouse control, and the refusal of mouse users to deal with a turn speed cap that's absolutely necessary for balance reasons.
I think it's reasonable for the suits to be balanced WITHOUT a separate turn speed cap for each suit or frame size. But there definitely still needs to be a turn speed limit in some form.
no it wasn't nerfed more, it's still the same crap like before. I use DS3 at 100 sensitivity.
When an Amarr medium frame run past me and through my bullets and get behind me, I know the turn speed on a heavy is ****. People complained so much about heavies in the past, and forcing roles on them like "point defense" and "support"... well how is having a "point defense" role with a CQC weapon while having a turn speed of a 747 balanced? |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
48
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Posted - 2013.07.14 09:40:00 -
[30] - Quote
Orion Vahid wrote:So...Heavy is for point defense and HMG is for CQC... yet if I play with a mouse at sensitivity 100, I can't horizontally track a running Medium suit guy because they are faster. I can only pray that they stop moving. See the bullshit you have done here CCP?
how about this
TURN UP YOUR X & Y SENSITIVITY TO 80+
Instead of a QQ Post. Gosh. Put ISK down that you didn't think of that. I play as a heavy. I do 100% fine on 80+ Heavy's don't need to be QQ'ing about this. You need to be BUG CCP for a shield heavy suit because armor heavy's arent the best but they are ok for nice words |
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