AlleyKatPr0
Villore Sec Ops Gallente Federation
26
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Posted - 2013.07.14 02:12:00 -
[1] - Quote
EVE-O is a game which is defined by your interactions with other players.
It's also one of the hardest learning curves for an MMO.
Put the two together, and you got something which you will persevere with so long as you got people willing to lead you in the direction you want to achieve your goals.
There is no other game like it, but that doesn't make it good, it just makes it extremely niche - and I doubt another game like it will ever be created by a games studio again.
CCP had no experience of making games before EVE and this lack of experience shines on players like a flashlight from God in Dust.
The biggest criticism I have of EVE is nothing to do with the graphics or the UI, because I can see past that stuff; it's the lack of attainment by the players who want to stake a claim on the galaxy cluster.
There are corps and there are alliances, and there is nothing beyond that.
No territorial control, no passels, no system control, region control, quadrant control or any UI to manage an entire sector at all - no governance or voting systems beyond that which is handled by the players.
There needs to be more than it has to offer, leading to 2,000+ war fleets spending hours fighting on a Saturday night and claiming meaningless victories that serve egos. There is not in ten years of fighting 1 single alliance who wants to setup a sustainable and managed infrastructure in 'claimable' space.
Those that choose to fight in an alliance submit themselves to be servants of the alliance leaders, and those who ideologically oppose this are ousted.
Never before has such potential been wasted on poor game mechanics, and its only saving grace are the people you meet along the way - but your journey is wasted with no end goal or higher-level of attainment for governance.
So, the basic choice is (if you have one character) an endless supply of PvE or meaningless PvP in either an alliance, solo or pirate.
What makes this worse is that CCP in ten years have never made any attempts to have anything more than alliances and corporations, when these are what a new player would consider to be basic requirements of a single shard game.
I've said this before: it's a sandbox game, but one that is one grain deep and 50 miles across - making it impossible to build anything, or see beyond the game makers kicking up Dust. |