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EnglishSnake
Zumari Force Projection Caldari State
1403
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Posted - 2013.07.13 12:25:00 -
[1] - Quote
So i had a look at dropsuits from basic and skipped to proto
What i realised is that the CPU/PG values are doubled, whiel the slots themselves are nearly doubled on the majority of suits
Example - Caldari basic frame is 2H/2L and the proto basic is 4H/3L but with the logi its basic 2H/2L to proto 5H/4L and thats not including 3 equip slots and 1 nade and 1 primary no sidearm
Bonus is if you have sidearm you dont have to use it or the nade/equip slot, vehicle wise all turrets slots need to be filled and we dont have rigs yet or never tbh and we need to use all slots up for the tanks anyways
But with some suits you get 1 or 2 less slots or they put extra slots in a different area so amarr logi gets a sidearm slot or like proto heavy they have 1 high slot but 4 low
So with this in mind we can roughly guess to what it maybe for a vehicle if we just double it all
Madrugar - 210 CPU, 2700PG, 2H/5L, 3turret slots - mandatory filled
So if we just doubled it - 420CPU, 5400PG, 4H/10L, 3 turret slots
Now of course entire forums and anyone running AV or infantry will cry OP at the very rough idea of this proto tank which would easily be able to fit on 2 180plates, 2 heavy reppers, 3 resist mods, PG expansion, light repper, maybe damage mod or 2 and thats not including the high slots which you can whack on a scanner/DCII/MCRU/HS/Shield ext or booster or whatever you can put in ther while having proto turrets and laughing in a pub game while you proto stomp and vehicle drivers get to feel what its like to proto pub stomp
But if we looked at the most advanced tank we had tanking wise the Surya, it was 3H/5L but we gained an extra slot in a kinda useless area, the extra slot was useable on the Sagaris
But in general when looking at advanced and proto the dropsuits generally gain slots on both high and low or they remove a slot and add it to a more useful area ie proto heavy low slow
So really the Surya/Sagaris should have another slot added so they are 3H/6L and reverse for Sagaris
So we add another 2 slots for the tank above the Surya and Sagaris and it would be 4H/7L and reverse for Sagaris which doesnt look as OP as the original double it up 4H/10L proto tank idea
Looking and using the same system for DS and LAVs they could be 8H/4L for the shield versions if we just doubled it up from basic like the dropsuits but using the surya/sagaris as a guide generally they may only gain 1 slot in a useless area but if they gained a high and low slot then its more like 6H/4L for shield varients, armor LAV would be 5H/5L and armor DS would be reverse of shield
In general proto vehicle wise im at least hoping for an extra slot for both high and low for each one up so advanced is increased by 2 slots from basic and proto would be 4 slots from basic with relevent PG/CPU increases to make use of them slots, plsu the ability to finally run without any turrets or even the ability to put a small turret in the big turret slot because why not
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EnglishSnake
Zumari Force Projection Caldari State
1405
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Posted - 2013.07.13 14:12:00 -
[2] - Quote
Scheneighnay McBob wrote:Biggest question: how CCP will manage to put 10 lows on the fitting screen without redoing it to be more like the eve version.
Either make the fitting screen bigger or the circle bigger while making the boxes smaller so they can fit more on
10L or H is the extreme since i just doubled the basic like they have done with some of the dropsuits |
EnglishSnake
Zumari Force Projection Caldari State
1405
|
Posted - 2013.07.13 15:17:00 -
[3] - Quote
The Attorney General wrote:CharCharOdell wrote:But yes, that is how proto HAVs should look. I can't even imagine the price, though. people would still take it into pubs and punish scrubs with it. I
You mean vehicles users would be able to proto pubstomp and thats unfair because only tryhard AR scrubs should be allowed to proto pub stomp |
EnglishSnake
Zumari Force Projection Caldari State
1405
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Posted - 2013.07.13 15:30:00 -
[4] - Quote
The Attorney General wrote:EnglishSnake wrote:
You mean vehicles users would be able to proto pubstomp and thats unfair because only tryhard AR scrubs should be allowed to proto pub stomp
Imagine trying to learn to tank in a game were there are people like us with enough SP and ISK to run these types of tanks all day. They would never live long enough to learn how to tank. It isn't all about the infantry.
BS and you know it
We aint always in these games
Half the ppl i see with tanks roll ambush with enforcers and get wrecked in skirmish plus tankers are a small minority when compared to tryhards and ther AR plus proto vehicle will cost alot more to get into
What about ppl learning to point and shoot with an AR wouldnt being proto pub stomped by tryhard AR users hinder them because they cant kill them? no because you still see milita fits etc being used even if the other team proto stomps
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EnglishSnake
Zumari Force Projection Caldari State
1405
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Posted - 2013.07.13 17:14:00 -
[5] - Quote
R F Gyro wrote:The Attorney General wrote:You cannot balance with ISK. So, so, SO true!
Yet no ISK price was ever mentioned
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EnglishSnake
Zumari Force Projection Caldari State
1414
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Posted - 2013.07.14 11:22:00 -
[6] - Quote
ladwar wrote:im pretty sure 5 slots is the highest they can go so no 6high/low slots. so equipment(or maybe medium slots are to come, LOL yea right standard HAVs are meant to be proto and the rest are step downs that should never ever be used because it is easier on CCP)
So then maybe proto vehicles go 6H/6L
But that is pretty much bs since ther is room, if space is a problem just make the circle bigger while making the slots smaller so ther is room
Plus if 5 is the most they go then chances are our proto vehicles will just be 5slots and whatever number for secondary while they increase base HP and CPU/PG
Which is a cop out tbh |
EnglishSnake
Zumari Force Projection Caldari State
1428
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Posted - 2013.07.14 15:39:00 -
[7] - Quote
The Attorney General wrote:CharCharOdell wrote:
Oh so like in Chromosome.e where I was getting wrecked on the daily by Saggys in my sic a and gunlogi for 3 straight months? I did fine after i figured out tanking and so did the rest of us. You have yet to give solid numbers to support what you want or even describe with numbers what you want.
I learned in Chromosome to, so don't try and cry to me about it. The tanks that English is asking for are MUCH stronger than any Surya or Sagaris. On my heavy, during Chromo, I can recall having to take a DS to the redline with two proto forge guns to actually down a tank. That was when FG's could shoot 600m. You guys want more than that, which would very much unbalance the game. I haven't made a list of demands, or specified what I want. I am not a game designer, and I am not filled to the brim with information about what CCP has planned long term for the game. I give them feedback off of what they give us, which is why I have been trying to get Devs involved in our discussion more than playing nice with the other tankers while you guys cry for huge buffs. The more I think about it, you guys can get your 8 low 4 high Gallente tanks, provided CCP creates a low SP class Tank Destroyer. Fixed Gun, ultra high damage, great mobility. Unlocks beside the standard tanks. That way, for a total investment of less than say 6 million SP, someone would be able to ultrakill your 30 million ISK 15 million SP super tank. Or how about this, since it is a much more reasonable request: Remove or severely reduce the movement penalty on Enforcers. Do that and they instantly become more relevant to the battle field. Sure they would be a little softer, but the extra damage and range is a more than fair trade off.
So i take this isnt feedback https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183 i must be doing something wrong then
Plus where did i demand to have a 10L/4H Gallente armor tank? did i write that anywhere? What did i say?
Oh yes a very rough guess at what proto vehicles could be like when based of what proto dropsuits are like when compared to basic frames
2 proto FG lol, tanks were still classed as too powerful and got nerfed 4 build straight while VA got buffed 4 builds straight, obv too hard hence why it became teamwork to use a tank and none to get rid of one |
EnglishSnake
Zumari Force Projection Caldari State
1431
|
Posted - 2013.07.14 17:30:00 -
[8] - Quote
The Attorney General wrote:Snake, last paragraph in the op. That is you asking for a 9 low slot armor tank.
At this point I am just going to stop coming into these threads.
90% of the so called tankers do nothing but cry.
I hope they buff tanks just for you.
Then I hope they nerf hammer them to near uselessness.
Hopefully then you guys can learn to tone down your requests.
You avoided the point
Where did i ask for a 10L slot tank?
I didnt, i didnt ask for anything tbh, i was hoping, the hope that we get an extra high and low slot everytime you go up a class
Dropsuits get it, some proto dropsuits are damn good and have a 9slots not including the nade slot and the equipement slots yet once again an infantry user like you finds that if vehicle users got a 9slot vehicle that would be unfair and OP but yet dropsuits can have 9slots and that is fair
Go figure AR514 all the way |
EnglishSnake
Zumari Force Projection Caldari State
1431
|
Posted - 2013.07.14 19:56:00 -
[9] - Quote
The Attorney General wrote:I didn't avoid anything, the difference between 9 or 10 slots is minuscule.
HAVs are not dropsuits. Why do they have to function the same way for tiers?
Stop acting like a 5 year old.
10L + 4H = 13S - Rough proto vehicle
5L + 2H = 7S - basic (current vehicle)
6L + 3H = 9S - advanced - hoping to get
7L + 4H = 11S - proto - hoping to get
Hm it seems you cannot count and you still missed the point
Also for a vehicle user right now the HAV is ther dropsuit until the pilot suit arrives in a prenerfed states due to OPness and it isnt even out yet but also once again because it is a vehicle and not a dropsuit it loses out on certain skills which dropsuits get
Such as 5% PG per level - Dropsuits get it, vehicles do not
Such as 5% armor HP per level - Dropsuits get it, vehicles do not
Such as 5% shield HP per level, dropsuits get it, vehicles do not
Such as 3% damage per level (weapons prof) - all handheld weapons get it, vehicle turrets do not (vehicles 1% - stealth nerfed from 3%)
Hm so 5yr old why dont you want balance? |
EnglishSnake
Zumari Force Projection Caldari State
1437
|
Posted - 2013.07.15 10:43:00 -
[10] - Quote
The Attorney General wrote:Comparing dropsuits against vehicles is foolish.
Should infantry demand armor and shield hardeners?
Heavy suits need nitrous don't they?
Enjoy those AV nades when everyone has unlimited ammo.
Keep crying for OP stuff, just makes you look like a scrub.
I expect armor and shield passive hardners for dropsuits tbh
Nitrous in an active module but they do have them kinetic things and other stuff
Unlimited ammo on a dropsuit, it doesnt have the PG/CPU or space to hold it, remember im in a tank with lots of space
Keep missing the point |
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