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Rei Meix
Bojo's School of the Trades
8
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Posted - 2013.07.13 08:55:00 -
[1] - Quote
I'm not sure what skills you're talking about here when you say "those that you can unlock on at level 5 of that skill?".
The only two dropsuit skills that I can think of that affect armor repair modules is the Armor Repair module skill and the Amarr Logi skill. Likewise, for armor plate efficacy, I can only recall the Armor Plates skill and I believe the commando dropsuit skill?
Regardless, here's an example of some calculations.
For a level 5 armor repair module skill, a complex armor repper would provide 5 * 1.25 (since the skill provides a 5% efficacy bonus per level, and you need level 5 to equip a complex). That would provide a 7.25 hp/s repair rate for each complex armor repair module you equip.
Adding the Amarr Logi bonus which if I remember correctly is also a bonus to armor repair module efficacy, and since I don't know the actual bonus, for calculations sake I will assume it's also a 5% bonus per level.
So, for a complex repper on an Amarr Logi, 7.25 * 1.25 (let's say you've maxed the suit skill), you would get 9.0625 hp/s repair.
M3DIC 2U wrote:
If skill states bonus to hp/s and not efficiency. Efficiency refers to the PG/CPU usage, not operation. Not sure on the math otherwise.
These skills actually state that they boost the "efficacy" of the module by a certain percentage. But they give a direct bonus to performance rather than fitting requirements. So, for armor reppers it would be a boost to hp/s, plates a boost to the armor provided, and shield extenders would give a boost to the shield provided. |
Rei Meix
Bojo's School of the Trades
8
|
Posted - 2013.07.13 20:18:00 -
[2] - Quote
Galvan Nized wrote:However, tthis also stacks with Amarr Logi skill bonus: so 5x1.25x1.25=7.8. They may round up here, not sure with these low numbers.
Sadly what holds the amarr back is low# of slots. Gal logis can achieve 36.5, Amarr gets slight advantage in base
It probably only rounds for the purposes of text display and hp displays, but provides the exact amount on each repair cycle. |
Rei Meix
Bojo's School of the Trades
9
|
Posted - 2013.07.14 06:30:00 -
[3] - Quote
N1ck Comeau wrote:get both to level 5.
For reppers, getting it to five turns a complex rep (5 hp a sec) into 6.25 a second.
Just a personal gripe with this statement. While it's not incorrect, it's not exactly correct either. Given that you need level 5 to use complex reppers, it will always start at a base of 6.25, rather than turning into 6.25.
On the other hand, basic reppers at 2 (base of 2.1), get boosted to 2.5 hp/s if the skill is leveled to 5.
Blake's explanation probably describes it the best. That the HP displayed works off of the rounded down whole number which makes sense concerning people surviving with 0 shields and 0 armor. |
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