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Vyzion Eyri
The Southern Legion RISE of LEGION
923
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Posted - 2013.07.12 14:54:00 -
[1] - Quote
The worst thing about piloting a DS is the guilt I feel when I drop my squad in a position where they're simply decimated, or unstrategic. This could happen because I'm simply not looking at where my dropship is in relation to the objectives and enemies, or because I'm under fire and I'm trying to insert troops fast, and they need to drop from a moving dropship. Even indirectly, by dropping off troops at great heights only to have them jump off into the middle of a bunch of enemies is indirectly my fault for selecting that spot to deploy them.
I feel, however, that by implementing the ability to roll as soon as you hit the ground with inertial dampeners, that this problem could be lessened greatly.
Control-wise, you'd just have to hold down the direction you want to roll in after your dampeners are activated.
This removes that window of vulnerability you have when you drop into the middle of a battlefield, creating a loud noise and generally attracting attention all around you, and allows you to position yourself in the best possible spot, which you decide as you're falling.
Furthermore, it allows pilots like me to deploy troops right on top of enemies with less risk of them simply falling into a trap, as rolls can add to the disorientation of the enemy and take away the unnecessary animation of smashing into the ground with your dampeners by adding a controlled roll which ends with you up with your weapon ready (maybe crouched) and hopefully turning an uneven encounter of someone already aiming at you as you get up into a more balanced fight. |
RuckingFetard
Better Hide R Die D.E.F.I.A.N.C.E
265
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Posted - 2013.07.12 14:59:00 -
[2] - Quote
Vyzion Eyri wrote:The worst thing about piloting a DS is the guilt I feel when I drop my squad in a position where they're simply decimated, or unstrategic. This could happen because I'm simply not looking at where my dropship is in relation to the objectives and enemies, or because I'm under fire and I'm trying to insert troops fast, and they need to drop from a moving dropship. Even indirectly, by dropping off troops at great heights only to have them jump off into the middle of a bunch of enemies is indirectly my fault for selecting that spot to deploy them.
I feel, however, that by implementing the ability to roll as soon as you hit the ground with inertial dampeners, that this problem could be lessened greatly.
Control-wise, you'd just have to hold down the direction you want to roll in after your dampeners are activated.
This removes that window of vulnerability you have when you drop into the middle of a battlefield, creating a loud noise and generally attracting attention all around you, and allows you to position yourself in the best possible spot, which you decide as you're falling.
Furthermore, it allows pilots like me to deploy troops right on top of enemies with less risk of them simply falling into a trap, as rolls can add to the disorientation of the enemy and take away the unnecessary animation of smashing into the ground with your dampeners by adding a controlled roll which ends with you up with your weapon ready (maybe crouched) and hopefully turning an uneven encounter of someone already aiming at you as you get up into a more balanced fight. It's called pressing L3 in the direction you want to move your troop after landing/getting revived |
Vyzion Eyri
The Southern Legion RISE of LEGION
923
|
Posted - 2013.07.12 15:07:00 -
[3] - Quote
RuckingFetard wrote: It's called pressing L3 in the direction you want to move your troop after landing/getting revived
Oh. Is that mechanic implemented on purpose? I've never realised the power slide worked for dampeners too. |
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