Oswald Rehnquist
Abandoned Privilege General Tso's Alliance
66
|
Posted - 2013.07.12 06:34:00 -
[1] - Quote
Scram Pistol- A pistol with 450% dmg headshot ----Similar to a high yield sniper, (Weakness) but lacks range, does OK damage against shields with body shots, can't reliably kill armor without the headshot. Already balanced if not needing a buff, and I based that on calculating kill feeds. I use this one to practically one/two punch out those I flank (though I am not that great with it yet, I will get this thing down even if it blows my k/d).
Ion Pistol- A close range pistol that can charge up or rapid fire ----Similar to a shotgun, needs time to charge up before firing, **Speculation** A 3 second charge up should be a sufficient draw back for a high damage shot. Militia shogun does 375 damage per shot with no damage mods (I tested this myself), Militia pistol should do about 300 after 3 seconds of charging. It would still lack the spread of the shotgun and thus suffer from lag more, it also wouldn't be able to replicated that second shot so easily where as shotties can do that damage per shot per second. I see this as an ambush sidearm
Bolt Pistol- Stable medium high damage over long ranges ----Similar to a low yield sniper, not too hard to balance since the safety of it means that the only real balancing is the dps per second, I don't think this will be a complex weapon to balance, it wouldn't get any special headshot bonuses. I see this as a suppressive / distance flanking weapon
Flaylock- Medium range and high damage with a splash radius. ----Similar to a Mass Driver, but with higher dps and aim and click shooting mechanics.
Recommended changes. Keep the splash as that is literally what separates it form the other pistols, otherwise it just becomes another pistol, but have the range cut down to 20 and have a long load time for the weapon, we are indeed loading self propelled micro missile ammunition here. If need be cut the direct damage down by 30% and raise splash damage by a smaller amount, making it the crowd control weapon it is.
The way I see it, a three shot volley should be able to destroy all your armor if you get flanked by it. So a heavy with his shields blown should be able to be killed within that quick 3 shot volley (again when his shields are blown). This thing should suck against shields entirely but able to utilize splash to keep out of direct sight until shields are gone, thus utilizing splash as more of a skill mechanic rather than a lazy mechanic.
I'm sure I'm going to get flack for my flaylock on both ends, and I also want to remind people that sidearms should not equal suckage. But it should have a niche killing role, and in this case ***close range unshielded opponets***. That is the role that I see for this weapon, if you lack shields this thing should drop you in seconds if you are within 20 of your opponent
Thoughts? |