Takahiro Kashuken wrote:DJINN Mr Lipton wrote:Takahiro Kashuken wrote:LAVs changed because they took the skill which gave vehicle 5% armor/shield per lvl away from vehicle users and instead added it as a hp buff to all vehicles so now ppl not skilled into vehicles have got a hp buff while vehicle specialists have effectively got a nerf because we have less to skill into to make us different from the tryhard faggots when in the same vehicle
The skill(s) you mention were the same ones that effected drop suit shield and armor pre uprising, right? If the only buff that the LAVs recieved was an extra 25% to shield and armor in lieu of the passive bonus from the skills, then maybe we could see a slight reduction of the buff to maybe 15% extra hp from chromosome. Then possibly change the passive resists of the LLAV to a passive regen for both the armor and shield variant, so that they cannot rule the map as an attack (using attack loosely) vehicle as they were clearly not intended to be able to do.
If 25% hp was added to LAVs to make up for the loss of the skill then that 25% should be added to all vehicles across the board, as they were also effected by this change.
No
The right thing to do is take the 25% off all vehicles and give the skills back to the vehicle tree so we can skill up for it
Why should johnny tryhard get a 25% buff to a free vehicle?
As for LLAV resists are prob for it to be able to take a beating while it spider tanks, problem it gets no WP for doing anything and recharge is too slow in general but it would be 'fair' since logi dropsuits get passive regen also but it does need some resists due to proto AV
All I meant was that if they do nothing else add it to the other vehicles, making separate skills for vehicle shields and armor would be a much better option, I agree with you there.
Maybe don't mess with the LLAV resists, but make them much more SP intensive to get into, and then increase the cost of them as they are so durable.
As far as you saying that the vehicle armor and shield skills being what differentiated a skilled vehicle operator from "johnny tryhard" in previous builds, I could be wrong but weren't those the same skills that affected dropsuit HP as well? So wouldn't most of the player pool have been skilling into those skills at that time as well?