CharCharOdell
Shining Flame Amarr Empire
471
|
Posted - 2013.07.13 06:23:00 -
[2] - Quote
Here is what I think about the passive skills:
We don't need them back. Right now, a tanker's skill will carry him to be the best, rather than a 5000dps cannon like in Chromosome. It was a mix of WoT and CoD with the fastest tankers being the best- and let me assure you: I was one of the fastest. Taking on 4 proto tanks with a gunlogi was childs play for me bc my cannon hit with 4000 dmg and i worked my turret better than most guys, but that only started to happen when I could have that kind of DPS with passive skills and I dont want those days back. When its an armor hav vs armor have or shield v shield, tank battles are very fun right now because it is more about flanking than hitting 2 shots and killing unseen.
I'd like to keep passive skills where they are, and not add pilot suits all together. Instead, nerf mlt lavs, but buff tanks to an incredible degree, so that a good tanker can go 6 games with the same tank, without much trouble, no matter if there are 2 av guys. The easiest way to do this is to buff PG tremendously (40% buff to base PG). I'm talking beyond what they were in Chromosome to compensate for every other nerf.
However, buffing PG will still leaves shield tanks grossly UP, so I propose buffing damage mods up to 25% for the best ones, so that shield tanks become glass cannons that can damage faster than an armor tank can rep, but will still lose to an armor tank at range because all of its low slots are being used to fit damage mods, rather than PG upgrades to fit shield extenders and boosters.
Now, we are back to Chromosome, but where everyone's tanks are relatively similar once you can fit all the modules (about 5 mil SP) so having more SP counts for very little, as an extra 5% pg or CPU from passive skills means little. Then armor tanks are the kings of CQC and shield tanks are indomitable at range- except to another shield tank.
Still, a team of assault guys with AV grenades can take down any tank by themselves, as 6 men throwing 3 adv AV grenades in 3 seconds gives a flat damage of 27,000- no tank comes close to that, and if it is an armor tank, it gets a 30% increase to the damage and will still die- even with hardeners on. Shield tanks would still be destroyed, unless they run 3 hardeners and that only lasts 10 seconds, making them only good for popping in and out to kill. The AV can still kill tanks if they are stupid as they always have. In Chromosome, tanks were very powerful, but stupid tankers got 2 mil ISK tanks blown up all the time. |