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Orenji Jiji
Seraphim Initiative. CRONOS.
166
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Posted - 2013.07.11 07:56:00 -
[1] - Quote
FATPrincess - XOXO wrote:This how the Forge Gun will get nerfed:
-1500 damage for the proto. Assault gets 1400 damage and Breach 1700. How a gun has more damage than a cannon is beyond me. Only in Dust 514.
-0.5 splash radius. Yep no more infantry killing. This in an AV weapon and will only be useful at destroying tanks.
-Optimal range reduced to 100m. No more roof sniping. Dropships can breathe a bit more with one less annoying AV harassing their ass. Sniping is for snipers and this gun doesn't even have ADS. It's clearly meant for "mid range" tank destruction.
inb4 fatties say Forge Gun is fine.
-XOXO I think your last body transfer went wrong and you are now mentally challenged. I suggest offing this clone and trying another one. Kthxbye.
Alternatively please try fighting off infantry with a forge gun and let us know how it went. Because you're obviously butthurt about being dead to one, not laughing at your OP supa-cannon. Which is the first rule of whiny nerf club: got killed with it, it must be OP.
Face it, you just suck and got hit by a weapon that charges for at least three seconds between shots. And is used to kill MF HAVs. |
Orenji Jiji
Seraphim Initiative. CRONOS.
166
|
Posted - 2013.07.11 08:01:00 -
[2] - Quote
DJINN leukoplast wrote:How about:
Forge -90% damage to infantry and advertised face-value damage to vehicles.
Only problem is that heavy noobs will all just run back to their HMG and not do any AV at all, which is what they were designed for. Thus the assaults and logis will have to make up for their slack and run AV themselves, which is what they weren't designed for. How about you don't stand still to get hit with a frakking plasma cannon? Splash does not OHK you, but getting plasma-ball bumped does. FG does not have a scope, so it only works for people who want to pick flowers on the battlefield.
Why would plasma projectile that rips tanks apart do no damage to infantry? There is no logic in that except "we're little whiny princesses and we demand nerf." |
Orenji Jiji
Seraphim Initiative. CRONOS.
166
|
Posted - 2013.07.11 08:18:00 -
[3] - Quote
FATPrincess - XOXO wrote:Didn't read thread. :/
I said it before, I drive LAVs. I'm the least affected by Forge Guns. They can't touch me.
I say nerf because I see them. Go play ambush you'll see. I went Ambush mostly for last 3x SP event and got killed by a FG maybe once or twice a day, with many FGs in the field.
FGs can touch you, we've got a dedicated FG people and they explode murder taxis by a dozen each match.
Stop trolling and get some gun skills maybe?
DJINN leukoplast wrote:Forge hitbox is far too big, should be a pin-sized hitbox. Right now they just aim in the general direction of somebody from halfway across the map and get a direct hit.
BS. Make an alt, skill FG and record this.
I did use forgegun in this build. Have you? No, you just think you know how it works.
It just hit me that I'm arguing in a troll thread and will stop now. Have fun, children. |
Orenji Jiji
Seraphim Initiative. CRONOS.
168
|
Posted - 2013.07.11 12:17:00 -
[4] - Quote
Laurent Cazaderon wrote:FG damage are fine. I'll only agree with a way too big range. The absolute range isnt the problem in itself, it's the damage falloff. FG projectile should lose power way faster. Let's be honest, tower FG sniping is nothing fun nor good. Sure, Laurent. Let's make it a fatman vs tank CQC, by nerfing range on the forge. As somebody said this will basically kill FG as anti-HAV weapon. But it will be funny when tank can just drive 100m away and be safe, as the slomo fatman will never be able to keep up.
The range is OK now and if you get forged from the tower, then your snipers are not doing their job. |
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