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Protected Void
STRONG-ARMED BANDITS
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Posted - 2013.07.11 10:56:00 -
[1] - Quote
AnALogginS wrote:Worst wepon in the game. The only wepon i really dont care if they nerf till its usless. Because who could even have a pair of balls that uses one?
Yeah...also, who could even have a pair of balls when:
- having +1000 EHP? - shield tanking in a game with more weapons that hurt armor than weapons that hurt shields? - driving around in a tank? - using any weapon with a longer range than their opponent's? - using any other dropsuit than scout? - [insert random reason to diss someone here]
In case you can't tell, I think using flaylocks or any of the above is just fine. I'm pretty sure neither of them affect ball count. They're all different ways of getting an edge over your opponents. The fact that you don't like one of them doesn't make it inferior. |
Protected Void
STRONG-ARMED BANDITS
43
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Posted - 2013.07.11 10:58:00 -
[2] - Quote
DJINN leukoplast wrote:Sloth9230 wrote:I didn't deny that it was OP, just that you're making **** up. I might be biased, but that doesn't change the numbers So tell us, how many hits did they land on you? Enough within a single flay magazine to make my shields hurt real bad. Only got a glance at my health before I got completely annihilated, was a bit busy trying to survive from lolOP flaylock damage. Glad you admit (or at least don't deny) that the flaylock is OP. That is a step in the right direction for your FA (flaylocks anonymous) recovery.
Hm...and how many other weapons can fire a whole magazine at your shields without making them hurt real bad? |
Protected Void
STRONG-ARMED BANDITS
45
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Posted - 2013.07.11 12:02:00 -
[3] - Quote
By the way: I play as a scout. If one flaylock round lands near me, splash or direct damage generally doesn't matter. I die anyway. Also, the splash radius makes it harder for me to use my primary strength - ie. speed/evasion - to survive.
Even so, I rarely die more than once or twice to a flaylock during any given pub match. Other weapons kill me way more often. Since the MD got un-nerfed, for example, I have way more trouble with that. (Mind you, I'm not asking for an MD nerf)
What I find, though, is that I have to adjust my tactics to suit the weapon I'm facing. If I face a flaylock, I do my best to get to higher ground. Killing someone with a flaylock is pretty damned hard when firing upwards. There's way less stuff to trigger the explosion, most of the time the shot just continues too far uphill or down the other side of whatever the target is standing on. Direct hits are of course still possible, but the randomness of these actually connecting make them of limited viability.
If you don't see your enemy approaching and they can land a series of flaylock shots on you before you can react, you're probably dead anyway, of course. But then again, which weapon is unable to take someone out when given time to aim and having the jump on the target? I've taken out people in this manner with both militia SMGs and militia scrambler pistols, many times. It doesn't take a lot of aiming skill. But you'd hardly call those two sidearms OP just because of that possible scenario. |
Protected Void
STRONG-ARMED BANDITS
45
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Posted - 2013.07.11 12:03:00 -
[4] - Quote
achiever wrote:omg they op last night I ran in too a whole squad use flaylocks not fun bty its bad with just one guy running with 2 core flaylock pop off 6 shots but with 6 all running with 2 each and 2 hmg it a I win button the aoe of the flaylock and the hmg too finsh off whatever the flaylock did not kill it like have 36 pinpoint gernades too lay wast too everything and forget about cover the aoe get you so ccp get that nerf bat out pls
Solution: use a longer range weapon and keep your distance. |
Protected Void
STRONG-ARMED BANDITS
45
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Posted - 2013.07.11 15:32:00 -
[5] - Quote
Oso Peresoso wrote:First Prophet wrote:Most good MD players will try to soften another player before using their MD. It's usually a flux grenade but sidearms can do it too. this would make sense if they had a scrambler pistol or smg as a sidearm, lower the shields first, unleash explosive hell. Except the flaylock is also explosive hell, so if he started with the flaylock it would only be because it has better opening burst damage.
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