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Wako 75
Sver true blood Public Disorder.
85
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Posted - 2013.07.10 22:44:00 -
[1] - Quote
No weapon should be able to fire within the redline and should have a 5 second delay after leaving it. In order to prevent redline camping after 80% (up for change) of objectives are controlled by one team redlines are pushed back on both sides. If CCP wishes to go further then this they can use the ideas from others like hacking the enemy mcc thus ending the match early maybe give an isk boost for doing so.
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Wako 75
Sver true blood Public Disorder.
85
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Posted - 2013.07.10 23:19:00 -
[2] - Quote
Kalante Schiffer wrote:i would love the redline to just disappear and never come back so i can just slaughter everyone.
i would like no redline |

Wako 75
Sver true blood Public Disorder.
85
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Posted - 2013.07.10 23:56:00 -
[3] - Quote
Xocoyol Zaraoul wrote:5 second delay... So basically once one team is redlined, they will be absolutely slaughtered...
I'll stamp a Rejected on this one. hmm well i said after the enemy team captures 80% of the objective there is no redline but you are right it would become a slaughter fest maybe after the enemy team captures 80% a 1min timer starts to end the game? Also it would be nice if you could think of a way instead of just say no. By the way this idea wasnt meant to be perfect it was meant to be built upon like most of the ideas on the forums but almost all of them get shot down without even a "well it might be better if you did this". |

Wako 75
Sver true blood Public Disorder.
86
 |
Posted - 2013.07.11 00:04:00 -
[4] - Quote
Operative 1174 Uuali wrote:I'd prefer to just have objectives control where the redline is. Have a longer time to be in the redline to cap an objective. That way you actually have a battlefield frontline and a team has to make a concerted group effort to cap another objective. That would make blueberries tend to stay grouped more and be clear about where they need to be focusing.
You cap an enemy's rear objective and you open up their redline but only if the nearest null cannon (or ambush objective) is capped first.
But also the protostomping situation needs to be worked out first. That would go along way in getting rid of a redline altogether. If you the teams truly are equal in power and only versatility defines the dropsuits then the truly better team wins.
the reason i was saying one min was because if you add that last objective then the attackers could very easily just not hack it and sit there and slaughter
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