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Patoman Radiant
ZionTCD
151
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Posted - 2013.07.10 22:06:00 -
[1] - Quote
Knight SoIaire wrote:Only if Shield tanks are buffed, and Armour tanks are left as is.
But knowing CCP, they'll probably nerf Armour tanks.....
hopefully not, but then again this is coming from the people who thought buging the PG upgrade skill was a good idea, when literaly every other thing in the univese gets one including dropsuits, and spaceships.
I can read a cyber book that gets implanted in my brain all about how to fit suits and ships better, but never a tank, or other vehicle.
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Patoman Radiant
ZionTCD
151
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Posted - 2013.07.10 22:16:00 -
[2] - Quote
Aizen Intiki wrote:Kharga Lum wrote:Aizen Intiki wrote:HAHA no.Have you forgot that most used AV is better against armor? Plus Caldari HAV's are more manuverable than Gallente HAV's? The list goes on and on. The fix that Caldari HAV's need is for passive Shield regen to be viable, and then a slight boost to the out put of shield boosters for the Winmatar HAV's. Then, if I ever see a QQ thread about Caldari HAV's sucking I'll just laugh at it. (note: increase the timer of the hardners to 15 seconds too.) Peace, AIzen AV vs Armor is the theory but in practice they are still more devestating vs shield. Caldari HAV's are NOT more menuverable at all. Their base speed, acceleration and are lower. You're list needs more research. easier to turn, and if you put plates on vehicles, your turn rate, top speed and acceleration goes into the toilet. Base doesn't mean ****. Also, the Caldari vehicles all have a better turn rate, so you're wrong on that front.
Still find it easy enough to be quite manuverable in a armor tank.
Checking the stats, the maduger has a higher base HP, and higher top speed. So.... yes it literaly has more of everything.
Before the offical release diffference actualy existed but the manuverability of both tanks has been brought in line, so caldari have both subpar tanking (total HP, and reping) and subpar speed.
No sheild tank has ever outrun me, and nearly all I slaughter, including the proto tank.
it works in your theory word, on the field you are playing a gimped tank, and will lose in 9/10 tank duels with a maduger. I am not even sure why I should be saying its unbalanced, anyone who is smart will just pick the I win tank, and the rest can deal wiz it, and pad my KDR when it comes to tanks. |
Patoman Radiant
ZionTCD
151
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Posted - 2013.07.10 22:21:00 -
[3] - Quote
Kharga Lum wrote:Takahiro Kashuken wrote:lol he thinks enforcers are good Well this is exactly my point. No I don't think they're good but I couldn't have described the state of any shield tank more succinctly.
I have seen people put rails on enforcers even though neither one has a bonus to them.
I really wish tank losses and kills could be a stat, mine would be very positive compared with many of the dumber tankers.
Also it would really prove who has merit in talking about how to use tanks, see how a higher turn rate works vs a maduger.
And a very spesific manuver I use vs tanks that have missiles and rails, is to get right next to them and charge back and forth, reduces damage by a good half or more. So yes, madugers have plenty of manuverability, and that mabey faster turn rate, seems not to be saving many sheild tanks. |
Patoman Radiant
ZionTCD
151
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Posted - 2013.07.10 22:29:00 -
[4] - Quote
Exmaple Core wrote:Kharga Lum wrote:Patoman Radiant wrote:Kharga Lum wrote:Takahiro Kashuken wrote:lol he thinks enforcers are good Well this is exactly my point. No I don't think they're good but I couldn't have described the state of any shield tank more succinctly. I have seen people put rails on enforcers even though neither one has a bonus to them. I really wish tank losses and kills could be a stat, mine would be very positive compared with many of the dumber tankers. "Dumb tanker", in this build, means anyone using shield tanks. yepp. i wish i was good, but im just a shield tank
If you manage to be good with a sheild tank, it means you are realy good at it because you are using a gimped tank, you have to use tatics I did when using millita tanks vs standard or maraduers like
1. not engaging a tank unless heavly wounded, and or doing a suprise attack from the back
2. sniping (and doing it from hull down, not geting hit)
3. waiting for them to exaust repers, and hardeners
4. never geting hit in general, and allways ready to run if you don't have a heavy advantage |
Patoman Radiant
ZionTCD
151
|
Posted - 2013.07.10 22:37:00 -
[5] - Quote
A way to fix the imbalance is have a sheild regen is have it many fold higher for HAV's propotional to sheild hp. Making it a real factor in tanking, for a passive regen build, and not a afterthought joke like it is currently
In clown car LAV's the sheild regen is high enough where I don't need a booster, what is it, 70 compared with a 40 of a tank. Considering tanks have double the HP, and can't avoid or run away as good, its painfully slow.
having it closer to for every thousand of sheld hp you have a 50 second regen would be much better, and obviously make it so shield regen mods give a even higher bonus then just stacking extenders. |
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