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Kharga Lum
Seraphim Initiative. CRONOS.
86
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Posted - 2013.07.10 21:38:00 -
[1] - Quote
I know they've stated that there will be no changes but this is some serious BS regarding tanks. A single heavy armor rep will outpace the damage from any proto large missile turret on a Falchion with Enforcer 3....and every other shield related vehicle skill at 5. ( Yes...I know...what a mistake thinking they'd have looked into balance by the time I capped out all my skills.)
So, instead of "balance" why not just make them totally equal and the differences purely cosmetic so that they are at least playable until a balance change can be made. I shouldn't have to spec into a different race to play as a tanker. Two options, one is pure comedy. Might as well be bright colors and shoot balloons.
I've posted numerous times about vehicle imbalances, as have others. I've yet to see a CCP response. I feel very much that I'm being told "Fuc|< off ". I didn't spec into the OP suit/vehicle-of-the-week and have paid the price.
I know their moto is "HTFU" but after trying and hoping this will be looked into...I shouldn't be so continuously disappointed by this game.
...patience running low.
This email was inspired by ambushing a Madrugar with a Falchion, watching the Madrugar slowly turn around and rip me apart. If there's a damage bonus for missiles vs armor it's laughable. When the damage you do gets repaired immediately it's frustrating. The shield equivalent struggles to keep up with basic or mid level AV.
I could write a book about the issues with vehicles, I might have to in order to get their attention. Most obvious of all is the x3 and x5 training discrepancy between Armor and Shield hardeners. At least could be fixed without new content/build.
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Kharga Lum
Seraphim Initiative. CRONOS.
86
|
Posted - 2013.07.10 21:48:00 -
[2] - Quote
Void Echo wrote:no, just no, then you would make all tanks useless if there the same as the enforcers
Not the same as the enforces. Just the same as each other. Right now ALL shield tanks are useless and their modules are so horribly outclassed by their armor counter parts.
As it stands right now only shield tanks are useless...if they're all useless then at least they'd be balanced but that was not my intent with that post.
Making tanks totally equal, as a temporary fix, would at least make them all playable. |
Kharga Lum
Seraphim Initiative. CRONOS.
87
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Posted - 2013.07.10 21:50:00 -
[3] - Quote
Cy Clone1 wrote:enjoy waiting 15 sec to get less hp than an armor tank? If so pick a caldari tank! Don't worry you get 24 shields back passively every second. who needs speed when you are self sufficient killing machine.
Is the sales pitch used.
With the shield regen skill at 5 it caps out at 26hp a sec! 4 extra hp/sec and it'll only cost you 621,840 sp. What a deal. |
Kharga Lum
Seraphim Initiative. CRONOS.
87
|
Posted - 2013.07.10 21:57:00 -
[4] - Quote
Void Echo wrote:Kharga Lum wrote:Void Echo wrote:no, just no, then you would make all tanks useless if there the same as the enforcers Not the same as the enforces. Just the same as each other. Right now ALL shield tanks are useless and their modules are so horribly outclassed by their armor counter parts. As it stands right now only shield tanks are useless...if they're all useless then at least they'd be balanced but that was not my intent with that post. Making tanks totally equal, as a temporary fix, would at least make them all playable. since the enforcers are meant to be better than standard, how about actually make them better?
This would be ideal. However CCP has stated that they will not make any changes to vehicles until more content has been introduced..."SOONtm" ( I f'ckin hate that "soon" crap, it's a complete disgrace ).
Which is a polite way of telling anyone who skilled into shield tanks to **** off. |
Kharga Lum
Seraphim Initiative. CRONOS.
88
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Posted - 2013.07.10 22:01:00 -
[5] - Quote
Aizen Intiki wrote:HAHA no.Have you forgot that most used AV is better against armor? Plus Caldari HAV's are more manuverable than Gallente HAV's? The list goes on and on. The fix that Caldari HAV's need is for passive Shield regen to be viable, and then a slight boost to the out put of shield boosters for the Winmatar HAV's. Then, if I ever see a QQ thread about Caldari HAV's sucking I'll just laugh at it. (note: increase the timer of the hardners to 15 seconds too.) Peace, AIzen
AV vs Armor is the theory but in practice they are still more devestating vs shield. Caldari HAV's are NOT more menuverable at all. Their base speed, acceleration and turn rate are lower. You're list needs more research. |
Kharga Lum
Seraphim Initiative. CRONOS.
89
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Posted - 2013.07.10 22:12:00 -
[6] - Quote
Thanks for the link. This one is way more articulate. |
Kharga Lum
Seraphim Initiative. CRONOS.
89
|
Posted - 2013.07.10 22:16:00 -
[7] - Quote
Exmaple Core wrote:Kharga Lum wrote:Thanks for the link. This one is way more articulate. lol. tell that to your corpmate, Jason
"Articulate" may have been a bit of an exaggeration... ;) |
Kharga Lum
Seraphim Initiative. CRONOS.
89
|
Posted - 2013.07.10 22:18:00 -
[8] - Quote
Takahiro Kashuken wrote:lol he thinks enforcers are good
Well this is exactly my point. No I don't think they're good but I couldn't have described the state of any shield tank more succinctly. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.10 22:23:00 -
[9] - Quote
Patoman Radiant wrote:Kharga Lum wrote:Takahiro Kashuken wrote:lol he thinks enforcers are good Well this is exactly my point. No I don't think they're good but I couldn't have described the state of any shield tank more succinctly. I have seen people put rails on enforcers even though neither one has a bonus to them. I really wish tank losses and kills could be a stat, mine would be very positive compared with many of the dumber tankers.
"Dumb tanker", in this build, means anyone using shield tanks. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.10 22:35:00 -
[10] - Quote
Patoman Radiant wrote:
If you manage to be good with a sheild tank, it means you are realy good at it because you are using a gimped tank, you have to use tatics I did when using millita tanks vs standard or maraduers like
1. not engaging a tank unless heavly wounded, and or doing a suprise attack from the back
2. sniping (and doing it from hull down, not geting hit)
3. waiting for them to exaust repers, and hardeners
4. never geting hit in general, and allways ready to run if you don't have a heavy advantage
This would be fantastic if the Gunnlogi was a "light tank". It's not. Yes the ideas work well if you're in any tank. If, however, an armor tank is doing this then you're toast.
The only way I've managed to do well in a shield tank is if one of my turret gunners keeps his eyes on the map and just looks for threats and calls targets.
Armor tanks: Easy Mode Shield tank: Hard Mode |
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Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.10 22:38:00 -
[11] - Quote
Wako 75 wrote:Are you blind sir it has been this way for a very long time shield beats armor vs infantry and armor beats shield vs each other.
I'm not blind, i know it's been this way for a long time. But at what point do you look at something so broken, waiting for it to be fixed for so long...at what point to you label it as junk and throw it out? |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.10 22:40:00 -
[12] - Quote
Patoman Radiant wrote:A way to fix the imbalance is have a sheild regen is have it many fold higher for HAV's propotional to sheild hp. Making it a real factor in tanking, for a passive regen build, and not a afterthought joke like it is currently
In clown car LAV's the sheild regen is high enough where I don't need a booster, what is it, 70 compared with a 40 of a tank. Considering tanks have double the HP, and can't avoid or run away as good, its painfully slow.
having it closer to for every thousand of sheld hp you have a 50 second regen would be much better, and obviously make it so shield regen mods give a even higher bonus then just stacking extenders.
I had a previous thread where vehicle tanks should have shields operate they way they do on the spaceships. Current shield regen peaks at 26.6hp/sec with max skill and no module. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.10 22:43:00 -
[13] - Quote
Moren DeKaza wrote:XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX What everyone needs to remember before smearing the current tank builds is that there are 2 more races of vehicles that haven't even been introduced yet and from what i can tell your using your caldari tank wrong. An enforcer tank is best at taking out installations from afar not bludgeoning a brawler who is specifically built for just that "brawling" you don't have the dps with a missile turret to out-dps a blaster at close range even if you get the drop....maybe if hes a noob tanker but that's it. Your meant to bombard infantry, vehicles, and installations from a distance not charging home guns blazing. Also did you even have gunner or ground support? Don't complain about a screwdriver when you need a hammer XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Falchion gets a 15% range bonus with Enforcer 5. In order to hit enemy turrets you have to be in the middle of the map where the majority of combat happens. It's meant to be a sniper but it's gun has very limited range. So this tank can not function at a distance. The missiles simply explode mid air. Missiles also deal no damage if you are within 10 meters of the hull it's mounted on. If you're in range to bombard anything then you are in range of AV nades...and everything else. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.10 23:02:00 -
[14] - Quote
Moren DeKaza wrote:
Im talking about working with your team and strategically taking out cru's and supply depots. If you want to snipe use a rail and stop complaining about shield tanks not performing to speck. You've had plenty of time to gauge your choices and what you wanted to speck into. Use cheaper sh!t if you can't put up the bill for those enforcers you love. Remember these are trophy's every red dot wants on his mantle, if your not ready to use em for what their intended, don't waste the isk.
I mentioned the Enforcer in the orignal post. I don't love them, it was an example of how terrible this is.
Even working with an entire team on voice comms, even getting the drop on a damaged tank it has the ability to turn around and destroy any shield tank with laughable effort.
I have also spec'd into armor tanks. I don't post about them because it's a joke how easy it is to roll around and do everything in them. They can do every job a shield tank does and do it better.
There are two tank choices. If a game is set up where one of these is simply "the wrong choice" then how does this resemble any kind of balance. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.11 19:25:00 -
[15] - Quote
Soldiersaint wrote:Void Echo wrote:Kharga Lum wrote:Void Echo wrote:no, just no, then you would make all tanks useless if there the same as the enforcers Not the same as the enforces. Just the same as each other. Right now ALL shield tanks are useless and their modules are so horribly outclassed by their armor counter parts. As it stands right now only shield tanks are useless...if they're all useless then at least they'd be balanced but that was not my intent with that post. Making tanks totally equal, as a temporary fix, would at least make them all playable. since the enforcers are meant to be better than standard, how about actually make them better? enforcers are for long range......are you people stupid? stop trying to get up close to an enemy with enforcers.they are not for that so stop trying to make them like that.....or you could stay stupid and keep using them close to the enemy. read the enforcers skill. its says it sacrifices armor shield and speed for absolute power at range! it is better than regular tanks but you have to be at range.
They are meant to be ranged however the weapons their bonus' apply to are SHORT and MEDIUM ranged weapons. The range bonus is pitiful meaning they still need to be short/medium range to operate.
Soldiersaint wrote:
"...stay stupid and keep using them close to the enemy."
That's the only way to use them with the way their skill bonus' are set up. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.11 19:37:00 -
[16] - Quote
Mary Sedillo wrote:Kharga Lum wrote:Moren DeKaza wrote:
Im talking about working with your team and strategically taking out cru's and supply depots. If you want to snipe use a rail and stop complaining about shield tanks not performing to speck. You've had plenty of time to gauge your choices and what you wanted to speck into. Use cheaper sh!t if you can't put up the bill for those enforcers you love. Remember these are trophy's every red dot wants on his mantle, if your not ready to use em for what their intended, don't waste the isk.
I mentioned the Enforcer in the orignal post. I don't love them, it was an example of how terrible this is. Even working with an entire team on voice comms, even getting the drop on a damaged tank it has the ability to turn around and destroy any shield tank with laughable effort. I have also spec'd into armor tanks. I don't post about them because it's a joke how easy it is to roll around and do everything in them. They can do every job a shield tank does and do it better. There are two tank choices. If a game is set up where one of these is simply "the wrong choice" then how does this resemble any kind of balance. So tired of these threads... Instead of maybe discussing how to fight their counters, THEY PIGEONHOLE THEMSELVES IN ONE ROLE. Do I keep an Assault Dropship fielded when 3 folks are rolling Proto forge guns? HELL NO. Will I charge a Gallente tank with a Caldari Rail/Blaster (maybe missile)? HELL NO. This "Balance" you speak of is a Handicap of the Weak Mind unwilling to think past its own Pride. If the enemy fields your counter, FIELD ITS COUNTER!!!
So tired of these responses...
When everything counters a shield tank it's hard to field a tank in any way. There was even a brief period where a squad of Tac AR's would ware down a retreating tank. This sounds like the tank driver's an idiot to be killed by AR's...but iv'e seen it happen. If a shield tank is into armor an HMG can finish it off.
So to follow your advice about tanks I'd have to recall my tank soon as it's deployed. I've tried spider tanking with 2 shield tanks, with logi LAV's. Every combination of large turrets, up close, on a hill, behind cover, hit-and-run. Shield tanks are out classed by everything that can be fielded against them.
Deploy the counter? Sure...a Madrugar. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.16 20:29:00 -
[17] - Quote
Soldiersaint wrote:@ Kharga......aw man really? hey man if this is the case then i apologize. for some reason i did not realize that the bonus abilities worked like that.
No problem, asking questions is how we get answers.
[Edit:] Unless it's from CCP. They never answer vehicle posts. |
Kharga Lum
Seraphim Initiative. CRONOS.
90
|
Posted - 2013.07.16 20:38:00 -
[18] - Quote
Harpyja wrote:Bigger question: where's Blam!?
That should be it's own thread. |
Kharga Lum
Seraphim Initiative. CRONOS.
92
|
Posted - 2013.07.19 03:39:00 -
[19] - Quote
Garrett Blacknova wrote:
A big problem is that shield-based options for infantry get a HUGE advantage with their base shield regen stats, but vehicles get nothing. Shield tanks have such pathetic base regen rate that it may as well not exist when you look at the regen rate compared with the amount of HP we're dealing with. The base stats on a Shield tank vs. equal tier Armour tank are such that when relying on passive regen, the Armour tank actually RECOVERS ITS SHIELDS FASTER THAN THE SHIELD TANK. Both take more than 2 minutes to recover, meaning you're relying heavily on boosters for shield recovery, but that SHOULD be one of the advantages of shields vs. armour, and it isn't. Double the base regen AT LEAST on shield tanks - maybe more, add a regen delay stat that differs between Shield and Armour tanks, and make Shield Regenerators reduce delay as well as increasing regen rate.
They should make vehicle shields function like they do on the starships in Eve. That game's been running for 10 years...they know how to balance things. |
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