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Thread Statistics | Show CCP posts - 0 post(s) |
Asirius Medaius
Planetary Response Organization
20
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Posted - 2013.07.10 19:41:00 -
[1] - Quote
I was thinking about a module that may take up a low or high slot, but which gives an AI to a specific turret on the ship, whether it be to a dropship turret or a HAV turret for people that like close encounter situations without random blues entering their HAV (this allows solo players to have a turret operational for assists, close to a sentry in other "class-based" games like TF2). I feel this adds a lot of dynamic interest to dropship pilots who wnat to make a quick run-and-gun DS without much tank, but with all turrets possible firing.
I feel the advantage to this is that it adds variety and use for turrets, and creates a new sink of SP for people who want to use small and large turrets. Another advantage is that it would be easy to script, since you could just copy the AI from the already existing turret installations and modify them to have accuracy or precision based on some variance values.
Any thoughts on this?
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CLONE117
Planetary Response Organization
29
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Posted - 2013.07.10 20:07:00 -
[2] - Quote
sounds reasonable.
since no1 can kill effectively with small turrets any ways. |
SickJ
420Bubble420
77
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Posted - 2013.07.10 20:36:00 -
[3] - Quote
Yes. There could be a different versions of the module too - one that shoots only a vehicles, on that shoots installations, one for infantry, etc.
It would have to eat up a huge amount of CPU/PG, to keep people from crying nerf, but I'd still want it on my HAV. |
CLONE117
Planetary Response Organization
31
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Posted - 2013.07.10 20:53:00 -
[4] - Quote
i dont think it needs large pg or cpu usage...
cant hardly fit any on mlt vehicles anyways... |
Jason Pearson
Seraphim Initiative. CRONOS.
1825
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Posted - 2013.07.10 21:01:00 -
[5] - Quote
Only if it can control the Main turret while I drive the HAV around. |
Asirius Medaius
Planetary Response Organization
22
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Posted - 2013.07.10 21:10:00 -
[6] - Quote
SickJ wrote:Yes. There could be a different versions of the module too - one that shoots only a vehicles, on that shoots installations, one for infantry, etc.
It would have to eat up a huge amount of CPU/PG, to keep people from crying nerf, but I'd still want it on my HAV.
I think a lot of close range HAV pilots would like this, and maybe have a toggle that allows it to maintain control of a set number of turrets/instructions. Not sure if a lot of restriction on this would be highly needed for CPU and PG. I Imagine it wouldn't be too hard to program since they have buttons on the DS3 that haven't been used yet.
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Scheneighnay McBob
Blueberry Gunners
2195
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Posted - 2013.07.10 23:20:00 -
[7] - Quote
CLONE117 wrote:sounds reasonable.
since no1 can kill effectively with small turrets any ways. People can, just 90% of randoms who get behind turrets are completely ********. With practice it's actually quite easy. |
Scheneighnay McBob
Blueberry Gunners
2195
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Posted - 2013.07.10 23:20:00 -
[8] - Quote
Btw, my LAV needs them too. |
Asirius Medaius
Planetary Response Organization
23
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Posted - 2013.07.11 00:29:00 -
[9] - Quote
Scheneighnay McBob wrote:Btw, my LAV needs them too.
I can't see how that couldn't be arranged. It would be cool to drive around while having an automated turret protect your every movement. It could be controlled to attack when someone isn't occupying that position of the vehicle. |
Lightning Bolt2
DUST University Ivy League
43
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Posted - 2013.07.11 01:37:00 -
[10] - Quote
I think they should be low accuracy until the modules are upgraded but still have it better to get a real gunner and the option to turn the auto turret on/off even with a gunner (so blueberries don't randomly shoot and mess you up) they do need to have 3 variants that only target the corresponding troop (vehicle infantry instilation) I expect this to be very OP at first especially in proto lvl then get nerfed to where the accuracy is awful but eventually find a balance. this will need dropsuit modules to counter it (turret jammers where only a manned turret can shoot you) so one blaster dropship won't dominate the field or tank or LAV. |
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SickJ
420Bubble420
80
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Posted - 2013.07.18 18:40:00 -
[11] - Quote
Lightning Bolt2 wrote:(turret jammers where only a manned turret can shoot you)
I like you, and so does my HAV. |
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