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Halador Osiris
Dead Six Initiative Lokun Listamenn
452
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Posted - 2013.07.10 18:54:00 -
[1] - Quote
I've been waiting for full maps since the day I started.. Nobody is going to complain about a redline sniper or a redline railgun if the redline is an entire valley over from the closest objective to the MCC. If one objective is really hot, load up a dropship and take the one that they aren't defending. Got redlined? The red line is 1KM long, get in an LAV and run the blockade through a weak spot. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
452
|
Posted - 2013.07.10 19:25:00 -
[2] - Quote
Serimos Haeraven wrote:What i find really weird about that original article is that you actually can't see any other far off levels or buildings, you can only see the ground scheme of the levels with little indentions where the actual buildings would be. Looking at those screenshots of the dropship it's clear that in whatever level that dev was using he could actually see other levels including the buildings, but in the current game that doesn't even exist.... So even from a long-distance perspective... CCP still has improvements to make... lol I still find it funny that the sniper hill in Manus Peak is the same as the sniper hill in Skim Junction. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
452
|
Posted - 2013.07.10 20:00:00 -
[3] - Quote
Lance 2ballzStrong wrote:the game crawls along with 16v16 on decent sized maps.
You want to increase maps, which = to more strain on the already struggling engine to render more stuff, and to handle more vehicles, more people, more explosions, while trying to hold a steady frame rate.
They have to optimize the game as is, allot better, then they can start thinking about expanding. Till that time 16v16 on current map size is the best thing.
Maybe next gen CCP you'll see bigger maps and higher player count. I don't expect those things on the PS3, on this game. The only problem I see with this logic is that the maps are already huge. They already added in a thing in Uprising that prevents things from being rendered when they are out of your weapon range, so this shouldn't really change anything. If they increase the player count, I'm sure there'll be a bit of strain, but that's about it... |
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