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Korvin Lomont
United Pwnage Service RISE of LEGION
50
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Posted - 2013.07.11 07:53:00 -
[1] - Quote
RINON114 wrote:This is a simple request really, spawned from the rather complex situation of the new armour plates that were added in 1.2. The new plates are currently useless, but I'm happy that CCP has finally began putting things into the game in an underpowered state, instead of having them godlike.
My solution to the armour tanking problem, aside from fixing the numbers with the new reactive and ferroscale plates, is to add nanofibre plates. Nanofibre plates used to be in the game as an add on for vehicles that gave them a boost in speed but lowered hp. My proposed idea does something similar:
- Basic Nanofibre plates: - +3% Movement speed, -30 armour, 1hp/sec armour repair.
- Advanced Nanofibre plates: - +5% Movement speed, -35 armour, 2hp/sec armour repair.
- Complex Nanofibre plates: - +10% Movement speed, -45 armour, 3hp/sec arnour repair.
The proposed numbers are for reference only. The idea behind this proposition is mainly to have something to offset the speed penalty of armour tanking. So I can offset the penalty of regular complex plates, getting a hp boost that's better than basic plates but worse than enhanced, whilst also getting some small hp regen. I feel that the tactical opportunities would be great for the proposed numbers and for a module of this kind.
The idea is pretty nice but the rep bonus could be a bit too much, also currently penalties are apllied as a percentage value for most modules. All in all +1
So what about:
- Basic Nanofibre plates: - +3% Movement speed, -3% (base) Amour
- Advanced Nanofibre plates: - +5% Movement speed, -5% (base) Amour
- Complex Nanofibre plates: - +10% Movement speed, -10% (base) Amour
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Korvin Lomont
United Pwnage Service RISE of LEGION
50
|
Posted - 2013.07.11 09:23:00 -
[2] - Quote
Sgt Buttscratch wrote:RINON114 wrote:This is a simple request really, spawned from the rather complex situation of the new armour plates that were added in 1.2. The new plates are currently useless, but I'm happy that CCP has finally began putting things into the game in an underpowered state, instead of having them godlike.
My solution to the armour tanking problem, aside from fixing the numbers with the new reactive and ferroscale plates, is to add nanofibre plates. Nanofibre plates used to be in the game as an add on for vehicles that gave them a boost in speed but lowered hp. My proposed idea does something similar:
- Basic Nanofibre plates: - +3% Movement speed, -30 armour, 1hp/sec armour repair.
- Advanced Nanofibre plates: - +5% Movement speed, -35 armour, 2hp/sec armour repair.
- Complex Nanofibre plates: - +10% Movement speed, -45 armour, 3hp/sec arnour repair.
The proposed numbers are for reference only. The idea behind this proposition is mainly to have something to offset the speed penalty of armour tanking. So I can offset the penalty of regular complex plates, getting a hp boost that's better than basic plates but worse than enhanced, whilst also getting some small hp regen. I feel that the tactical opportunities would be great for the proposed numbers and for a module of this kind. no thanks, armor tanks need the next set of plates, 1.2 plates were meant for everyone else but armor tankers.
I agree the new Plates do not help Armor tankers that much especially the reactive Plates. But the Suggestion of the OP could be useful to bypass the disadvantage of most Amorplates in a similar way the Shieldregulator does for shields. And because this is a highslot module this won't help shieldtankers that much.... |
Korvin Lomont
United Pwnage Service RISE of LEGION
50
|
Posted - 2013.07.11 14:28:00 -
[3] - Quote
Oso Peresoso wrote:So what you're saying is....
The new plates don't do much to help armor tankers, they're almost more useful for shield tankers to use instead.
So what you want to do is, release even more plates that are even worse for armor tankers and excellent for shield tankers, and that this will somehow fix the problem of armor being worse than shields?
This is literally the dumbest thing I've ever seen on these forums.
Could you explain why do you think so? To fit this module a shield tanker has to sacrifice either a damage mod, a Shield energizer or an extender. True shieldtankers would rather fit regulators instead of Armorplates and maybe a repper. Hybrid tankers will surely benefit a bit... |
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