J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
846
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Posted - 2013.07.10 14:01:00 -
[1] - Quote
Void Echo wrote:Galvan Nized wrote:F2P model has shown to be more profitable overall. You don't pay up front for a game but are more willing to make lots of smaller transactions. One time fees drive off players up front as they expect more from a game they "purchased."
The fixes & content updates have little to do with money, CCP has plenty I assure you. More of a small team most likely. then how is that eve online has a much larger player base yet it has a subscription fee? im not really sure if its true that some of the eve online income has anything to do with dust 514 updates. but I do see your point
EVE Online - been here 10 years, has good, interesting, (in some ways) gameplay
DUST 514 - been open to public about 6 months, has crappy, boring gameplay.
There you go. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
846
|
Posted - 2013.07.10 14:10:00 -
[2] - Quote
Vrain Matari wrote:Void Echo wrote:EVE Online is a subscription game and look at how it is the most successful mmo on pc and has lasted for 10 years in the gamer universe, it has constant updates, ranging from adding new features to fixing the known bugs and problems of the game.
Dust 514 is NOT a subscription game and therefore has no steady income of money to be used for improvements, all it has is aurum and that's not really worth the pennies unless your getting passive and active boosters.
I am NOT saying that Dust 514 has to be a subscription game, that would make things worse for the player base, the best thing to happen would be a one time fee to play the game. Like buying a cd game your going to play on the playstation 3 or whatever console you have, those companies make profit from selling their games at $60 for the 1st few months then lowering the price to keep revenue coming in and thus having the funds to create the next game that will be better than their previous production.
If there was a one time fee to play Dust 514 at $29.99-$49.99 and the current player base size of a little over 4000, CCP would be making a little over $200,000 every 4000 players, thus giving them the funds they need to improve gameplay, mechanics, bug fixed, glitch patches, add new items to the game, and so on.
I understand that this is free to play, but look at what has resulted in that choice, im not saying to make this game subscription based, just put in a ONE TIME payment to play this game and CCP will have the funds they NEED to make this game better.
The price for it would be up to CCP because it is their game, but it will not work if its over $60.
this would be the 1s step towards making Dust 514 the game it is meant to be. The major reason DUST isn't successful atm is passive sp for time-in-match. It's an amaturish mechanic and that wrecks the new player experience and telegraphs very quickly to reviewers.
Please tell me your joking.
That is a problem I agree, but its not the be all end all reason people don't want to play DUST, its because the game is frusturating, broken in some spots, hoghly unpolished, and just gets boring very quickly
I can tell you for a fact that that type of reason is one you think up after having played this game for a while. I barely play, but when I get on I play a match or two, feel complete boredom and annoyance set in, and leave. Thats whats turning off new players, not an obscure game mechanic.
Sorry for double post. |